QmlDesigner: Fix byte padding

Change-Id: I6c7562883e9ade627fad4cdf553765e164ceaf81
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
This commit is contained in:
Marco Bubke
2013-02-19 11:40:16 +01:00
committed by Thomas Hartmann
parent ee4bf638ca
commit 29bef4c280
4 changed files with 15 additions and 14 deletions

View File

@@ -58,10 +58,10 @@ namespace QmlDesigner {
namespace Internal {
ObjectNodeInstance::ObjectNodeInstance(QObject *object)
: m_instanceId(-1),
m_deleteHeldInstance(true),
m_object(object),
: m_object(object),
m_metaObject(0),
m_instanceId(-1),
m_deleteHeldInstance(true),
m_isInPositioner(false)
{

View File

@@ -191,15 +191,16 @@ private:
QHash<PropertyName, QWeakPointer<QQmlAbstractBinding> > m_resetBindingHash;
QHash<PropertyName, ServerNodeInstance> m_modelAbstractPropertyHash;
mutable QHash<PropertyName, bool> m_hasBindingHash;
qint32 m_instanceId;
QString m_id;
QPointer<NodeInstanceServer> m_nodeInstanceServer;
PropertyName m_parentProperty;
bool m_deleteHeldInstance;
QPointer<QObject> m_object;
NodeInstanceMetaObject *m_metaObject;
NodeInstanceSignalSpy m_signalSpy;
qint32 m_instanceId;
bool m_deleteHeldInstance;
bool m_isInPositioner;
};

View File

@@ -61,10 +61,10 @@ namespace QmlDesigner {
namespace Internal {
ObjectNodeInstance::ObjectNodeInstance(QObject *object)
: m_instanceId(-1),
m_deleteHeldInstance(true),
m_object(object),
: m_object(object),
m_metaObject(0),
m_instanceId(-1),
m_deleteHeldInstance(true),
m_isInPositioner(false)
{

View File

@@ -193,15 +193,15 @@ private:
QHash<PropertyName, QWeakPointer<QDeclarativeAbstractBinding> > m_resetBindingHash;
QHash<PropertyName, ServerNodeInstance> m_modelAbstractPropertyHash;
mutable QHash<PropertyName, bool> m_hasBindingHash;
qint32 m_instanceId;
QString m_id;
QWeakPointer<NodeInstanceServer> m_nodeInstanceServer;
PropertyName m_parentProperty;
bool m_deleteHeldInstance;
QWeakPointer<QObject> m_object;
NodeInstanceMetaObject *m_metaObject;
NodeInstanceSignalSpy m_signalSpy;
qint32 m_instanceId;
bool m_deleteHeldInstance;
bool m_isInPositioner;
};