Debugging: Pass a DebuggingLanguage arg in executeDebuggerCommand()

Change-Id: I99eedc86c987615072b7400051b61700b98ebab3
Reviewed-by: hjk <qthjk@ovi.com>
This commit is contained in:
Aurindam Jana
2012-04-10 09:36:15 +02:00
committed by hjk
parent e2d8a9600e
commit 3d32f42b7d
17 changed files with 32 additions and 28 deletions

View File

@@ -846,7 +846,7 @@ public slots:
void aboutToUnloadSession();
void aboutToSaveSession();
void executeDebuggerCommand(const QString &command);
void executeDebuggerCommand(const QString &command, DebuggerLanguages languages);
bool evaluateScriptExpression(const QString &expression);
void coreShutdown();
@@ -2526,10 +2526,10 @@ void DebuggerPluginPrivate::aboutToSaveSession()
m_breakHandler->saveSessionData();
}
void DebuggerPluginPrivate::executeDebuggerCommand(const QString &command)
void DebuggerPluginPrivate::executeDebuggerCommand(const QString &command, DebuggerLanguages languages)
{
if (currentEngine()->acceptsDebuggerCommands())
currentEngine()->executeDebuggerCommand(command);
currentEngine()->executeDebuggerCommand(command, languages);
else
showStatusMessage(tr("User commands are not accepted in the current state."));
}