QmlDesigner: Disable assigning a texture to a model with no materials

Disable apply texture to selected model option from texture editor's
toolbar when the selected model has no material. Also relevant fixes
to make sure texture assigning happens in the current state.

Fixes: QDS-8395
Change-Id: Iab2e8fce4696c6bd5d50636b4077362ba04cb8a0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-11-23 16:18:50 +02:00
parent 07e96c299a
commit 34b236e7fb
8 changed files with 44 additions and 24 deletions

View File

@@ -481,9 +481,9 @@ void MaterialBrowserView::instancePropertyChanged(const QList<QPair<ModelNode, P
}
}
void MaterialBrowserView::applyTextureToModel3D(const ModelNode &model3D, const ModelNode &texture)
void MaterialBrowserView::applyTextureToModel3D(const QmlObjectNode &model3D, const ModelNode &texture)
{
if (!texture.isValid() || !model3D.isValid() || !model3D.metaInfo().isQtQuick3DModel())
if (!texture.isValid() || !model3D.isValid() || !model3D.modelNode().metaInfo().isQtQuick3DModel())
return;
BindingProperty matsProp = model3D.bindingProperty("materials");
@@ -547,14 +547,13 @@ void MaterialBrowserView::applyTextureToProperty(const QString &matId, const QSt
{
QTC_ASSERT(!m_appliedTextureId.isEmpty(), return);
ModelNode mat = modelNodeForId(matId);
QmlObjectNode mat = modelNodeForId(matId);
QTC_ASSERT(mat.isValid(), return);
BindingProperty texProp = mat.bindingProperty(propName.toLatin1());
QTC_ASSERT(texProp.isValid(), return);
QmlObjectNode qmlObjNode(mat);
qmlObjNode.setBindingProperty(propName.toLatin1(), m_appliedTextureId);
mat.setBindingProperty(propName.toLatin1(), m_appliedTextureId);
closeChooseMatPropsView();
}