Debugger: Re-work breakpoint storage handling

The actual data is now in a TreeModel. As interface to
individual breakpoints there's a new Breakpoint class
essentially providing a checked handle.

On the user code side breakHandler()->foo(bpId) is
replaced by bp.foo().

Change-Id: I82f435bad6301fce85a1d82bf6bf39e9ddba511e
Reviewed-by: Christian Stenger <christian.stenger@theqtcompany.com>
This commit is contained in:
hjk
2015-01-10 01:07:01 +01:00
parent b88cdef0a3
commit 3b2d2eae17
28 changed files with 1320 additions and 1391 deletions

View File

@@ -32,6 +32,7 @@
#define DEBUGGER_CDBENGINE_H
#include <debugger/debuggerengine.h>
#include <debugger/breakhandler.h>
#include <projectexplorer/devicesupport/idevice.h>
@@ -111,7 +112,7 @@ public:
virtual void selectThread(ThreadId threadId);
virtual bool stateAcceptsBreakpointChanges() const;
virtual bool acceptsBreakpoint(BreakpointModelId id) const;
virtual bool acceptsBreakpoint(Breakpoint bp) const;
virtual void attemptBreakpointSynchronization();
virtual void fetchDisassembler(DisassemblerAgent *agent);