forked from qt-creator/qt-creator
Debugger: Remove some uses of semi-global currentEngine()
Make use of recent TreeModel improvements in various tool views, push more operations into the engine- owned data models, specifically context menu creation. Change-Id: I479c97102b9fb81611c6461c6df1cec59295179a Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
@@ -25,30 +25,39 @@
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#include "moduleshandler.h"
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#include "debuggerconstants.h"
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#include "debuggercore.h"
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#include "debuggerengine.h"
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#include <utils/basetreeview.h>
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#include <utils/hostosinfo.h>
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#include <utils/qtcassert.h>
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#include <utils/treemodel.h>
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#include <QCoreApplication>
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#include <QDebug>
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#include <QMenu>
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#include <QSortFilterProxyModel>
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using namespace Utils;
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#include <functional>
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//////////////////////////////////////////////////////////////////
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//
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// ModulesModel
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//
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//////////////////////////////////////////////////////////////////
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using namespace Utils;
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namespace Debugger {
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namespace Internal {
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class ModuleItem : public TreeItem
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{
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public:
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QVariant data(int column, int role) const;
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Q_DECLARE_TR_FUNCTIONS(Debuggger::Internal::ModulesHandler)
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public:
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QVariant data(int column, int role) const override;
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bool setData(int column, const QVariant &data, int role) override;
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bool contextMenuEvent(const ItemViewEvent &event);
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public:
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DebuggerEngine *engine;
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Module module;
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bool updated;
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};
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@@ -78,110 +87,158 @@ QVariant ModuleItem::data(int column, int role) const
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case 2:
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if (role == Qt::DisplayRole)
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switch (module.symbolsRead) {
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case Module::UnknownReadState: return ModulesHandler::tr("Unknown");
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case Module::ReadFailed: return ModulesHandler::tr("No");
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case Module::ReadOk: return ModulesHandler::tr("Yes");
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case Module::UnknownReadState: return tr("Unknown");
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case Module::ReadFailed: return tr("No");
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case Module::ReadOk: return tr("Yes");
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}
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break;
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case 3:
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if (role == Qt::DisplayRole)
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switch (module.elfData.symbolsType) {
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case UnknownSymbols:
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return ModulesHandler::tr("Unknown");
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case NoSymbols:
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return ModulesHandler::tr("None");
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case PlainSymbols:
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return ModulesHandler::tr("Plain");
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case FastSymbols:
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return ModulesHandler::tr("Fast");
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case LinkedSymbols:
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return ModulesHandler::tr("debuglnk");
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case BuildIdSymbols:
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return ModulesHandler::tr("buildid");
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case UnknownSymbols: return tr("Unknown");
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case NoSymbols: return tr("None");
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case PlainSymbols: return tr("Plain");
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case FastSymbols: return tr("Fast");
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case LinkedSymbols: return tr("debuglnk");
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case BuildIdSymbols: return tr("buildid");
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}
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else if (role == Qt::ToolTipRole)
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switch (module.elfData.symbolsType) {
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case UnknownSymbols:
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return ModulesHandler::tr(
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"It is unknown whether this module contains debug "
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"information.\nUse \"Examine Symbols\" from the "
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"context menu to initiate a check.");
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return tr("It is unknown whether this module contains debug "
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"information.\nUse \"Examine Symbols\" from the "
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"context menu to initiate a check.");
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case NoSymbols:
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return ModulesHandler::tr(
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"This module neither contains nor references debug "
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"information.\nStepping into the module or setting "
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"breakpoints by file and line will not work.");
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return tr("This module neither contains nor references debug "
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"information.\nStepping into the module or setting "
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"breakpoints by file and line will not work.");
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case PlainSymbols:
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return ModulesHandler::tr(
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"This module contains debug information.\nStepping "
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"into the module or setting breakpoints by file and "
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"line is expected to work.");
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return tr("This module contains debug information.\nStepping "
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"into the module or setting breakpoints by file and "
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"line is expected to work.");
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case FastSymbols:
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return ModulesHandler::tr(
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"This module contains debug information.\nStepping "
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"into the module or setting breakpoints by file and "
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"line is expected to work.");
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return tr("This module contains debug information.\nStepping "
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"into the module or setting breakpoints by file and "
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"line is expected to work.");
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case LinkedSymbols:
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case BuildIdSymbols:
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return ModulesHandler::tr(
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"This module does not contain debug information "
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"itself, but contains a reference to external "
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"debug information.");
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return tr("This module does not contain debug information "
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"itself, but contains a reference to external "
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"debug information.");
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}
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break;
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case 4:
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if (role == Qt::DisplayRole)
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if (module.startAddress)
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return QString(QLatin1String("0x")
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+ QString::number(module.startAddress, 16));
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return QString("0x" + QString::number(module.startAddress, 16));
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break;
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case 5:
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if (role == Qt::DisplayRole) {
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if (module.endAddress)
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return QString(QLatin1String("0x")
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+ QString::number(module.endAddress, 16));
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return QString("0x" + QString::number(module.endAddress, 16));
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//: End address of loaded module
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return ModulesHandler::tr("<unknown>", "address");
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return tr("<unknown>", "address");
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}
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break;
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}
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return QVariant();
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}
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bool ModuleItem::setData(int, const QVariant &data, int role)
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{
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if (role == BaseTreeView::ItemActivatedRole) {
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engine->gotoLocation(module.modulePath);
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return true;
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}
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if (role == BaseTreeView::ItemViewEventRole) {
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ItemViewEvent ev = data.value<ItemViewEvent>();
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if (ev.type() == QEvent::ContextMenu)
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return contextMenuEvent(ev);
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}
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return false;
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}
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bool ModuleItem::contextMenuEvent(const ItemViewEvent &event)
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{
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auto menu = new QMenu;
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const bool enabled = engine->debuggerActionsEnabled();
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const bool canReload = engine->hasCapability(ReloadModuleCapability);
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const bool canLoadSymbols = engine->hasCapability(ReloadModuleSymbolsCapability);
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const bool canShowSymbols = engine->hasCapability(ShowModuleSymbolsCapability);
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const bool moduleNameValid = !module.moduleName.isEmpty();
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addAction(menu, tr("Update Module List"),
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enabled && canReload,
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[this] { engine->reloadModules(); });
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addAction(menu, tr("Show Source Files for Module \"%1\"").arg(module.moduleName),
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enabled && canReload,
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[this] { engine->loadSymbols(module.modulePath); });
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// FIXME: Dependencies only available on Windows, when "depends" is installed.
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addAction(menu, tr("Show Dependencies of \"%1\"").arg(module.moduleName),
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tr("Show Dependencies"),
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moduleNameValid && !module.modulePath.isEmpty() && HostOsInfo::isWindowsHost(),
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[this] { QProcess::startDetached("depends", QStringList(module.modulePath)); });
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addAction(menu, tr("Load Symbols for All Modules"),
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enabled && canLoadSymbols,
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[this] { engine->loadAllSymbols(); });
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addAction(menu, tr("Examine All Modules"),
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enabled && canLoadSymbols,
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[this] { engine->examineModules(); });
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addAction(menu, tr("Load Symbols for Module \"%1\"").arg(module.moduleName),
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tr("Load Symbols for Module"),
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canLoadSymbols,
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[this] { engine->loadSymbols(module.modulePath); });
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addAction(menu, tr("Edit File \"%1\"").arg(module.moduleName),
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tr("Edit File"),
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moduleNameValid,
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[this] { engine->gotoLocation(module.modulePath); });
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addAction(menu, tr("Show Symbols in File \"%1\"").arg(module.moduleName),
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tr("Show Symbols"),
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canShowSymbols && moduleNameValid,
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[this] { engine->requestModuleSymbols(module.modulePath); });
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addAction(menu, tr("Show Sections in File \"%1\"").arg(module.moduleName),
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tr("Show Sections"),
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canShowSymbols && moduleNameValid,
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[this] { engine->requestModuleSections(module.modulePath); });
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menu->popup(event.globalPos());
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return true;
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}
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//////////////////////////////////////////////////////////////////
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//
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// ModulesHandler
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//
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//////////////////////////////////////////////////////////////////
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static ModuleItem *moduleFromPath(TreeItem *root, const QString &modulePath)
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{
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// Recent modules are more likely to be unloaded first.
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for (int i = root->childCount(); --i >= 0; ) {
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auto item = static_cast<ModuleItem *>(root->childAt(i));
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if (item->module.modulePath == modulePath)
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return item;
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}
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return 0;
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}
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ModulesHandler::ModulesHandler(DebuggerEngine *engine)
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{
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m_engine = engine;
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QString pad = QLatin1String(" ");
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m_model = new TreeModel(this);
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m_model->setObjectName(QLatin1String("ModulesModel"));
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m_model->setHeader(QStringList()
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<< ModulesHandler::tr("Module Name") + pad
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<< ModulesHandler::tr("Module Path") + pad
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<< ModulesHandler::tr("Symbols Read") + pad
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<< ModulesHandler::tr("Symbols Type") + pad
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<< ModulesHandler::tr("Start Address") + pad
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<< ModulesHandler::tr("End Address") + pad);
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QString pad = " ";
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m_model = new ModulesModel;
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m_model->setObjectName("ModulesModel");
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m_model->setHeader(QStringList({
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tr("Module Name") + pad,
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tr("Module Path") + pad,
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tr("Symbols Read") + pad,
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tr("Symbols Type") + pad,
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tr("Start Address") + pad,
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tr("End Address") + pad}));
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m_proxyModel = new QSortFilterProxyModel(this);
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m_proxyModel->setObjectName(QLatin1String("ModulesProxyModel"));
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m_proxyModel->setObjectName("ModulesProxyModel");
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m_proxyModel->setSourceModel(m_model);
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}
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@@ -190,6 +247,14 @@ QAbstractItemModel *ModulesHandler::model() const
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return m_proxyModel;
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}
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ModuleItem *ModulesHandler::moduleFromPath(const QString &modulePath) const
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{
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// Recent modules are more likely to be unloaded first.
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return m_model->findFirstLevelItem([modulePath](ModuleItem *item) {
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return item->module.modulePath == modulePath;
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});
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}
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void ModulesHandler::removeAll()
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{
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m_model->clear();
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@@ -198,15 +263,13 @@ void ModulesHandler::removeAll()
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Modules ModulesHandler::modules() const
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{
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Modules mods;
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TreeItem *root = m_model->rootItem();
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for (int i = root->childCount(); --i >= 0; )
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mods.append(static_cast<ModuleItem *>(root->childAt(i))->module);
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m_model->forFirstLevelItems([&mods](ModuleItem *item) { mods.append(item->module); });
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return mods;
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}
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void ModulesHandler::removeModule(const QString &modulePath)
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{
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if (ModuleItem *item = moduleFromPath(m_model->rootItem(), modulePath))
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if (ModuleItem *item = moduleFromPath(modulePath))
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m_model->destroyItem(item);
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}
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@@ -216,12 +279,13 @@ void ModulesHandler::updateModule(const Module &module)
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if (path.isEmpty())
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return;
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ModuleItem *item = moduleFromPath(m_model->rootItem(), path);
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ModuleItem *item = moduleFromPath(path);
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if (item) {
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item->module = module;
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} else {
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item = new ModuleItem;
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item->module = module;
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item->engine = m_engine;
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m_model->rootItem()->appendChild(item);
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}
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@@ -238,19 +302,17 @@ void ModulesHandler::updateModule(const Module &module)
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void ModulesHandler::beginUpdateAll()
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{
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TreeItem *root = m_model->rootItem();
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for (int i = root->childCount(); --i >= 0; )
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static_cast<ModuleItem *>(root->childAt(i))->updated = false;
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m_model->forFirstLevelItems([](ModuleItem *item) { item->updated = false; });
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}
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void ModulesHandler::endUpdateAll()
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{
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TreeItem *root = m_model->rootItem();
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for (int i = root->childCount(); --i >= 0; ) {
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auto item = static_cast<ModuleItem *>(root->childAt(i));
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QList<TreeItem *> toDestroy;
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m_model->forFirstLevelItems([&toDestroy](ModuleItem *item) {
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if (!item->updated)
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m_model->destroyItem(item);
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}
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toDestroy.append(item);
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});
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qDeleteAll(toDestroy);
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}
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} // namespace Internal
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