forked from qt-creator/qt-creator
QmlDesigner: Turn the 3D edit light on initially for lightless scenes
Change-Id: Ib840adec751604f08b5135b3e3088b7ce663685a Fixes: QDS-2316 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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@@ -107,10 +107,22 @@ Item {
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if (createEditView()) {
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if (createEditView()) {
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if (activeScene) {
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if (activeScene) {
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var toolStates = _generalHelper.getToolStates(sceneId);
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var toolStates = _generalHelper.getToolStates(sceneId);
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if (Object.keys(toolStates).length > 0)
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if (Object.keys(toolStates).length > 0) {
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updateToolStates(toolStates, true);
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updateToolStates(toolStates, true);
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else
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} else {
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// Don't inherit the edit light state from the previous scene, but rather
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// turn the edit light on for scenes that do not have any scene
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// lights, and turn it off for scenes that have.
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var hasSceneLight = false;
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for (var i = 0; i < lightIconGizmos.length; ++i) {
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if (lightIconGizmos[i].scene === activeScene) {
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hasSceneLight = true;
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break;
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}
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}
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showEditLight = !hasSceneLight;
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storeCurrentToolStates();
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storeCurrentToolStates();
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}
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} else {
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} else {
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// When active scene is deleted, this function gets called by object deletion
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// When active scene is deleted, this function gets called by object deletion
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// handlers without going through setActiveScene, so make sure sceneId is cleared.
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// handlers without going through setActiveScene, so make sure sceneId is cleared.
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