From 3fc4427129d7af2542798cf252c1c8b05ebd45d4 Mon Sep 17 00:00:00 2001 From: Mats Honkamaa Date: Thu, 22 May 2025 13:03:06 +0300 Subject: [PATCH] Doc: Remove "the" from beginning of titles Fixes: QDS-14297 Change-Id: I9c499a35f0b81f4265aaf695fac4875b54a5a8ed Reviewed-by: Johanna Vanhatapio --- doc/qtdesignstudio/examples/doc/3DsceneTutorial.qdoc | 2 +- doc/qtdesignstudio/examples/doc/FresnelExample.qdoc | 6 +++--- .../examples/doc/effectComposerExample.qdoc | 4 ++-- doc/qtdesignstudio/examples/doc/materialbundle.qdoc | 2 +- doc/qtdesignstudio/examples/doc/multilanguage.qdoc | 2 +- doc/qtdesignstudio/examples/doc/robotarm.qdoc | 2 +- .../src/best practices/best-practices-glow.qdoc | 2 +- doc/qtdesignstudio/src/qtdesignstudio-qt-ui-viewer.qdoc | 2 +- doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc | 2 +- .../qtdesignstudio-optimized-3d-scenes.qdoc | 8 ++++---- 10 files changed, 16 insertions(+), 16 deletions(-) diff --git a/doc/qtdesignstudio/examples/doc/3DsceneTutorial.qdoc b/doc/qtdesignstudio/examples/doc/3DsceneTutorial.qdoc index 782f6da5a20..d63b9bbcc90 100644 --- a/doc/qtdesignstudio/examples/doc/3DsceneTutorial.qdoc +++ b/doc/qtdesignstudio/examples/doc/3DsceneTutorial.qdoc @@ -32,7 +32,7 @@ To learn the basics of \QDS required to complete this tutorial, see \l{Getting started}. - \section1 The starting project + \section1 Starting project The starting project consists of an animated 3D model of a ball bearing. Control the animations with a slider and a switch in the user interface. diff --git a/doc/qtdesignstudio/examples/doc/FresnelExample.qdoc b/doc/qtdesignstudio/examples/doc/FresnelExample.qdoc index ac842709c37..60084d73085 100644 --- a/doc/qtdesignstudio/examples/doc/FresnelExample.qdoc +++ b/doc/qtdesignstudio/examples/doc/FresnelExample.qdoc @@ -26,7 +26,7 @@ To run the example in \QDS, go to the \uicontrol Welcome screen and select the example from the \uicontrol Examples tab. - \section1 The 3D scene + \section1 3D scene The 3D scene of the example project consists of the following models: @@ -62,7 +62,7 @@ Navigate the scene with your keyboard using the \uicontrol {Camera controls} listed in the example. - \section1 The materials + \section1 Materials The following materials are used in this example. @@ -89,7 +89,7 @@ You adjust clearcoat properties independently from the base material. - \section2 The Fresnel properties + \section2 Fresnel properties The following properties affect how Fresnel renders. These properties are available both for the base material and the clearcoat layer. Adjusting the settings for the diff --git a/doc/qtdesignstudio/examples/doc/effectComposerExample.qdoc b/doc/qtdesignstudio/examples/doc/effectComposerExample.qdoc index 2751d9c1be3..a86d1dadd39 100644 --- a/doc/qtdesignstudio/examples/doc/effectComposerExample.qdoc +++ b/doc/qtdesignstudio/examples/doc/effectComposerExample.qdoc @@ -32,7 +32,7 @@ To run the example in \QDS, go to the \uicontrol Welcome screen and select the example from the \uicontrol Examples tab. - \section1 The effects + \section1 Effects The following table introduces the effects in this example. @@ -54,7 +54,7 @@ \li A weather effect, a combination of a rain effect and a thunder effect. \endtable - \section1 The structure of the example + \section1 Structure of the example In addition to the effects, the example project also includes the following components: diff --git a/doc/qtdesignstudio/examples/doc/materialbundle.qdoc b/doc/qtdesignstudio/examples/doc/materialbundle.qdoc index e1a89148f79..bc820b3c542 100644 --- a/doc/qtdesignstudio/examples/doc/materialbundle.qdoc +++ b/doc/qtdesignstudio/examples/doc/materialbundle.qdoc @@ -23,7 +23,7 @@ \li Choose between two different environment light options. \endlist - \section1 The Material Bundle + \section1 Material bundle The material bundle is included in \uicontrol {Content Library} which is included in the \QDS Enterprise license. It contains a ready-made set of materials that you diff --git a/doc/qtdesignstudio/examples/doc/multilanguage.qdoc b/doc/qtdesignstudio/examples/doc/multilanguage.qdoc index 2be18b09ff9..70b2ac0ccf7 100644 --- a/doc/qtdesignstudio/examples/doc/multilanguage.qdoc +++ b/doc/qtdesignstudio/examples/doc/multilanguage.qdoc @@ -27,7 +27,7 @@ \include run-tutorial-project.qdocinc - \section1 The JSON translation file + \section1 JSON translation file The JSON translation file you are using in this project has the following structure: diff --git a/doc/qtdesignstudio/examples/doc/robotarm.qdoc b/doc/qtdesignstudio/examples/doc/robotarm.qdoc index 00b721df020..d16e44f694e 100644 --- a/doc/qtdesignstudio/examples/doc/robotarm.qdoc +++ b/doc/qtdesignstudio/examples/doc/robotarm.qdoc @@ -23,7 +23,7 @@ To complete this tutorial, you need experience in using \QDS and Qt Creator as well as knowledge in C++ programming. - \section1 The designer-developer workflow + \section1 Designer-developer workflow This section describes the high-level steps for creating the robot arm example. diff --git a/doc/qtdesignstudio/src/best practices/best-practices-glow.qdoc b/doc/qtdesignstudio/src/best practices/best-practices-glow.qdoc index 6caa58c1311..fb4b8818a51 100644 --- a/doc/qtdesignstudio/src/best practices/best-practices-glow.qdoc +++ b/doc/qtdesignstudio/src/best practices/best-practices-glow.qdoc @@ -42,7 +42,7 @@ \note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace} blend mode to see the effect more clearly. - \section1 The Flashlight Example project + \section1 Flashlight Example project The flashlight example used in this documentation is available from the \uicontrol Examples section of the \QDS \uicontrol Welcome page. diff --git a/doc/qtdesignstudio/src/qtdesignstudio-qt-ui-viewer.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-qt-ui-viewer.qdoc index 8856d4d631a..d761868fd5e 100644 --- a/doc/qtdesignstudio/src/qtdesignstudio-qt-ui-viewer.qdoc +++ b/doc/qtdesignstudio/src/qtdesignstudio-qt-ui-viewer.qdoc @@ -89,7 +89,7 @@ \image studio-devicemanager-remove-device.webp Remove a device from Device Manager. \endlist - \section1 The scope of \QUV + \section1 Scope of \QUV \QUV is an Android application for viewing \QDS projects on an Android device. However, it doesn't support editing a \QDS project from an diff --git a/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc index 82335bd7294..0c62cacb3fe 100644 --- a/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc +++ b/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc @@ -21,7 +21,7 @@ environment, see the \l {https://se.mathworks.com/help/simulink/} {documentation} provided by MathWorks. - \section1 The Qt Blockset for Simulink + \section1 Qt Blockset for Simulink Install the Simulink \l {https://git.qt.io/design-studio/simulink/simulink-plugin-dependencies} {Qt Blockset} to your computer in order to connect a Simulink model to your diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc index 62854b63d84..9b0e9bf1c48 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc @@ -16,7 +16,7 @@ for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene} and \l{Best practices for 3D scenes based on use cases}. - \section1 The Optimal 3D Scene example + \section1 Optimal 3D Scene example The \l {Optimal 3D Scene} example features four versions of the same kitchen @@ -30,7 +30,7 @@ \image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene." - \section2 The High Scene + \section2 High Scene \image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene" @@ -38,14 +38,14 @@ similar to the Low scene, but has more details and animated components, such as cabinet doors that can be opened and a latch for the oven. - \section2 The Low Scene + \section2 Low Scene \image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene" The Low scene (2) includes a total of 12 objects. Each model, for example cabinets, lamps, plates, and the sink, are separate meshes. - \section2 The Combined Scene + \section2 Combined Scene \image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"