forked from qt-creator/qt-creator
QmlDesigner: Fix issues related to uniforms
Some types were parsed wrong for shader values Change-Id: I4301d671dfa7bde1f23feacd64ceb5f0f9d247b9 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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@@ -230,7 +230,7 @@ const QString EffectMakerModel::getBufUniform()
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for (const auto uniform : uniforms) {
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// TODO: Check if uniform is already added.
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if (uniform->type() != Uniform::Type::Sampler && uniform->type() != Uniform::Type::Define) {
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QString type = Uniform::stringFromType(uniform->type());
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QString type = Uniform::stringFromType(uniform->type(), true);
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QString props = " " + type + " " + uniform->name() + ";\n";
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s += props;
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}
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@@ -480,7 +480,7 @@ const QString EffectMakerModel::getConstVariables()
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for (Uniform *uniform : uniforms) {
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// TODO: Check if uniform is already added.
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QString constValue = valueAsVariable(*uniform);
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QString type = Uniform::stringFromType(uniform->type());
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QString type = Uniform::stringFromType(uniform->type(), true);
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s += QString("const %1 %2 = %3;\n").arg(type, uniform->name(), constValue);
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}
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if (!s.isEmpty())
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@@ -63,7 +63,7 @@ Uniform::Type Uniform::type() const
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// String representation of the type for qml
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QString Uniform::typeName() const
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{
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return Uniform::stringFromType(m_type);
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return Uniform::stringFromType(m_type, false);
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}
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QVariant Uniform::value() const
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@@ -258,7 +258,7 @@ QVariant Uniform::valueStringToVariant(const QString &value)
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return variant;
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}
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QString Uniform::stringFromType(Uniform::Type type)
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QString Uniform::stringFromType(Uniform::Type type, bool isShader)
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{
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if (type == Type::Bool)
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return "bool";
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@@ -273,7 +273,7 @@ QString Uniform::stringFromType(Uniform::Type type)
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else if (type == Type::Vec4)
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return "vec4";
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else if (type == Type::Color)
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return "color";
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return isShader ? QString("vec4") : QString("color");
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else if (type == Type::Sampler)
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return "sampler2D";
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else if (type == Type::Define)
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@@ -69,7 +69,7 @@ public:
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bool enableMipmap() const;
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static QString stringFromType(Uniform::Type type);
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static QString stringFromType(Uniform::Type type, bool isShader);
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static Uniform::Type typeFromString(const QString &typeString);
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static QString typeToProperty(Uniform::Type type);
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