QmlDesigner: Add override to qml2puppet

Change-Id: Ibdf07c4a35b40f3fc78300a1675270f8295bec42
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
This commit is contained in:
Marco Bubke
2013-04-15 15:52:36 +02:00
parent e13e6550f5
commit 2b698e31ed
18 changed files with 106 additions and 109 deletions
@@ -48,15 +48,15 @@ public:
static Pointer create(QObject *objectToBeWrapped);
void setPropertyVariant(const PropertyName &name, const QVariant &value);
void setPropertyBinding(const PropertyName &name, const QString &expression);
void setPropertyVariant(const PropertyName &name, const QVariant &value) Q_DECL_OVERRIDE;
void setPropertyBinding(const PropertyName &name, const QString &expression) Q_DECL_OVERRIDE;
void activateState();
void deactivateState();
void activateState() Q_DECL_OVERRIDE;
void deactivateState() Q_DECL_OVERRIDE;
bool updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value);
bool updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression);
bool resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &resetValue);
bool updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value) Q_DECL_OVERRIDE;
bool updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression) Q_DECL_OVERRIDE;
bool resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &resetValue) Q_DECL_OVERRIDE;
protected: