QmlDesigner: Disable assigning a texture to a model with no materials

Disable apply texture to selected model option from texture editor's
toolbar when the selected model has no material. Also relevant fixes
to make sure texture assigning happens in the current state.

Fixes: QDS-8395
Change-Id: Iab2e8fce4696c6bd5d50636b4077362ba04cb8a0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-11-23 16:18:50 +02:00
parent 07e96c299a
commit 34b236e7fb
8 changed files with 44 additions and 24 deletions

View File

@@ -36,7 +36,8 @@ class TextureEditorContextObject : public QObject
Q_PROPERTY(bool hasAliasExport READ hasAliasExport NOTIFY hasAliasExportChanged)
Q_PROPERTY(bool hasActiveTimeline READ hasActiveTimeline NOTIFY hasActiveTimelineChanged)
Q_PROPERTY(bool hasQuick3DImport READ hasQuick3DImport WRITE setHasQuick3DImport NOTIFY hasQuick3DImportChanged)
Q_PROPERTY(bool hasModelSelection READ hasModelSelection WRITE setHasModelSelection NOTIFY hasModelSelectionChanged)
Q_PROPERTY(bool hasSingleModelSelection READ hasSingleModelSelection WRITE setHasSingleModelSelection
NOTIFY hasSingleModelSelectionChanged)
Q_PROPERTY(bool hasMaterialLibrary READ hasMaterialLibrary WRITE setHasMaterialLibrary NOTIFY hasMaterialLibraryChanged)
Q_PROPERTY(QQmlPropertyMap *backendValues READ backendValues WRITE setBackendValues NOTIFY backendValuesChanged)
@@ -91,8 +92,8 @@ public:
bool hasMaterialLibrary() const;
void setHasMaterialLibrary(bool b);
bool hasModelSelection() const;
void setHasModelSelection(bool b);
bool hasSingleModelSelection() const;
void setHasSingleModelSelection(bool b);
bool hasAliasExport() const { return m_aliasExport; }
@@ -124,7 +125,7 @@ signals:
void hasActiveTimelineChanged();
void hasQuick3DImportChanged();
void hasMaterialLibraryChanged();
void hasModelSelectionChanged();
void hasSingleModelSelectionChanged();
private:
QUrl m_specificsUrl;
@@ -148,7 +149,7 @@ private:
bool m_hasActiveTimeline = false;
bool m_hasQuick3DImport = false;
bool m_hasMaterialLibrary = false;
bool m_hasModelSelection = false;
bool m_hasSingleModelSelection = false;
ModelNode m_selectedTexture;
};