Doc: Move information about exporting and importing under one topic

The new "Exporting and Importing" topic contains information about
exporting and importing 2D and 3D assets, as well as exporting QML
types.

Fixes: QDS-4369
Change-Id: Ie98ede4b0bcec4b872778fa7b2f054f1af4175fd
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Leena Miettinen
2021-05-18 09:52:44 +02:00
parent d98feae8f6
commit 2512d1970f
9 changed files with 138 additions and 82 deletions

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@@ -25,10 +25,11 @@
/*!
\page creator-exporting-qml.html
\previouspage quick-converting-ui-projects.html
\if defined(qtdesignstudio)
\previouspage studio-importing-3d.html
\nextpage quick-uis.html
\else
\previouspage quick-converting-ui-projects.html
\nextpage creator-using-qt-designer.html
\endif

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@@ -0,0 +1,95 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
\previouspage studio-getting-started.html
\page studio-exporting-and-importing.html
\nextpage qtbridge-overview.html
\title Exporting and Importing
Typically, you as a designer would design a UI using imaging and design
tools, such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then
send your design to a developer for implementation. You can use the \QB
export tool to convert 2D assets into a metadata format supported by \QDS.
You can use the export functionality of 3D graphics tools to save your 3D
assets in a format that can be imported into \QDS.
You can import the 2D and 3D assets into \QDS for editing before you
submit the UI to the developer for adding the functionality to the
application.
If you want to make further changes to your components in the design tool,
you can export the UI files back into the metadata format, which you can
then import back into the design tool by using \QB. For example, you could
create components in a design tool and export them to \QDS before you start
making instances of them. In \QDS, you can add functionality to the
components, such as button states and then bring them back to the design
tool as assets. If you use functional \QDS components in the design tool,
you will find it easier to merge new iterations of the design to \QDS and
continue to build the components there.
The following image describes the workflow using \QBPS and \QDS:
\image studio-workflow.png
The workflow consists of the following steps:
\list 1
\li Export your design from a design tool into the metadata format.
\li \l{Creating Projects}{Create a project} in \QDS and import the
metadata file to it.
\li Edit the imported components and create more components in
\l {Form Editor} and \l {3D Editor}.
\li Animate your design in \l {Transition Editor} or \l Timeline
and \l {Curve Editor}.
\li Create interactions in \l States and \l {Connection View}.
\li \l{Previewing}{Preview} your design in real time, on the desktop
or on a mobile or an embedded device.
\li Optionally, export your components back into the metadata format
that you can import back into the design tool by using \QB. You
can continue to iterate your design this way until it is ready.
\endlist
For more information, watch a video that shows how to perform the tasks
above:
\youtube pEETxSxYazg
\list
\li \l {Exporting from Design Tools}
Export designs containing 2D and 3D assets into a metadata format
that you can import to projects in \QDS.
\li \l{Importing Designs}
Import assets that you exported from design tools to a \QDS project
and edit them in the \uicontrol Design mode to create a UI.
\li \l {Exporting Components}
Export UI files (.ui.qml) back to the metadata format and PNG assets
to generate native file formats in design tools using \QB.
\endlist
*/

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
@@ -26,51 +26,19 @@
/*!
\previouspage index.html
\page studio-getting-started.html
\nextpage qtbridge-overview.html
\nextpage studio-exporting-and-importing.html
\title Getting Started
Typically, you as a designer would design a UI using imaging and design
tools, such as Adobe Photoshop, Sketch, Blender, or Maya, and then send your
design to a developer for implementation. With the \QB export tool,
you can convert 2D assets into \l {Qt Quick} files. You can use the export
functionality of 3D graphics tools to save your 3D assets in a format
supported by \QDS. You can import the 2D and 3D assets into \QDS for
editing, before you submit the UI to the developer for adding the
functionality to the application.
The following image describes the workflow using \QBPS and \QDS:
\image studio-workflow.png
The workflow consists of the following steps:
\list 1
\li Export your design from a design tool.
\li Create a project in \QDS and import your design to it.
\li Create reusable components in the Design mode.
\li Animate your design with the transition editor or timeline and
easing curve editor.
\li Create interactions using states and connections.
\li Preview your design in real time, on the desktop or on a mobile
or an embedded device.
\endlist
For more information, watch a video that shows how to perform the tasks
above:
\youtube pEETxSxYazg
\section1 First Steps
The following topics contain information that you'll need to find your
way around \QDS:
The following topics contain information that you'll need to get started
with \QDS:
\list
\li \l {Exporting from Design Tools}
\li \l {Exporting and Importing}
Describes how to export designs containing 2D and 3D assets into
files that you can import to projects in \QDS.
files that you can import to projects in \QDS, how to import them,
and how to export them from \QDS back to the metadata format.
\li \l {User Interface}
Describes the parts and basic features of \QDS.

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Bridge documentation.
@@ -24,7 +24,7 @@
****************************************************************************/
/*!
\previouspage creator-vcs-git.html
\previouspage exporting-from-qt3ds.html
\page studio-importing-designs.html
\nextpage studio-importing-2d.html

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@@ -55,23 +55,11 @@
project source files and configuration files. Do not store generated
files.
\li \l{Importing Designs}
You can import assets that you exported from Adobe Photoshop to a
\QDS project and edit them in the Design mode to create a UI.
\li \l {Converting UI Projects to Applications}
\QDS projects are useful for creating UIs. To use them
for application development in Qt Creator, you have to convert them
to Qt Quick Application projects that contain .pro, .cpp, and .qrc
files.
\li \l {Exporting Components}
You can export UI files (.ui.qml) to JSON metadata format
and PNG assets to generate native file formats in content creation
tools, such as Adobe Photoshop, using \QB.
\endlist
*/

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@@ -30,6 +30,8 @@
\list
\li \l{Getting Started}
\list
\l {Exporting and Importing}
\list
\li \l{Exporting from Design Tools}
\list
@@ -49,10 +51,20 @@
\li \l{Setting Up Qt Bridge for Figma}
\li \l{Using Qt Bridge for Figma}
\endlist
\li \l{Exporting 3D Assets}
\list
\li \l{Exporting from Blender}
\li \l{Exporting from Maya}
\li \l{Exporting from Qt 3D Studio}
\endlist
\endlist
\li \l{Importing Designs}
\list
\li \l{Importing 2D Assets}
\li \l{Importing 3D Assets}
\endlist
\li \l{Exporting Components}
\endlist
\li \l{User Interface}
\list
\li \l{Selecting Modes}
@@ -86,13 +98,7 @@
\list
\li \l{Creating Projects}
\li \l{Using Git}
\li \l{Importing Designs}
\list
\li \l{Importing 2D Assets}
\li \l{Importing 3D Assets}
\endlist
\li \l{Converting UI Projects to Applications}
\li \l{Exporting Components}
\endlist
\li \l{Creating UIs}
\list

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@@ -47,7 +47,7 @@
\row
\li \b {\l{Getting Started}}
\list
\li \l{Exporting from Design Tools}
\li \l{Exporting and Importing}
\li \l{User Interface}
\li \l{Design Views}
\li \l{Tutorials}
@@ -57,9 +57,7 @@
\list
\li \l{Creating Projects}
\li \l{Using Git}
\li \l{Importing Designs}
\li \l{Converting UI Projects to Applications}
\li \l{Exporting Components}
\endlist
\li \b {\l{Creating UIs}}
\list

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@@ -28,7 +28,7 @@
/*!
\page exporting-from-qt3ds.html
\previouspage exporting-from-maya.html
\nextpage creator-quick-tour.html
\nextpage studio-importing-designs.html
\title Exporting from Qt 3D Studio
Use the following guidelines to achieve the best results when converting

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@@ -27,10 +27,10 @@
\page studio-importing-3d.html
\if defined(qtdesignstudio)
\previouspage studio-importing-2d.html
\nextpage quick-converting-ui-projects.html
\nextpage creator-exporting-qml.html
\else
\previouspage exporting-from-maya.html
\nextpage studio-3d-editor.html
\nextpage studio-3d-view.html
\endif
\title Importing 3D Assets