forked from qt-creator/qt-creator
Doc: Move creating files into a separate topic
"New File" is now a separate menu item in the "File" menu. This way the topics are a bit shorter. Task-number: QTCREATORBUG-26610 Change-Id: Iedfc79f196fc9c3b28f8613f7d8a5ed057770b9a Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
@@ -0,0 +1,230 @@
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/****************************************************************************
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**
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** Copyright (C) 2022 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
|
||||||
|
**
|
||||||
|
** This file is part of the Qt Creator documentation.
|
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|
**
|
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** Commercial License Usage
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||||||
|
** Licensees holding valid commercial Qt licenses may use this file in
|
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|
** accordance with the commercial license agreement provided with the
|
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|
** Software or, alternatively, in accordance with the terms contained in
|
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|
** a written agreement between you and The Qt Company. For licensing terms
|
||||||
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||||
|
** information use the contact form at https://www.qt.io/contact-us.
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**
|
||||||
|
** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
|
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\previouspage creator-project-creating.html
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\page creator-file-creating.html
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\nextpage creator-project-opening.html
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\title Creating Files
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You can use wizard templates to add individual files to your
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\l{Creating Projects}{projects}.
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The following table lists the wizard templates for creating files.
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|
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\table
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|
\header
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|
\li Category
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|
\li Wizard Template
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|
\li Purpose
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|
\row
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||||||
|
\li {1,3} C/C++
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||||||
|
\li C++ Class
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|
\li C++ header and source file for a new class that you can add to
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|
a C++ project.
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|
\row
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|
\li C/C++ Source File
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||||||
|
\li C++ source file that you can add to a C++ project.
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|
\row
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|
\li C/C++ Header File
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||||||
|
\li C++ header file that you can add to a C++ project.
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|
\row
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|
\li {1,3} Modeling
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||||||
|
\li State Chart
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||||||
|
\li State Chart XML (SCXML) file that contains boilerplate
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||||||
|
code for state machines. You can use the classes in the
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|
\l {Qt SCXML} module to embed state machines created from
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|
the files in Qt applications.
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|
\row
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|
\li Model
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|
\li Universal Modeling Language (UML) style model with a structured
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|
diagram. However, the model editor uses a variant of UML and
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|
provides only a subset of properties for specifying the
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|
appearance of model elements. For more information, see
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|
\l {Modeling}.
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|
\row
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|
\li Scratch Model
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\li Scratch model using a temporary file.
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\row
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\li {1,7} Qt
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\li Qt Item Model
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\li Source and header files that you can use to create classes
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|
derived from QAbstractItemModel, QAbstractTableModel, or
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|
QAbstractListModel.
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|
\row
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|
\li \QD Form Class
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\li \QD form and a matching class for implementing a UI based
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|
on Qt widgets.
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|
\row
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|
\li \QD Form
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|
\li \QD form for Qt widget based projects. This is useful
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|
if you already have an existing class for the UI logic.
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\row
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|
\li Qt Resource File
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\li Resource file for storing binary files in the application
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executable.
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\row
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\li QML File (Qt Quick 2)
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\li QML file that imports Qt Quick 2.0 for use in Qt Quick projects.
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\row
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\li Qt Quick UI File
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\li \l{UI Files}{UI file} (\e .ui.qml) and the corresponding
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implementation file (\e .qml) for use in Qt Quick projects.
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\row
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|
\li JS File
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\li JavaScript file that you can use to write the application logic
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|
in Qt Quick projects.
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\row
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|
\li {1,4} GLSL
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|
\li Fragment Shader (OpenGL/ES 2.0)
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|
\li Fragment shader that generates the final pixel colors for
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|
triangles, points, and lines rendered with OpenGL. You can use
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|
it in both Qt Quick projects and Qt widget based projects.
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|
\row
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|
\li Vertex Shader (OpenGL/ES 2.0)
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|
\li Vertex shader that transforms the positions, normals, and
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|
texture coordinates of triangles, points, and lines rendered
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|
with OpenGL. You can use it in both Qt Quick projects and Qt
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|
widget based projects.
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|
\row
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|
\li Fragment Shader (Desktop OpenGL)
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|
\li Fragment shader for use in both Qt Quick projects and Qt
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|
widget based projects.
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|
\row
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|
\li Vertex Shader (Desktop OpenGL)
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||||||
|
\li Vertex shader for use in both Qt Quick projects and Qt
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|
widget based projects.
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||||||
|
\row
|
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|
\li {1,2} General
|
||||||
|
\li Empty File
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||||||
|
\li Empty file that you can save with any filename extensio.
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|
\row
|
||||||
|
\li Scratch Buffer
|
||||||
|
\li Scratch buffer that uses temporary files. You can
|
||||||
|
create this type of files for temporarily storing information
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|
that you do not intend to save
|
||||||
|
\row
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|
\li Java
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|
\li Java File
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|
\li Java class files that you can use to create Java classes.
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\row
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|
\li {1,2} Python
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\li Python Class
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|
\li Python class file.
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\row
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|
\li Python File
|
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|
\li Python script file using UTF-8 encoding.
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|
\row
|
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|
\li {1,2} Nim (experimental)
|
||||||
|
\li Nim Script File
|
||||||
|
\li Empty Nim script file using UTF-8 encoding.
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||||||
|
\row
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||||||
|
\li Nim File
|
||||||
|
\li Empty Nim source file using UTF-8 encoding.
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||||||
|
\endtable
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||||||
|
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|
\section1 Creating C++ Classes
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|
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|
The \uicontrol {C++ Class Wizard} allows you to create a C++ header and source
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|
file for a new class that you can add to a C++ project. Specify the class
|
||||||
|
name, base class, and header and source files for the class.
|
||||||
|
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||||||
|
The wizard supports namespaces. To use a namespace, enter a qualified
|
||||||
|
class name in the \uicontrol {Class name} field. For example:
|
||||||
|
\c MyNamespace::MySubNamespace::MyClass. The wizard suggests
|
||||||
|
existing namespaces and class names as you type.
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||||||
|
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||||||
|
\image qtcreator-cpp-class-wizard.png "Enter Class Name dialog"
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The names of the header and source file are based on the class name. To
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change the default suffix of a file, select \uicontrol Tools > \uicontrol Options >
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\uicontrol {C++} > \uicontrol {File Naming}.
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\image qtcreator-options-cpp-files.png "File Naming tab in Options"
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|
In the \uicontrol {License template} field, you can use
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\l{Using Variables in Wizards}{predefined wizard variables} to specify the
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|
path and filename of the license to use in the source and header files.
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||||||
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||||||
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You can create your own project and class wizards. For more information,
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||||||
|
see \l{Adding New Custom Wizards}.
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|
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\section1 Creating Resource Files
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\QC supports the \l{The Qt Resource System}{Qt Resource System}, which is a
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platform-independent mechanism for storing files in the application's
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executable.
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||||||
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||||||
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\image qtcreator-add-resource-wizard.png "New File dialog"
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The wizard creates a resource collection file (.qrc) that you can manage in
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|
the resource editor.
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|
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\image qtcreator-add-resource.png "Editing resource files"
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|
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Select \uicontrol {Add Files} to locate and add individual
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files.
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To list the folders and files in ascending alphabetic order in the source
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tree, select \uicontrol {Sort Alphabetically} in the context menu.
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|
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By default, resources are accessible in the application under the same file
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name as they have in the source tree, with a \c{:/} prefix, or by a URL with
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a \c qrc scheme. To specify a path prefix for all files in the \c .qrc file,
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select \uicontrol {Add Prefix} and enter the prefix in the \uicontrol Prefix
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field.
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||||||
|
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|
Some resources need to change based on the user's locale, such as
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|
translation files or icons. You can specify a locale in the
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\uicontrol Language field.
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||||||
|
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|
Select \uicontrol Remove to remove the selected file from the resource
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||||||
|
collection. In the \uicontrol {Remove File} dialog, select the
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||||||
|
\uicontrol {Delete file permanently} check box to remove the file from
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||||||
|
the file system. To remove files that cannot be found in the file system,
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||||||
|
select \uicontrol {Remove Missing Files}.
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||||||
|
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||||||
|
The above functions are also available in the context menu in the
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|
\uicontrol Projects view.
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||||||
|
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||||||
|
\section1 Creating OpenGL Fragment and Vertex Shaders
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||||||
|
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||||||
|
Qt provides support for integration with OpenGL implementations on all
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||||||
|
platforms, which allows you to display hardware accelerated 3D graphics
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||||||
|
alongside a more conventional user interface. For more information, see
|
||||||
|
\l{Qt GUI}.
|
||||||
|
|
||||||
|
You can use the QOpenGLShader class to compile OpenGL shaders written in the
|
||||||
|
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
|
||||||
|
(GLSL/ES). QOpenGLShader and QOpenGLShaderProgram shelter you from the
|
||||||
|
details of
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||||||
|
compiling and linking vertex and fragment shaders.
|
||||||
|
|
||||||
|
You can use \QC code editor to write fragment and vertex shaders
|
||||||
|
in GLSL or GLSL/ES. The code editor provides syntax highlighting and code
|
||||||
|
completion for the files.
|
||||||
|
|
||||||
|
\image qtcreator-new-opengl-file.png "New OpenGL file wizard"
|
||||||
|
*/
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
**
|
**
|
||||||
** Copyright (C) 2021 The Qt Company Ltd.
|
** Copyright (C) 2022 The Qt Company Ltd.
|
||||||
** Contact: https://www.qt.io/licensing/
|
** Contact: https://www.qt.io/licensing/
|
||||||
**
|
**
|
||||||
** This file is part of the Qt Creator documentation.
|
** This file is part of the Qt Creator documentation.
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
/*!
|
/*!
|
||||||
\previouspage creator-project-managing.html
|
\previouspage creator-project-managing.html
|
||||||
\page creator-project-creating.html
|
\page creator-project-creating.html
|
||||||
\nextpage creator-project-opening.html
|
\nextpage creator-file-creating.html
|
||||||
|
|
||||||
\title Creating Projects
|
\title Creating Projects
|
||||||
|
|
||||||
@@ -239,206 +239,7 @@
|
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|
|
||||||
\include creator-python-project.qdocinc python project wizards
|
\include creator-python-project.qdocinc python project wizards
|
||||||
|
|
||||||
\section1 Adding Files to Projects
|
\section1 Displaying Additional File Types in Projects View
|
||||||
|
|
||||||
You can use wizards also to add individual files to your projects.
|
|
||||||
The following table lists the wizard templates for creating files.
|
|
||||||
|
|
||||||
\table
|
|
||||||
\header
|
|
||||||
\li Category
|
|
||||||
\li Wizard Template
|
|
||||||
\li Purpose
|
|
||||||
\row
|
|
||||||
\li {1,3} C/C++
|
|
||||||
\li C++ Class
|
|
||||||
\li C++ header and source file for a new class that you can add to
|
|
||||||
a C++ project.
|
|
||||||
\row
|
|
||||||
\li C/C++ Source File
|
|
||||||
\li C++ source file that you can add to a C++ project.
|
|
||||||
\row
|
|
||||||
\li C/C++ Header File
|
|
||||||
\li C++ header file that you can add to a C++ project.
|
|
||||||
\row
|
|
||||||
\li {1,3} Modeling
|
|
||||||
\li State Chart
|
|
||||||
\li State Chart XML (SCXML) file that contains boilerplate
|
|
||||||
code for state machines. You can use the classes in the
|
|
||||||
\l {Qt SCXML} module to embed state machines created from
|
|
||||||
the files in Qt applications.
|
|
||||||
\row
|
|
||||||
\li Model
|
|
||||||
\li Universal Modeling Language (UML) style model with a structured
|
|
||||||
diagram. However, the model editor uses a variant of UML and
|
|
||||||
provides only a subset of properties for specifying the
|
|
||||||
appearance of model elements. For more information, see
|
|
||||||
\l {Modeling}.
|
|
||||||
\row
|
|
||||||
\li Scratch Model
|
|
||||||
\li Scratch model using a temporary file.
|
|
||||||
\row
|
|
||||||
\li {1,7} Qt
|
|
||||||
\li Qt Item Model
|
|
||||||
\li Source and header files that you can use to create classes
|
|
||||||
derived from QAbstractItemModel, QAbstractTableModel, or
|
|
||||||
QAbstractListModel.
|
|
||||||
\row
|
|
||||||
\li \QD Form Class
|
|
||||||
\li \QD form and a matching class for implementing a UI based
|
|
||||||
on Qt widgets.
|
|
||||||
\row
|
|
||||||
\li \QD Form
|
|
||||||
\li \QD form for Qt widget based projects. This is useful
|
|
||||||
if you already have an existing class for the UI logic.
|
|
||||||
\row
|
|
||||||
\li Qt Resource File
|
|
||||||
\li Resource file for storing binary files in the application
|
|
||||||
executable.
|
|
||||||
\row
|
|
||||||
\li QML File (Qt Quick 2)
|
|
||||||
\li QML file that imports Qt Quick 2.0 for use in Qt Quick projects.
|
|
||||||
\row
|
|
||||||
\li Qt Quick UI File
|
|
||||||
\li \l{UI Files}{UI file} (\e .ui.qml) and the corresponding
|
|
||||||
implementation file (\e .qml) for use in Qt Quick projects.
|
|
||||||
\row
|
|
||||||
\li JS File
|
|
||||||
\li JavaScript file that you can use to write the application logic
|
|
||||||
in Qt Quick projects.
|
|
||||||
\row
|
|
||||||
\li {1,4} GLSL
|
|
||||||
\li Fragment Shader (OpenGL/ES 2.0)
|
|
||||||
\li Fragment shader that generates the final pixel colors for
|
|
||||||
triangles, points, and lines rendered with OpenGL. You can use
|
|
||||||
it in both Qt Quick projects and Qt widget based projects.
|
|
||||||
\row
|
|
||||||
\li Vertex Shader (OpenGL/ES 2.0)
|
|
||||||
\li Vertex shader that transforms the positions, normals, and
|
|
||||||
texture coordinates of triangles, points, and lines rendered
|
|
||||||
with OpenGL. You can use it in both Qt Quick projects and Qt
|
|
||||||
widget based projects.
|
|
||||||
\row
|
|
||||||
\li Fragment Shader (Desktop OpenGL)
|
|
||||||
\li Fragment shader for use in both Qt Quick projects and Qt
|
|
||||||
widget based projects.
|
|
||||||
\row
|
|
||||||
\li Vertex Shader (Desktop OpenGL)
|
|
||||||
\li Vertex shader for use in both Qt Quick projects and Qt
|
|
||||||
widget based projects.
|
|
||||||
\row
|
|
||||||
\li {1,2} General
|
|
||||||
\li Empty File
|
|
||||||
\li Empty file that you can save with any filename extensio.
|
|
||||||
\row
|
|
||||||
\li Scratch Buffer
|
|
||||||
\li Scratch buffer that uses temporary files. You can
|
|
||||||
create this type of files for temporarily storing information
|
|
||||||
that you do not intend to save
|
|
||||||
\row
|
|
||||||
\li Java
|
|
||||||
\li Java File
|
|
||||||
\li Java class files that you can use to create Java classes.
|
|
||||||
\row
|
|
||||||
\li {1,2} Python
|
|
||||||
\li Python Class
|
|
||||||
\li Python class file.
|
|
||||||
\row
|
|
||||||
\li Python File
|
|
||||||
\li Python script file using UTF-8 encoding.
|
|
||||||
\row
|
|
||||||
\li {1,2} Nim (experimental)
|
|
||||||
\li Nim Script File
|
|
||||||
\li Empty Nim script file using UTF-8 encoding.
|
|
||||||
\row
|
|
||||||
\li Nim File
|
|
||||||
\li Empty Nim source file using UTF-8 encoding.
|
|
||||||
\endtable
|
|
||||||
|
|
||||||
\section2 Creating C++ Classes
|
|
||||||
|
|
||||||
The \uicontrol {C++ Class Wizard} allows you to create a C++ header and source
|
|
||||||
file for a new class that you can add to a C++ project. Specify the class
|
|
||||||
name, base class, and header and source files for the class.
|
|
||||||
|
|
||||||
The wizard supports namespaces. To use a namespace, enter a qualified
|
|
||||||
class name in the \uicontrol {Class name} field. For example:
|
|
||||||
\c MyNamespace::MySubNamespace::MyClass. The wizard suggests
|
|
||||||
existing namespaces and class names as you type.
|
|
||||||
|
|
||||||
\image qtcreator-cpp-class-wizard.png "Enter Class Name dialog"
|
|
||||||
|
|
||||||
The names of the header and source file are based on the class name. To
|
|
||||||
change the default suffix of a file, select \uicontrol Tools > \uicontrol Options >
|
|
||||||
\uicontrol {C++} > \uicontrol {File Naming}.
|
|
||||||
|
|
||||||
\image qtcreator-options-cpp-files.png "File Naming tab in Options"
|
|
||||||
|
|
||||||
In the \uicontrol {License template} field, you can use
|
|
||||||
\l{Using Variables in Wizards}{predefined wizard variables} to specify the
|
|
||||||
path and filename of the license to use in the source and header files.
|
|
||||||
|
|
||||||
You can create your own project and class wizards. For more information,
|
|
||||||
see \l{Adding New Custom Wizards}.
|
|
||||||
|
|
||||||
\section2 Creating Resource Files
|
|
||||||
|
|
||||||
\QC supports the \l{The Qt Resource System}{Qt Resource System}, which is a
|
|
||||||
platform-independent mechanism for storing files in the application's
|
|
||||||
executable.
|
|
||||||
|
|
||||||
\image qtcreator-add-resource-wizard.png "New File dialog"
|
|
||||||
|
|
||||||
The wizard creates a resource collection file (.qrc) that you can manage in
|
|
||||||
the resource editor.
|
|
||||||
|
|
||||||
\image qtcreator-add-resource.png "Editing resource files"
|
|
||||||
|
|
||||||
Select \uicontrol {Add Files} to locate and add individual
|
|
||||||
files.
|
|
||||||
|
|
||||||
To list the folders and files in ascending alphabetic order in the source
|
|
||||||
tree, select \uicontrol {Sort Alphabetically} in the context menu.
|
|
||||||
|
|
||||||
By default, resources are accessible in the application under the same file
|
|
||||||
name as they have in the source tree, with a \c{:/} prefix, or by a URL with
|
|
||||||
a \c qrc scheme. To specify a path prefix for all files in the \c .qrc file,
|
|
||||||
select \uicontrol {Add Prefix} and enter the prefix in the \uicontrol Prefix
|
|
||||||
field.
|
|
||||||
|
|
||||||
Some resources need to change based on the user's locale, such as
|
|
||||||
translation files or icons. You can specify a locale in the
|
|
||||||
\uicontrol Language field.
|
|
||||||
|
|
||||||
Select \uicontrol Remove to remove the selected file from the resource
|
|
||||||
collection. In the \uicontrol {Remove File} dialog, select the
|
|
||||||
\uicontrol {Delete file permanently} check box to remove the file from
|
|
||||||
the file system. To remove files that cannot be found in the file system,
|
|
||||||
select \uicontrol {Remove Missing Files}.
|
|
||||||
|
|
||||||
The above functions are also available in the context menu in the
|
|
||||||
\uicontrol Projects view.
|
|
||||||
|
|
||||||
\section2 Creating OpenGL Fragment and Vertex Shaders
|
|
||||||
|
|
||||||
Qt provides support for integration with OpenGL implementations on all
|
|
||||||
platforms, which allows you to display hardware accelerated 3D graphics
|
|
||||||
alongside a more conventional user interface. For more information, see
|
|
||||||
\l{Qt GUI}.
|
|
||||||
|
|
||||||
You can use the QOpenGLShader class to compile OpenGL shaders written in the
|
|
||||||
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
|
|
||||||
(GLSL/ES). QOpenGLShader and QOpenGLShaderProgram shelter you from the
|
|
||||||
details of
|
|
||||||
compiling and linking vertex and fragment shaders.
|
|
||||||
|
|
||||||
You can use \QC code editor to write fragment and vertex shaders
|
|
||||||
in GLSL or GLSL/ES. The code editor provides syntax highlighting and code
|
|
||||||
completion for the files.
|
|
||||||
|
|
||||||
\image qtcreator-new-opengl-file.png "New OpenGL file wizard"
|
|
||||||
|
|
||||||
\section2 Displaying Additional File Types in Projects View
|
|
||||||
|
|
||||||
\QC displays all files that are declared to be part of the project by the
|
\QC displays all files that are declared to be part of the project by the
|
||||||
project files in the \l Projects view. The files are sorted into categories
|
project files in the \l Projects view. The files are sorted into categories
|
||||||
@@ -448,7 +249,7 @@
|
|||||||
Alternatively, you can see all the files in a project in the
|
Alternatively, you can see all the files in a project in the
|
||||||
\l {File System} view.
|
\l {File System} view.
|
||||||
|
|
||||||
\section3 CMake Projects
|
\section2 CMake Projects
|
||||||
|
|
||||||
When using CMake, you can specify additional files to display in the
|
When using CMake, you can specify additional files to display in the
|
||||||
\uicontrol Projects view by either adding them as sources or installing
|
\uicontrol Projects view by either adding them as sources or installing
|
||||||
@@ -470,7 +271,7 @@
|
|||||||
Alternatively, to install the files, use the \l {CMake: install command}
|
Alternatively, to install the files, use the \l {CMake: install command}
|
||||||
{install} command with the \c FILES or \c DIRECTORY property.
|
{install} command with the \c FILES or \c DIRECTORY property.
|
||||||
|
|
||||||
\section3 qmake Projects
|
\section2 qmake Projects
|
||||||
|
|
||||||
When using qmake, add filenames as values of the \c {DISTFILES} variable
|
When using qmake, add filenames as values of the \c {DISTFILES} variable
|
||||||
in the .pro file. You can also use wildcards.
|
in the .pro file. You can also use wildcards.
|
||||||
@@ -550,6 +351,7 @@
|
|||||||
\section1 Related Topics
|
\section1 Related Topics
|
||||||
|
|
||||||
\list
|
\list
|
||||||
|
\li \l{Creating Files}
|
||||||
\li \l{Opening Projects}
|
\li \l{Opening Projects}
|
||||||
\li \l{Adding Libraries to Projects}
|
\li \l{Adding Libraries to Projects}
|
||||||
\li \l{Adding New Custom Wizards}
|
\li \l{Adding New Custom Wizards}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
**
|
**
|
||||||
** Copyright (C) 2020 The Qt Company Ltd.
|
** Copyright (C) 2022 The Qt Company Ltd.
|
||||||
** Contact: https://www.qt.io/licensing/
|
** Contact: https://www.qt.io/licensing/
|
||||||
**
|
**
|
||||||
** This file is part of the Qt Creator documentation.
|
** This file is part of the Qt Creator documentation.
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
// **********************************************************************
|
// **********************************************************************
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
\previouspage creator-project-creating.html
|
\previouspage creator-file-creating.html
|
||||||
\page creator-project-opening.html
|
\page creator-project-opening.html
|
||||||
\nextpage creator-project-qmake-libraries.html
|
\nextpage creator-project-qmake-libraries.html
|
||||||
|
|
||||||
|
|||||||
@@ -58,6 +58,7 @@
|
|||||||
\list
|
\list
|
||||||
\li \l{Creating Projects}
|
\li \l{Creating Projects}
|
||||||
\list
|
\list
|
||||||
|
\li \l{Creating Files}
|
||||||
\li \l{Opening Projects}
|
\li \l{Opening Projects}
|
||||||
\li \l{Adding Libraries to Projects}
|
\li \l{Adding Libraries to Projects}
|
||||||
\li \l{Adding New Custom Wizards}
|
\li \l{Adding New Custom Wizards}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
**
|
**
|
||||||
** Copyright (C) 2021 The Qt Company Ltd.
|
** Copyright (C) 2022 The Qt Company Ltd.
|
||||||
** Contact: https://www.qt.io/licensing/
|
** Contact: https://www.qt.io/licensing/
|
||||||
**
|
**
|
||||||
** This file is part of the Qt Creator documentation.
|
** This file is part of the Qt Creator documentation.
|
||||||
@@ -83,7 +83,11 @@
|
|||||||
line endings, indentation, owner, size, last read and modified
|
line endings, indentation, owner, size, last read and modified
|
||||||
dates, and permissions.
|
dates, and permissions.
|
||||||
\li Create new files. For more information, see
|
\li Create new files. For more information, see
|
||||||
|
\if defined(qtdesignstudio)
|
||||||
\l{Adding Files to Projects}.
|
\l{Adding Files to Projects}.
|
||||||
|
\else
|
||||||
|
\l{Creating Files}.
|
||||||
|
\endif
|
||||||
\li Rename or remove existing files.
|
\li Rename or remove existing files.
|
||||||
\li Create new folders.
|
\li Create new folders.
|
||||||
\li Compare the selected file with the currently open file in the diff
|
\li Compare the selected file with the currently open file in the diff
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
**
|
**
|
||||||
** Copyright (C) 2021 The Qt Company Ltd.
|
** Copyright (C) 2022 The Qt Company Ltd.
|
||||||
** Contact: https://www.qt.io/licensing/
|
** Contact: https://www.qt.io/licensing/
|
||||||
**
|
**
|
||||||
** This file is part of the Qt Creator documentation.
|
** This file is part of the Qt Creator documentation.
|
||||||
@@ -79,7 +79,11 @@
|
|||||||
\li Set a project as the active project.
|
\li Set a project as the active project.
|
||||||
\li Execute the \uicontrol Build menu commands.
|
\li Execute the \uicontrol Build menu commands.
|
||||||
\li Create new files. For more information, see
|
\li Create new files. For more information, see
|
||||||
|
\if defined(qtdesignstudio)
|
||||||
\l{Adding Files to Projects}.
|
\l{Adding Files to Projects}.
|
||||||
|
\else
|
||||||
|
\l{Creating Files}.
|
||||||
|
\endif
|
||||||
\li Rename or remove existing files. If you change the base name of a
|
\li Rename or remove existing files. If you change the base name of a
|
||||||
file, \QC displays a list of other files with the same base name
|
file, \QC displays a list of other files with the same base name
|
||||||
and offers to rename them as well.
|
and offers to rename them as well.
|
||||||
|
|||||||
Reference in New Issue
Block a user