forked from qt-creator/qt-creator
QmlDesigner: Disable assigning a texture to a model with no materials
Disable apply texture to selected model option from texture editor's toolbar when the selected model has no material. Also relevant fixes to make sure texture assigning happens in the current state. Fixes: QDS-8395 Change-Id: Iab2e8fce4696c6bd5d50636b4077362ba04cb8a0 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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@@ -481,9 +481,9 @@ void MaterialBrowserView::instancePropertyChanged(const QList<QPair<ModelNode, P
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}
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}
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void MaterialBrowserView::applyTextureToModel3D(const ModelNode &model3D, const ModelNode &texture)
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void MaterialBrowserView::applyTextureToModel3D(const QmlObjectNode &model3D, const ModelNode &texture)
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{
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if (!texture.isValid() || !model3D.isValid() || !model3D.metaInfo().isQtQuick3DModel())
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if (!texture.isValid() || !model3D.isValid() || !model3D.modelNode().metaInfo().isQtQuick3DModel())
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return;
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BindingProperty matsProp = model3D.bindingProperty("materials");
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@@ -547,14 +547,13 @@ void MaterialBrowserView::applyTextureToProperty(const QString &matId, const QSt
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{
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QTC_ASSERT(!m_appliedTextureId.isEmpty(), return);
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ModelNode mat = modelNodeForId(matId);
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QmlObjectNode mat = modelNodeForId(matId);
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QTC_ASSERT(mat.isValid(), return);
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BindingProperty texProp = mat.bindingProperty(propName.toLatin1());
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QTC_ASSERT(texProp.isValid(), return);
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QmlObjectNode qmlObjNode(mat);
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qmlObjNode.setBindingProperty(propName.toLatin1(), m_appliedTextureId);
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mat.setBindingProperty(propName.toLatin1(), m_appliedTextureId);
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closeChooseMatPropsView();
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}
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