debugger: less magic state transitions in the break handler

This commit is contained in:
hjk
2010-11-30 12:47:53 +01:00
parent 3fbc0bd31d
commit 2b80651d7b
5 changed files with 117 additions and 88 deletions

View File

@@ -130,8 +130,10 @@ public:
void setEngine(BreakpointId id, DebuggerEngine *engine);
const BreakpointResponse &response(BreakpointId id) const;
void setResponse(BreakpointId id, const BreakpointResponse &data);
bool needsChange(BreakpointId id) const;
// State transitions.
void notifyBreakpointChangeAfterInsertNeeded(BreakpointId id);
void notifyBreakpointInsertProceeding(BreakpointId id);
void notifyBreakpointInsertOk(BreakpointId id);
void notifyBreakpointInsertFailed(BreakpointId id);
@@ -143,6 +145,7 @@ public:
void notifyBreakpointRemoveOk(BreakpointId id);
void notifyBreakpointRemoveFailed(BreakpointId id);
void notifyBreakpointReleased(BreakpointId id);
void notifyBreakpointNeedsReinsertion(BreakpointId id);
void notifyBreakpointAdjusted(BreakpointId id,
const BreakpointParameters &data);