Use QString instead of std::string in GLSL parser

This commit is contained in:
Rhys Weatherley
2010-11-18 15:57:44 +10:00
parent 1370d1d796
commit 2d4e75101e
8 changed files with 56 additions and 55 deletions

View File

@@ -831,7 +831,7 @@ case 99: {
(makeAstNode<QualifiedType>
(sym(1).qualifier, type(3), (List<LayoutQualifier *> *)0),
ParameterDeclaration::Qualifier(sym(2).qualifier),
(const std::string *)0);
(const QString *)0);
} break;
#line 1320 "./glsl.g"
@@ -839,7 +839,7 @@ case 99: {
case 100: {
ast(1) = makeAstNode<ParameterDeclaration>
(type(2), ParameterDeclaration::Qualifier(sym(1).qualifier),
(const std::string *)0);
(const QString *)0);
} break;
#line 1329 "./glsl.g"
@@ -1053,7 +1053,7 @@ case 129: {
#line 1566 "./glsl.g"
case 130: {
sym(1).layout = makeAstNode<LayoutQualifier>(string(1), (const std::string *)0);
sym(1).layout = makeAstNode<LayoutQualifier>(string(1), (const QString *)0);
} break;
#line 1573 "./glsl.g"