forked from qt-creator/qt-creator
Doc: Improve the documentation for 3D
Some editions to comply with the MS Style guide and to improve the structure. Task-number: QDS-12670 Change-Id: Iddb0778327880ec65bdb590d1e02e4ca15e72051 Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
This commit is contained in:
@@ -13,54 +13,28 @@
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\brief Edit a 3D scene.
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\brief Edit a 3D scene.
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When editing a 3D scene, you view the scene in the \uicontrol{3D}
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When editing a 3D scene, you view the scene in the \uicontrol{3D}
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view. You can change the projection of the view by switching between
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view.
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\e {perspective camera} and \e {orthographic camera} modes. When using the
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perspective camera mode, components that are far from the camera appear
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smaller than those nearby. In the orthographic camera mode, all components
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appear at the same scale irrespective of their distance from the camera.
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Both of them are free-form camera modes that you can use to orbit around
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the scene.
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When you import 3D scenes from files that you exported from 3D graphics
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When you import 3D scenes from files that you exported from 3D graphics
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tools, you also import a \l{Cameras}{scene camera},
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tools, you also import a \l{Cameras}{scene camera},
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\l{Lights}{light}, \l{3D Models}{model}, and
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\l{Lights}{light}, \l{3D Models}{model}, and \l {Materials and Shaders}{materials}.
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\l {Materials and Shaders}{materials}. If your scene did not contain
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If your scene does not contain them, add the corresponding \l {3D Components}{Qt Quick 3D}
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them, you can add the corresponding \l {3D Components}{Qt Quick 3D}
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components from \uicontrol Components > \inlineimage icons/plus.png
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components from \uicontrol Components > \inlineimage icons/plus.png
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> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}.
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> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}.
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You can use the toolbar buttons
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Use the \uicontrol 3D toolbar buttons to modify the \uicontrol 3D view,
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to \e transform 3D components and manipulate the 3D scene. Transformation
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manipulate the 3D scene, and to access functionalities to \e transform 3D
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refers to moving, rotating, or scaling of a component. The \e pivot of the
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components. Transformation refers to moving, rotating, or scaling a
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component is used as the origin for transformations. You can set a
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component. The \e pivot of the component is used as the origin for
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\l{Managing 3D Transformations}{local pivot offset} for a component in
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transformations. Set a \l{Managing 3D Transformations}{local pivot offset}
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\uicontrol Properties to transform the component around a point other than
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for a component in \uicontrol Properties to transform the component around
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its local origin. A line is drawn in the \uicontrol{3D} view from the pivot
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a point other than its local origin. A line is drawn in the \uicontrol{3D}
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point to the center of the component to provide a visual connection between
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view from the pivot point to the center of the component to provide a visual
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them. Especially when working with complex scenes, it may be useful to use
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connection between them.
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the \l {Showing and Hiding Components}{showing and hiding} or the
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\l {Locking Components}{locking} features in \l Navigator to avoid
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transforming components by mistake while editing your scene.
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Toggle between local and global orientation to determine whether the gizmos
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\note To avoid transforming components by mistake while editing your scene,
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affect only the local transformations of the component or whether they
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use the \l {Showing and Hiding Components}{showing and hiding} or the
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transform with respect to the global space.
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\l {Locking Components}{locking} features in \l Navigator.
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Another helpful feature when editing 3D scenes is the \e {edit light},
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which is a quick way to light the scene.
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Additionally, you can toggle the visibility of the grid, selection boxes,
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icon gizmos, and camera frustums in the 3D scene.
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There is a context menu in the \uicontrol 3D view. To open it, right-click
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in the \uicontrol 3D view. From the context menu you can:
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\list
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\li Create cameras, lights, and models.
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\li Open \uicontrol {Material Editor} and edit materials.
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\li Delete components
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\endlist
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\image 3d-view-context-menu.webp "The context menu in the 3D view"
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To refresh the contents of the \uicontrol{3D} view, press \key P or
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To refresh the contents of the \uicontrol{3D} view, press \key P or
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select the \inlineimage icons/reset.png
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select the \inlineimage icons/reset.png
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@@ -73,53 +47,74 @@
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\youtube SsFWyUeAA_4
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\youtube SsFWyUeAA_4
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\section1 Usingn the Context Menu in the 3D View
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There is a context menu in the \uicontrol 3D view. To open it, right-click
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in the \uicontrol 3D view. From the context menu you can, for example:
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\list
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\li Create cameras, lights, and models.
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\li Open \uicontrol {Material Editor} and edit materials.
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\li Delete components.
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\li Align camera views.
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\endlist
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\image 3d-view-context-menu.webp "The context menu in the 3D view"
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\section1 Controlling the 3D View Camera
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\section1 Controlling the 3D View Camera
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\section2 Toggling Camera Mode
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\section2 Toggling Camera Mode
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To switch to perspective camera mode, select
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Change the projection of the view by switching between \e {perspective camera}
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\inlineimage perspective_camera.png
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and \e {orthographic camera} modes. When using the perspective camera mode,
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(\uicontrol {Toggle Perspective/Orthographic Edit Camera}).
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components that are far from the camera appear smaller than those nearby. In
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To switch to orthographic camera mode, select
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the orthographic camera mode, all components appear at the same scale
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\inlineimage orthographic_camera.png
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irrespective of their distance from the camera. Both of them are free-form
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. You can also Toggle the camera mode by using the keyboard shortcut \key T.
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camera modes that you can use to orbit around the scene.
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To toggle the camera mode, do one of the following:
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\list
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\li Select \inlineimage perspective_camera.png
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(\uicontrol {Toggle Perspective/Orthographic Camera}) to use the
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perspective camera mode.
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\li Select \inlineimage orthographic_camera.png to use the orthographic
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camera mode.
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\endlist
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You can also toggle the camera mode by using the keyboard shortcut \key T.
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\section2 Navigating in the 3D Scene
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\section2 Navigating in the 3D Scene
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You can navigate the scene by panning, rotating, and zooming the 3D view
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Navigate the scene by panning, rotating, and zooming the 3D view
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camera:
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camera:
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\list
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\list
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\li To pan, press \key Alt (or \key Option on \macos) and use the
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\li To pan, press \key Alt (or \key Option on \macos) and use the
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middle mouse button to click and drag anywhere in the rendered
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wheel button to drag anywhere in the \uicontrol 3D view to
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view to slide the view around. Alternatively, press and hold \key {right mouse
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slide the view around. Alternatively, press and hold \key
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button} and \key {left mouse button} and drag anywhere in the view to pan.
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{right mouse button} and \key {left mouse button} and drag
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\li To orbit, press \key Alt and click and drag anywhere in the rendered
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anywhere in the view to pan.
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view to rotate the view.
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\li To orbit, press \key Alt and and drag anywhere in the
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\uicontrol 3D view to rotate the view.
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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anywhere in the rendered view to zoom the view in or out as you drag
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anywhere in the \uicontrol 3D view to zoom the view in or out as you drag
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up or down.
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up or down.
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\endlist
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\endlist
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To zoom and focus the 3D view camera on a selected component,
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To zoom and focus the 3D view camera on a selected component, select
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select \inlineimage fit_selected.png
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\inlineimage fit_selected.png (\uicontrol {Fit Selected}) or press \key F.
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(\uicontrol {Fit Selected}) or press \key F.
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The world axis helper (1) shows the direction of the world axes in the view.
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The world axis helper (1) shows the direction of the world axes in the view.
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To point the camera at the currently selected component in the direction of
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To point the 3D view camera at the currently selected component in the direction of
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an axis, click the axis. Clicking the dot at the end of the axis will point
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an axis, click the axis. Clicking the dot at the end of the axis will point
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the camera at the opposite direction of the axis. If no component is
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the camera at the opposite direction of the axis. If no component is
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selected, the camera is pointed at the world origin. This does not affect
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selected, the camera is pointed at the world origin.
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the camera zoom level.
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\image studio-3d-editor-axis-helper.webp "Axis helper in the 3D view"
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\image studio-3d-editor-axis-helper.webp "Axis helper in the 3D view"
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You can use scene cameras (2) to view the \uicontrol View3D component from a
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Use scene cameras (2) to view the \uicontrol View3D component from a
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specific angle in the \l {2D} view while editing scenes. Different types of
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specific angle in the \l {2D} view while editing scenes. Drag a camera
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cameras are available in \uicontrol Components
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component to your scene from \uicontrol Components > \uicontrol {Qt Quick 3D} >
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> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}. For more information
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\uicontrol {Qt Quick 3D}. For more information about using cameras in the
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about using cameras in the scene, the available camera types, and their
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scene and the available camera types, see \l{Cameras}.
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properties, see \l{Cameras}.
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\section2 Using Split View
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\section2 Using Split View
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@@ -128,14 +123,14 @@
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\image studio-3d-split-view.webp "Split view in the 3D view"
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\image studio-3d-split-view.webp "Split view in the 3D view"
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To select one of the four panes, click on it. The selected pane is marked with
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To select one of the four panes, click the pane. The selected pane is marked with
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a blue frame. Use the world axis helper to change the point of view for each pane
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a blue frame. Use the world axis helper to change the point of view for each pane
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independently. Navigate each split by panning, rotating, and zooming, as
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independently. Navigate each split by panning, rotating, and zooming, as
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described above.
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described above.
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\section2 Using Fly Mode
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\section2 Using Fly Mode
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You can move around freely in the 3D scene with fly mode. To navigate the scene with
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Use the fly mode to move around freely in the 3D scene. To navigate the scene with
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fly mode, right-click and hold in the \uicontrol 3D view, and use the keyboard shortcuts
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fly mode, right-click and hold in the \uicontrol 3D view, and use the keyboard shortcuts
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to move around the scene:
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to move around the scene:
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@@ -177,10 +172,8 @@
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\section1 Using Global and Local Orientation
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\section1 Using Global and Local Orientation
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To switch between local and global orientation, select
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In \uicontrol 3D view, you view the scene in global or local orientation
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\inlineimage global.png
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mode.
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(\uicontrol {Toggle Local/Global Orientation})
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or press \key Y.
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In global orientation mode, transformation of a selected component is
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In global orientation mode, transformation of a selected component is
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presented with respect to the global space. For example, while the move tool
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presented with respect to the global space. For example, while the move tool
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@@ -194,40 +187,40 @@
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the axes of global space. Dragging on the red arrow of the gizmo moves the
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the axes of global space. Dragging on the red arrow of the gizmo moves the
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component in the local x direction in relation to the component.
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component in the local x direction in relation to the component.
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To switch between local and global orientation, select \inlineimage global.png
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(\uicontrol {Toggle Local/Global Orientation}) or press \key Y.
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\section1 Using Edit Light
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\section1 Using Edit Light
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The edit light is an extra point light that can be used to illuminate the
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The edit light is an extra point light that can be used to illuminate the
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scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
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scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
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or \inlineimage edit_light_off.png
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or \inlineimage edit_light_off.png (\uicontrol {Toggle Edit Light}) or
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(\uicontrol {Toggle Edit Light})
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press \key U.
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or press \key U.
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For more information about the available scene light types and their
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For information about the available scene light types and their properties,
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properties, see \l{Lights}.
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see \l{Lights}.
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\section1 Baking Lights
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\section1 Baking Lights
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Bake lights to light static elements in your scene. To bake lights,
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Bake lights to light static elements in your scene. To bake lights, select
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select \inlineimage icons/bakelights.png to open the
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\inlineimage icons/bakelights.png to open the \uicontrol {Lights Baking Setup}
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\uicontrol {Lights Baking Setup} dialog. For more information, see
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dialog. For more information, see \l {Baking Lightmaps}.
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\l {Baking Lightmaps}.
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\section1 Selecting Components
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\section1 Selecting Components
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To move, rotate, or scale components in the scene, you need to select them
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To move, rotate, or scale components in the scene, you need to select them
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first. The selection mode buttons determine how components are selected when
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first. Toggle the selection mode to determine how components are selected
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you click them in the \uicontrol{3D} view:
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when you click them in the \uicontrol{3D} view:
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\list
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\list
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\li In the \inlineimage select_item.png
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\li Use the \inlineimage select_item.png (\uicontrol {Single Selection})
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(\uicontrol {Single Selection}) mode, a single component is selected.
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mode to select a single component.
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\li In the \inlineimage select_group.png
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\li Use the \inlineimage select_group.png (\uicontrol {Group Selection})
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(\uicontrol {Group Selection}) mode, the top level parent of the
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mode to select the top level parent of the component, so you can move
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component is selected. This enables you to move, rotate, or scale a
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a group of components simultaneously.
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group of components.
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\endlist
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\endlist
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To toggle the selection mode, press \key Q.
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Alternatively, press \key Q to toggle the selection mode.
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To multiselect, hold \key Ctrl and click the components you wish to select.
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To multiselect, hold \key Ctrl and click the components you wish to select.
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@@ -244,16 +237,15 @@
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y, or z axis or on the top, bottom, left, and right clip planes of the
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y, or z axis or on the top, bottom, left, and right clip planes of the
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the \uicontrol{3D} view.
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the \uicontrol{3D} view.
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To move components, select \inlineimage move_off.png
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To move components, select \inlineimage move_off.png or press \key W:
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or press \key W:
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\list
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\list
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\li To move components along the axes of the move gizmo, click the axis,
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\li To move components along the axes of the move gizmo, click the axis,
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and drag the component along the axis.
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and drag the component along the axis.
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\li To move components on a plane, click the plane handle and drag the
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\li To move components on a plane, drag the plane handle of the move
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component on the plane.
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component on the plane.
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\li To move components freely in the 3D view, click and drag the gray
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\li To move components freely in the 3D view, drag the gray handle at the
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handle at the center of the move gizmo.
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center of the move gizmo.
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\endlist
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\endlist
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\section1 Rotating Components
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\section1 Rotating Components
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@@ -264,29 +256,28 @@
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or press \key E:
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or press \key E:
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\list
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\list
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\li To rotate a component around its rotation gizmo, click the axis ring
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\li To rotate a component around its rotation gizmo, drag the axis ring
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and drag in the direction you want to rotate the component in.
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in the direction you want to rotate the component in.
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\li To freely rotate the component, click and drag the inner center
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\li To freely rotate the component, drag the inner center circle of the
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circle of the gizmo.
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gizmo.
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\endlist
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\endlist
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\section1 Scaling Components
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\section1 Scaling Components
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\image studio-3d-editor-scale.webp "The 3D view in scale mode"
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\image studio-3d-editor-scale.webp "The 3D view in scale mode"
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You can use the scale handles to adjust the local x, y, or z scale of a
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Úse the scale handles to adjust the local x, y, or z scale of a
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component. You can adjust the scale across one, two, or three axes,
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component. You can adjust the scale across one, two, or three axes,
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depending on the handle.
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depending on the handle.
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To scale components, select \inlineimage scale_off.png
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To scale components, select \inlineimage scale_off.png or press \key R:
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or press \key R:
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\list
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\list
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\li To adjust the scale across one axis, click and drag the scale handle
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\li To adjust the scale across one axis, drag the scale handle
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attached to the axis.
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attached to the axis.
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\li To adjust the scale across a plane, click the plane handle and drag
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\li To adjust the scale across a plane, drag the plane handle of
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the component on the plane.
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the component.
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\li To uniformly scale a component across all axes, click and drag the
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\li To uniformly scale a component across all axes, drag the
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gray handle at the center of the component.
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gray handle at the center of the component.
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\endlist
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\endlist
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@@ -295,7 +286,7 @@
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With snapping turned on, the objects in the \uicontrol 3D view snap to certain
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With snapping turned on, the objects in the \uicontrol 3D view snap to certain
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intervals during transformation (move, rotate, scale).
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intervals during transformation (move, rotate, scale).
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You can toggle snapping in the following ways:
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Toggle snapping in the following ways:
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\list
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\list
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\li Select \inlineimage icons/snapping-3d.png
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\li Select \inlineimage icons/snapping-3d.png
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@@ -303,7 +294,7 @@
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\li Hold down the \key Ctrl key.
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\li Hold down the \key Ctrl key.
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||||||
\endlist
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\endlist
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With snapping turned on, you can press and hold \key Shift to snap objects to one tenth of
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With snapping turned on, press and hold \key Shift to snap objects to one tenth of
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the specified snap interval.
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the specified snap interval.
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\section2 Configuring Snapping
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\section2 Configuring Snapping
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@@ -330,65 +321,72 @@
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To align a camera to the \uicontrol{3D} view:
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To align a camera to the \uicontrol{3D} view:
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\list 1
|
\list 1
|
||||||
\li Select a camera in the \uicontrol{3D} or \uicontrol {Navigator} view.
|
\li Select a scene camera in the \uicontrol{3D} or \uicontrol {Navigator} view.
|
||||||
\note If you don't have a camera selected, the most recently selected camera
|
\note If you don't have a camera selected, the most recently selected camera
|
||||||
is aligned to the view.
|
is aligned to the view.
|
||||||
\li In the \uicontrol{3D} view,
|
\li In the \uicontrol{3D} view, select \inlineimage icons/align-camera-on.png.
|
||||||
select \inlineimage icons/align-camera-on.png
|
|
||||||
.
|
|
||||||
\endlist
|
\endlist
|
||||||
|
|
||||||
This moves and rotates the camera so that the camera shows the same view
|
This moves and rotates the scene camera to show the same view as the current view
|
||||||
as the current view in the \uicontrol{3D} view.
|
in the \uicontrol{3D} view.
|
||||||
|
|
||||||
To align the \uicontrol{3D} view to a camera:
|
To align the \uicontrol{3D} view to a camera:
|
||||||
\list 1
|
\list 1
|
||||||
\li Select a camera in the \uicontrol{3D} view or \uicontrol {Navigator}.
|
\li Select a scene camera in the \uicontrol{3D} view or \uicontrol {Navigator}.
|
||||||
\note If you don't have a camera selected, the view is aligned to the most recently
|
\note If you don't have a camera selected, the view is aligned to the most recently
|
||||||
selected camera.
|
selected camera.
|
||||||
\li In the \uicontrol{3D} view,
|
\li In the \uicontrol{3D} view, select \inlineimage icons/align-view-on.png.
|
||||||
select \inlineimage icons/align-view-on.png
|
|
||||||
.
|
|
||||||
\endlist
|
\endlist
|
||||||
|
|
||||||
This copies the position as well as x and y rotation values from the
|
This moves and rotates the 3D view to show the same view as the selected scene camera.
|
||||||
camera and applies them to the \uicontrol{3D} view.
|
|
||||||
|
|
||||||
\section1 Toggling Visibility
|
\section1 Toggling Visibility
|
||||||
|
|
||||||
To toggle the visibility of objects in the \uicontrol{3D} view, select
|
To toggle the visibility of objects in the \uicontrol{3D} view, select
|
||||||
\inlineimage icons/visibilityon.png
|
\inlineimage icons/visibilityon.png in the toolbar. This opens a menu with the
|
||||||
in the toolbar. This opens a menu with the following options:
|
following options:
|
||||||
|
|
||||||
\table
|
\table
|
||||||
|
\header
|
||||||
|
\li Action
|
||||||
|
\li Description
|
||||||
|
\li Keyboard Shortcut
|
||||||
\row
|
\row
|
||||||
\li Show Grid
|
\li Show Grid
|
||||||
\li Toggles the visibility of the helper grid.
|
\li Toggles the visibility of the helper grid.
|
||||||
|
\li \key G
|
||||||
\row
|
\row
|
||||||
\li Show Selection Boxes
|
\li Show Selection Boxes
|
||||||
\li Toggles the visibility of selection boxes for selected 3D objects.
|
\li Toggles the visibility of selection boxes for selected 3D objects.
|
||||||
|
\li \key B
|
||||||
\row
|
\row
|
||||||
\li Show Icon Gizmos
|
\li Show Icon Gizmos
|
||||||
\li Toggles the visibility of icon gizmos for object such as cameras,
|
\li Toggles the visibility of icon gizmos for object such as cameras,
|
||||||
lights, and particle systems.
|
lights, and particle systems.
|
||||||
|
\li \key I
|
||||||
\row
|
\row
|
||||||
\li Always Show Camera Frustums
|
\li Always Show Camera Frustums
|
||||||
\li Toggles between always showing the camera frustum and showing it
|
\li Toggles between always showing the camera frustum and showing it
|
||||||
only for cameras selected in the \uicontrol{3D} view.
|
only for cameras selected in the \uicontrol{3D} view.
|
||||||
|
\li \key C
|
||||||
\row
|
\row
|
||||||
\li Always Show Particle Emitters and Attractors
|
\li Always Show Particle Emitters and Attractors
|
||||||
\li Toggle between always showing the particle emitter and attractor
|
\li Toggles between always showing the particle emitter and attractor
|
||||||
visualizations and only showing them when the emitter or attractor is
|
visualizations and only showing them when the emitter or attractor
|
||||||
selected in the \uicontrol{3D} view.
|
is selected in the \uicontrol{3D} view.
|
||||||
|
\li \key M
|
||||||
\endtable
|
\endtable
|
||||||
|
|
||||||
\section1 Changing Colors
|
\section1 Changing Colors
|
||||||
|
|
||||||
To change the \uicontrol 3D view background or grid color, select
|
To change the \uicontrol 3D view background or grid color, select
|
||||||
\inlineimage icons/3d-background-color.png
|
\inlineimage icons/3d-background-color.png in the toolbar. This opens a menu
|
||||||
in the toolbar. This opens a menu with the following options:
|
with the following options:
|
||||||
|
|
||||||
\table
|
\table
|
||||||
|
\header
|
||||||
|
\li Action
|
||||||
|
\li Decription
|
||||||
\row
|
\row
|
||||||
\li Select Background Color
|
\li Select Background Color
|
||||||
\li Select a color for the background.
|
\li Select a color for the background.
|
||||||
@@ -416,16 +414,14 @@
|
|||||||
\li Select a particle system in the \uicontrol Navigator or
|
\li Select a particle system in the \uicontrol Navigator or
|
||||||
\uicontrol{3D} view.
|
\uicontrol{3D} view.
|
||||||
\li In the \uicontrol{3D} view, select
|
\li In the \uicontrol{3D} view, select
|
||||||
\inlineimage icons/particle-animation-on.png
|
\inlineimage icons/particle-animation-on.png to activate particle animation.
|
||||||
to activate particle animation. Now you can see the particle animation in
|
Now you can see the particle animation in the \uicontrol{3D} view.
|
||||||
the \uicontrol{3D} view.
|
|
||||||
\endlist
|
\endlist
|
||||||
|
|
||||||
You can pause the particle animation by selecting
|
You can pause the particle animation by selecting
|
||||||
\inlineimage icons/particle-pause.png
|
\inlineimage icons/particle-pause.png. When the animation is paused, use
|
||||||
. When the animation is paused, you can use
|
\inlineimage icons/particles-seek.png to manually seek forward or backward in
|
||||||
\inlineimage icons/particles-seek.png
|
the particle animation.
|
||||||
to manually seek forward or backward in the particle animation.
|
|
||||||
|
|
||||||
\section1 Using Viewport Shading
|
\section1 Using Viewport Shading
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user