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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms and
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** conditions see http://www.qt.io/terms-conditions. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include <timeline/timelinerenderstate.h>
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#include <QtTest>
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using namespace Timeline;
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class DummyPassState : public TimelineRenderPass::State
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{
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private:
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QVector<QSGNode *> m_collapsedRows;
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QVector<QSGNode *> m_expandedRows;
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QSGNode *m_collapsedOverlay;
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QSGNode *m_expandedOverlay;
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public:
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DummyPassState();
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~DummyPassState();
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const QVector<QSGNode *> &expandedRows() const;
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const QVector<QSGNode *> &collapsedRows() const;
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QSGNode *expandedOverlay() const;
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QSGNode *collapsedOverlay() const;
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};
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QSGGeometryNode *createNode()
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{
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QSGGeometryNode *node = new QSGGeometryNode;
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node->setFlag(QSGNode::OwnedByParent, false);
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return node;
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}
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DummyPassState::DummyPassState()
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{
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m_collapsedRows << createNode() << createNode();
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m_expandedRows << createNode() << createNode();
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m_collapsedOverlay = createNode();
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m_expandedOverlay = createNode();
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}
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DummyPassState::~DummyPassState()
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{
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delete m_collapsedOverlay;
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delete m_expandedOverlay;
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qDeleteAll(m_collapsedRows);
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qDeleteAll(m_expandedRows);
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}
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const QVector<QSGNode *> &DummyPassState::expandedRows() const
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{
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return m_expandedRows;
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}
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const QVector<QSGNode *> &DummyPassState::collapsedRows() const
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{
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return m_collapsedRows;
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}
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QSGNode *DummyPassState::expandedOverlay() const
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{
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return m_expandedOverlay;
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}
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QSGNode *DummyPassState::collapsedOverlay() const
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{
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return m_collapsedOverlay;
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}
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class tst_TimelineRenderState : public QObject
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{
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Q_OBJECT
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private slots:
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void startEndScale();
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void passStates();
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void emptyRoots();
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void assembleNodeTree();
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};
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void tst_TimelineRenderState::startEndScale()
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{
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TimelineRenderState state(1, 2, 0.5, 3);
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QCOMPARE(state.start(), 1);
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QCOMPARE(state.end(), 2);
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QCOMPARE(state.scale(), 0.5);
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}
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void tst_TimelineRenderState::passStates()
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{
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TimelineRenderState state(1, 2, 0.5, 3);
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const TimelineRenderState &constState = state;
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QCOMPARE(state.passState(0), static_cast<TimelineRenderPass::State *>(0));
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QCOMPARE(constState.passState(0), static_cast<const TimelineRenderPass::State *>(0));
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TimelineRenderPass::State *passState = new TimelineRenderPass::State;
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state.setPassState(0, passState);
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QCOMPARE(state.passState(0), passState);
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QCOMPARE(constState.passState(0), passState);
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}
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void tst_TimelineRenderState::emptyRoots()
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{
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TimelineRenderState state(1, 2, 0.5, 3);
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QCOMPARE(state.expandedRowRoot()->childCount(), 0);
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QCOMPARE(state.collapsedRowRoot()->childCount(), 0);
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QCOMPARE(state.expandedOverlayRoot()->childCount(), 0);
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QCOMPARE(state.collapsedOverlayRoot()->childCount(), 0);
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const TimelineRenderState &constState = state;
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QCOMPARE(constState.expandedRowRoot()->childCount(), 0);
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QCOMPARE(constState.collapsedRowRoot()->childCount(), 0);
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QCOMPARE(constState.expandedOverlayRoot()->childCount(), 0);
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QCOMPARE(constState.collapsedOverlayRoot()->childCount(), 0);
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QVERIFY(state.isEmpty());
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}
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void tst_TimelineRenderState::assembleNodeTree()
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{
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TimelineModel model(3, QString());
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TimelineRenderState state1(1, 2, 0.5, 3);
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state1.assembleNodeTree(&model, 30, 30);
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QSGTransformNode *node = state1.finalize(0, true, QMatrix4x4());
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QVERIFY(node != static_cast<QSGTransformNode *>(0));
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QVERIFY(node->childCount() == 2);
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TimelineRenderState state2(3, 4, 0.5, 3);
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state2.setPassState(0, new TimelineRenderPass::State);
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state2.assembleNodeTree(&model, 30, 30);
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QCOMPARE(state2.finalize(node, true, QMatrix4x4()), node);
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QVERIFY(node->childCount() == 2);
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TimelineRenderState state3(4, 5, 0.5, 3);
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DummyPassState *dummyState = new DummyPassState;
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state3.setPassState(0, new TimelineRenderPass::State);
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state3.setPassState(1, dummyState);
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state3.assembleNodeTree(&model, 30, 30);
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node = state3.finalize(node, true, QMatrix4x4());
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QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->expandedRows()[0]);
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QCOMPARE(node->lastChild()->firstChild(), dummyState->expandedOverlay());
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node = state3.finalize(node, false, QMatrix4x4());
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QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->collapsedRows()[0]);
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QCOMPARE(node->lastChild()->firstChild(), dummyState->collapsedOverlay());
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delete node;
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}
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QTEST_MAIN(tst_TimelineRenderState)
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#include "tst_timelinerenderstate.moc"
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