forked from qt-creator/qt-creator
qmljs: add vector*d, quaternion, and matrix4x4 to code model
Added vector2d vector4d, quaternion and matrix4x4 to basic types and extended completions related to them in the code model. Task-number: QTCREATORBUG-9929 Change-Id: Iafdbdf5792f640e8eb29d866a372542ee07159a5 Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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@@ -246,8 +246,12 @@ bool Highlighter::maybeQmlBuiltinType(const QStringRef &text) const
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return true;
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else if (ch == QLatin1Char('l') && text == QLatin1String("list"))
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return true;
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else if (ch == QLatin1Char('m') && text == QLatin1String("matrix4x4"))
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return true;
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else if (ch == QLatin1Char('p') && text == QLatin1String("point"))
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return true;
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else if (ch == QLatin1Char('q') && text == QLatin1String("quaternion"))
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return true;
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else if (ch == QLatin1Char('r') && text == QLatin1String("real"))
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return true;
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else if (ch == QLatin1Char('r') && text == QLatin1String("rect"))
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@@ -264,8 +268,12 @@ bool Highlighter::maybeQmlBuiltinType(const QStringRef &text) const
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return true;
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else if (ch == QLatin1Char('v') && text == QLatin1String("var"))
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return true;
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else if (ch == QLatin1Char('v') && text == QLatin1String("vector2d"))
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return true;
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else if (ch == QLatin1Char('v') && text == QLatin1String("vector3d"))
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return true;
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else if (ch == QLatin1Char('v') && text == QLatin1String("vector4d"))
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return true;
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else
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return false;
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}
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