forked from qt-creator/qt-creator
Implement drag-and-drop from Assets View to Texture Editor
The asset (i.e. image) can now be dragged to the "Source" property of the Texture Editor. Task-number: QDS-8341 Change-Id: I2d30bdf245a8328a864c116c727d3faaaad347cc Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -42,6 +42,8 @@ class TextureEditorContextObject : public QObject
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Q_PROPERTY(QQmlPropertyMap *backendValues READ backendValues WRITE setBackendValues NOTIFY backendValuesChanged)
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Q_PROPERTY(QString activeDragSuffix READ activeDragSuffix NOTIFY activeDragSuffixChanged)
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public:
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TextureEditorContextObject(QQmlContext *context, QObject *parent = nullptr);
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@@ -95,6 +97,9 @@ public:
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bool hasSingleModelSelection() const;
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void setHasSingleModelSelection(bool b);
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QString activeDragSuffix() const;
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void setActiveDragSuffix(const QString &suffix);
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bool hasAliasExport() const { return m_aliasExport; }
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void setSelectedMaterial(const ModelNode &matNode);
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@@ -126,6 +131,7 @@ signals:
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void hasQuick3DImportChanged();
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void hasMaterialLibraryChanged();
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void hasSingleModelSelectionChanged();
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void activeDragSuffixChanged();
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private:
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QUrl m_specificsUrl;
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@@ -152,6 +158,8 @@ private:
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bool m_hasSingleModelSelection = false;
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ModelNode m_selectedTexture;
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QString m_activeDragSuffix;
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};
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} // QmlDesigner
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