From 450f417c0b3fcb58b52e0e62ae66d7e346880dda Mon Sep 17 00:00:00 2001 From: Johanna Vanhatapio Date: Wed, 11 Nov 2020 13:02:53 +0200 Subject: [PATCH] Doc: Update Using 3D Components Task-number: QDS-3087 Change-Id: I24d186bed1f5af475c9f641eab323df06e14b3bd Reviewed-by: Leena Miettinen --- .../qtquick3d-editor/qtdesignstudio-3d-components.qdoc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc index 8b3f8cb91df..5a28bdc5970 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-components.qdoc @@ -51,7 +51,7 @@ You can use the model component to load static mesh data from storage or one of the built-in primitive types: cube, cone, - cylinder, rectangle, or sphere. You can attach materials to + cylinder, plane (rectangle), or sphere. You can attach materials to meshes and sub-meshes. \li \l {Using Materials and Shaders} @@ -85,9 +85,9 @@ scene and set their properties. \li \l {Using Scene Camera} - To project a 3D scene to a 2D viewport, it is necessary to view - the scene from a camera. You can select the camera type and set - its properties. + To project a 3D scene to a 2D viewport, such as + \uicontrol {Form Editor}, it is necessary to view the scene from a + camera. You can select the camera type and set its properties. \li \l {Setting Scene Environment} You can use the SceneEnvironment type to specify how the scene is