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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms and
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** conditions see http://www.qt.io/terms-conditions. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include "../shared/runscenegraph.h"
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#include <timeline/timelinenotesrenderpass.h>
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#include <timeline/timelinerenderstate.h>
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#include <timeline/timelineabstractrenderer_p.h>
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#include <QtTest>
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#include <QSGMaterialShader>
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using namespace Timeline;
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class DummyModel : public TimelineModel {
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public:
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DummyModel(int id = 12);
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void loadData();
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};
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class tst_TimelineNotesRenderPass : public QObject
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{
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Q_OBJECT
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private slots:
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void instance();
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void update();
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};
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DummyModel::DummyModel(int id) : TimelineModel(id, QLatin1String("dings"))
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{
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}
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void DummyModel::loadData()
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{
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for (int i = 0; i < 10; ++i)
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insert(i, 1, 1);
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}
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void tst_TimelineNotesRenderPass::instance()
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{
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const TimelineNotesRenderPass *inst = TimelineNotesRenderPass::instance();
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const TimelineNotesRenderPass *inst2 = TimelineNotesRenderPass::instance();
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QCOMPARE(inst, inst2);
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QVERIFY(inst != 0);
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}
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void tst_TimelineNotesRenderPass::update()
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{
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const TimelineNotesRenderPass *inst = TimelineNotesRenderPass::instance();
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TimelineAbstractRenderer renderer;
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TimelineRenderState parentState(0, 8, 1, 1);
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TimelineRenderPass::State *nullState = 0;
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QSGNode *nullNode = 0;
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TimelineRenderPass::State *result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
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QCOMPARE(result, nullState);
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DummyModel model;
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DummyModel otherModel(13);
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TimelineNotesModel notes;
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notes.addTimelineModel(&model);
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notes.addTimelineModel(&otherModel);
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result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
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QCOMPARE(result, nullState);
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renderer.setModel(&model);
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result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
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QCOMPARE(result, nullState);
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renderer.setNotes(¬es);
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model.loadData();
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result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
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QVERIFY(result != nullState);
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// The notes renderer creates a collapsed overlay and expanded nodes per row.
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QVERIFY(result->collapsedOverlay() != nullNode);
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QCOMPARE(result->expandedOverlay(), nullNode);
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QCOMPARE(result->expandedRows().count(), 1);
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QCOMPARE(result->collapsedRows().count(), 0);
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TimelineRenderPass::State *result2 = inst->update(&renderer, &parentState, result, 0, 0, false,
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1);
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QCOMPARE(result2, result);
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notes.add(12, 0, QLatin1String("x"));
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notes.add(12, 9, QLatin1String("xx"));
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notes.add(13, 0, QLatin1String("y"));
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QVERIFY(renderer.notesDirty());
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result = inst->update(&renderer, &parentState, result, 0, 0, true, 1);
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QVERIFY(result != nullState);
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QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]);
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QSGMaterial *material1 = node->material();
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QVERIFY(material1 != 0);
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QCOMPARE(node->geometry()->vertexCount(), 2);
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node = static_cast<QSGGeometryNode *>(result->collapsedOverlay());
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QSGMaterial *material2 = node->material();
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QCOMPARE(node->geometry()->vertexCount(), 2);
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QVERIFY(material2 != 0);
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QCOMPARE(material1->type(), material2->type());
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QSGMaterialShader *shader1 = material1->createShader();
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QVERIFY(shader1 != 0);
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QSGMaterialShader *shader2 = material2->createShader();
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QVERIFY(shader2 != 0);
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QCOMPARE(shader1->attributeNames(), shader2->attributeNames());
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delete shader1;
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delete shader2;
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parentState.setPassState(0, result);
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parentState.assembleNodeTree(&model, 1, 1);
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runSceneGraph(parentState.collapsedOverlayRoot());
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runSceneGraph(parentState.expandedRowRoot());
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}
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QTEST_MAIN(tst_TimelineNotesRenderPass)
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#include "tst_timelinenotesrenderpass.moc"
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