QmlDesigner: Add "Create" submenu to the 3D Editor's context menu

Allow adding Quick3D Node-based items to the 3D scene using the contxt
menu.

Fixes: QDS-7397
Fixes: QDS-7399
Fixes: QDS-7400
Change-Id: Ib0a9b1c0243e3e945b4925262f68d80d2460f516
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-08-25 12:27:41 +03:00
parent 3e17d8eed4
commit 3b3e2e1baa
4 changed files with 95 additions and 4 deletions

View File

@@ -23,13 +23,13 @@
**
****************************************************************************/
#include "designmodewidget.h"
#include "edit3dactions.h"
#include "edit3dcanvas.h"
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "edit3dviewconfig.h"
#include "backgroundcolorselection.h"
#include "metainfo.h"
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
@@ -52,11 +52,13 @@ namespace QmlDesigner {
Edit3DView::Edit3DView(QObject *parent)
: AbstractView(parent)
{
m_compressionTimer.setInterval(1000);
m_compressionTimer.setSingleShot(true);
connect(&m_compressionTimer, &QTimer::timeout, this, &Edit3DView::handleEntriesChanged);
}
Edit3DView::~Edit3DView()
{
}
{}
void Edit3DView::createEdit3DWidget()
{
@@ -206,6 +208,31 @@ void Edit3DView::modelAttached(Model *model)
}
edit3DWidget()->canvas()->busyIndicator()->show();
connect(model->metaInfo().itemLibraryInfo(), &ItemLibraryInfo::entriesChanged, this,
&Edit3DView::onEntriesChanged, Qt::UniqueConnection);
}
void Edit3DView::onEntriesChanged()
{
m_compressionTimer.start();
}
void Edit3DView::handleEntriesChanged()
{
QMap<QString, QList<ItemLibraryEntry>> entriesMap {
{"Camera", {}},
{"Lights", {}},
{"Models", {}}
};
const QList<ItemLibraryEntry> itemLibEntries = model()->metaInfo().itemLibraryInfo()->entries();
for (const ItemLibraryEntry &entry : itemLibEntries) {
if (entry.typeName().startsWith("QtQuick3D.") && entriesMap.contains(entry.category()))
entriesMap[entry.category()].append(entry);
}
m_edit3DWidget->updateCreateSubMenu(entriesMap);
}
void Edit3DView::modelAboutToBeDetached(Model *model)