forked from qt-creator/qt-creator
Merge remote-tracking branch 'origin/13.0'
Conflicts: src/plugins/remotelinux/linuxdevice.cpp Change-Id: Iad28a1bfa4632922931d351d2fe27757cf21dec3
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@@ -209,7 +209,8 @@ static bool isChildOf(const FilePath &path, const FilePaths &prefixes)
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static CMakeBuildTarget toBuildTarget(const TargetDetails &t,
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const FilePath &sourceDirectory,
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const FilePath &buildDirectory,
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bool relativeLibs)
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bool relativeLibs,
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const QSet<FilePath> &artifacts)
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{
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const FilePath currentBuildDir = buildDirectory.resolvePath(t.buildDir);
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@@ -341,14 +342,17 @@ static CMakeBuildTarget toBuildTarget(const TargetDetails &t,
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librarySeachPaths.append(tmp);
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if (buildDir.osType() == OsTypeWindows && dllName) {
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if (tmp.pathAppended(*dllName).exists())
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const auto validPath = [&artifacts](const FilePath& path) {
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return path.exists() || artifacts.contains(path);
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};
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if (validPath(tmp.pathAppended(*dllName)))
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librarySeachPaths.append(tmp);
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// Libraries often have their import libs in ../lib and the
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// actual dll files in ../bin on windows. Qt is one example of that.
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if (tmp.fileName() == "lib" && buildDir.osType() == OsTypeWindows) {
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if (tmp.fileName() == "lib") {
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const FilePath path = tmp.parentDir().pathAppended("bin");
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if (path.isDir() && path.pathAppended(*dllName).exists())
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if (path.isDir() && validPath(path.pathAppended(*dllName)))
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librarySeachPaths.append(path);
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}
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}
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@@ -367,12 +371,17 @@ static QList<CMakeBuildTarget> generateBuildTargets(const QFuture<void> &cancelF
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const FilePath &buildDirectory,
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bool relativeLibs)
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{
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QSet<FilePath> artifacts;
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for (const TargetDetails &t : input.targetDetails)
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for (const FilePath &p: t.artifacts)
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artifacts.insert(buildDirectory.resolvePath(p));
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QList<CMakeBuildTarget> result;
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result.reserve(input.targetDetails.size());
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for (const TargetDetails &t : input.targetDetails) {
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if (cancelFuture.isCanceled())
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return {};
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result.append(toBuildTarget(t, sourceDirectory, buildDirectory, relativeLibs));
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result.append(toBuildTarget(t, sourceDirectory, buildDirectory, relativeLibs, artifacts));
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}
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return result;
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}
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