forked from qt-creator/qt-creator
QmlDesigner: Fix issues with adding texture as light probe
Changed resolving the currently active scene environment to be done on demand instead of trying to track it realtime, since resolving it is relatively cheap operation, so it doesn't cause noticeable delay at context menu opening. The alternative would be to implement multiple different notification handlers in ContentLibraryView, which would slow down all operations and would be much more complex to ensure all edge cases are covered. Fixes: QDS-8437 Change-Id: Ib33cd1ad549d836b9d780f9b0f92e70d223e2a25 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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@@ -3,7 +3,6 @@
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#include "contentlibraryview.h"
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#include "bindingproperty.h"
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#include "contentlibrarybundleimporter.h"
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#include "contentlibrarywidget.h"
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#include "contentlibrarymaterial.h"
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@@ -88,11 +87,14 @@ WidgetInfo ContentLibraryView::widgetInfo()
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}
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// assign the texture as scene environment's light probe
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if (mode == ContentLibraryWidget::AddTextureMode::LightProbe && m_activeSceneEnv.isValid()) {
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BindingProperty lightProbeProp = m_activeSceneEnv.bindingProperty("lightProbe");
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lightProbeProp.setExpression(texNode.id());
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VariantProperty bgModeProp = m_activeSceneEnv.variantProperty("backgroundMode");
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bgModeProp.setValue(QVariant::fromValue(Enumeration("SceneEnvironment", "SkyBox")));
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if (mode == ContentLibraryWidget::AddTextureMode::LightProbe && m_sceneId != -1) {
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QmlObjectNode sceneEnv = resolveSceneEnv();
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if (sceneEnv.isValid()) {
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sceneEnv.setBindingProperty("lightProbe", texNode.id());
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sceneEnv.setVariantProperty("backgroundMode",
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QVariant::fromValue(Enumeration("SceneEnvironment",
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"SkyBox")));
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}
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}
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QTimer::singleShot(0, this, [this, texNode]() {
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if (model() && texNode.isValid())
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@@ -101,6 +103,9 @@ WidgetInfo ContentLibraryView::widgetInfo()
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});
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});
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connect(m_widget, &ContentLibraryWidget::updateSceneEnvStateRequested,
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this, &ContentLibraryView::resolveSceneEnv);
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ContentLibraryMaterialsModel *materialsModel = m_widget->materialsModel().data();
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connect(materialsModel, &ContentLibraryMaterialsModel::applyToSelectedTriggered, this,
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@@ -187,30 +192,7 @@ void ContentLibraryView::importsChanged(const QList<Import> &addedImports, const
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void ContentLibraryView::active3DSceneChanged(qint32 sceneId)
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{
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m_activeSceneEnv = {};
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bool sceneEnvExists = false;
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if (sceneId != -1) {
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ModelNode activeScene = active3DSceneNode();
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if (activeScene.isValid()) {
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ModelNode view3D;
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if (activeScene.metaInfo().isQtQuick3DView3D()) {
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view3D = activeScene;
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} else {
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ModelNode sceneParent = activeScene.parentProperty().parentModelNode();
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if (sceneParent.metaInfo().isQtQuick3DView3D())
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view3D = sceneParent;
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}
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if (view3D.isValid()) {
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m_activeSceneEnv = modelNodeForId(view3D.bindingProperty("environment").expression());
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if (m_activeSceneEnv.isValid())
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sceneEnvExists = true;
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}
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}
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}
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m_widget->texturesModel()->setHasSceneEnv(sceneEnvExists);
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m_widget->environmentsModel()->setHasSceneEnv(sceneEnvExists);
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m_sceneId = sceneId;
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}
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void ContentLibraryView::selectedNodesChanged(const QList<ModelNode> &selectedNodeList,
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@@ -361,6 +343,33 @@ ModelNode ContentLibraryView::createMaterial(const NodeMetaInfo &metaInfo)
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return newMatNode;
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}
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ModelNode ContentLibraryView::resolveSceneEnv()
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{
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ModelNode activeSceneEnv;
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if (m_sceneId != -1) {
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ModelNode activeScene = active3DSceneNode();
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if (activeScene.isValid()) {
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QmlObjectNode view3D;
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if (activeScene.metaInfo().isQtQuick3DView3D()) {
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view3D = activeScene;
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} else {
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ModelNode sceneParent = activeScene.parentProperty().parentModelNode();
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if (sceneParent.metaInfo().isQtQuick3DView3D())
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view3D = sceneParent;
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}
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if (view3D.isValid())
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activeSceneEnv = modelNodeForId(view3D.expression("environment"));
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}
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}
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const bool sceneEnvExists = activeSceneEnv.isValid();
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m_widget->texturesModel()->setHasSceneEnv(sceneEnvExists);
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m_widget->environmentsModel()->setHasSceneEnv(sceneEnvExists);
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return activeSceneEnv;
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}
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void ContentLibraryView::updateBundleMaterialsImportedState()
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{
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using namespace Utils;
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