forked from qt-creator/qt-creator
QmlDesigner: Fix 3D view grid color when there are objects behind it
Fixes: QDS-10803 Change-Id: Ibbe1c9d308031b941df42750eb4f75cb2fe43c13 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
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@@ -71,6 +71,7 @@ Node {
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orthoMode: grid.orthoMode
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}
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]
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opacity: 0.99
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}
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Model { // Subdivision lines
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@@ -90,6 +91,7 @@ Node {
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orthoMode: grid.orthoMode
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}
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]
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opacity: 0.99
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}
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Model { // Z Axis
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@@ -108,6 +110,7 @@ Node {
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orthoMode: grid.orthoMode
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}
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]
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opacity: 0.99
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}
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Model { // X Axis
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readonly property bool _edit3dLocked: true // Make this non-pickable
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@@ -126,5 +129,6 @@ Node {
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orthoMode: grid.orthoMode
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}
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]
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opacity: 0.99
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}
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}
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@@ -19,9 +19,15 @@ void MAIN()
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if (depth > 90000.0)
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alpha *= clamp((100000.0 - depth) / 10000.0, 0, 1);
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if (alpha > 0.01)
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FRAGCOLOR = vec4(color.x * alpha, color.y * alpha, color.z * alpha, alpha);
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if (alpha > 0.01) {
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vec2 uv = FRAGCOORD.xy / vec2(textureSize(SCREEN_TEXTURE, 0));
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vec4 sc = texture(SCREEN_TEXTURE, uv);
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if (sc.a == 0.0)
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FRAGCOLOR = vec4(color.xyz * alpha, alpha);
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else
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FRAGCOLOR = vec4((color.xyz * alpha + sc.xyz * (1.0 - alpha)) * alpha, alpha);
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} else {
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discard;
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}
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}
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}
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