Rename AndroidManager::targetSDK to buildTargetSDK

There are 3 different sdk settings:
- The minimum sdk setting from the AndroidManifest.xml
- The target sdk setting from the AndroidManifest.xml
- The target sdk setting from the project.properties file

The last one is now called buildTargetSDK, since it only affects the
build.

Change-Id: I373d925a45088ff0cf8a8e0b22cf9744e571eeb1
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
This commit is contained in:
Daniel Teske
2013-08-28 15:20:54 +02:00
parent 1fee440e72
commit 307aa7b3aa
6 changed files with 12 additions and 12 deletions

View File

@@ -72,8 +72,8 @@ public:
static bool updateDeploymentSettings(ProjectExplorer::Target *target);
static bool bundleQt(ProjectExplorer::Target *target);
static QString targetSDK(ProjectExplorer::Target *target);
static bool setTargetSDK(ProjectExplorer::Target *target, const QString &sdk);
static QString buildTargetSDK(ProjectExplorer::Target *target);
static bool setBuildTargetSDK(ProjectExplorer::Target *target, const QString &sdk);
static QString targetArch(ProjectExplorer::Target *target);
@@ -86,7 +86,7 @@ public:
static Utils::FileName apkPath(ProjectExplorer::Target *target, BuildType buildType);
static bool createAndroidTemplatesIfNecessary(ProjectExplorer::Target *target);
static void updateTarget(ProjectExplorer::Target *target, const QString &targetSDK,
static void updateTarget(ProjectExplorer::Target *target, const QString &buildTargetSDK,
const QString &name = QString());
static Utils::FileName localLibsRulesFilePath(ProjectExplorer::Target *target);