QmlDesigner: Add override to qml2puppet

Change-Id: Ibdf07c4a35b40f3fc78300a1675270f8295bec42
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
This commit is contained in:
Marco Bubke
2013-04-15 15:52:36 +02:00
parent e13e6550f5
commit 2b698e31ed
18 changed files with 106 additions and 109 deletions
@@ -54,13 +54,13 @@ public:
static Pointer create(QObject *objectToBeWrapped);
virtual void setPropertyVariant(const PropertyName &name, const QVariant &value);
virtual void setPropertyBinding(const PropertyName &name, const QString &expression);
virtual QVariant property(const PropertyName &name) const;
virtual void resetProperty(const PropertyName &name);
virtual void setPropertyVariant(const PropertyName &name, const QVariant &value) Q_DECL_OVERRIDE;
virtual void setPropertyBinding(const PropertyName &name, const QString &expression) Q_DECL_OVERRIDE;
virtual QVariant property(const PropertyName &name) const Q_DECL_OVERRIDE;
virtual void resetProperty(const PropertyName &name) Q_DECL_OVERRIDE;
using ObjectNodeInstance::reparent; // keep the virtual reparent(...) method around
void reparent(const ServerNodeInstance &oldParentInstance, const PropertyName &oldParentProperty, const ServerNodeInstance &newParentInstance, const PropertyName &newParentProperty);
void reparent(const ObjectNodeInstance::Pointer &oldParentInstance, const PropertyName &oldParentProperty, const ObjectNodeInstance::Pointer &newParentInstance, const PropertyName &newParentProperty) Q_DECL_OVERRIDE;
protected:
QmlPropertyChangesNodeInstance(QQuickPropertyChanges *object);