Doc: Improve the documentation for 3D

Some editions to comply with the MS Style guide and to
improve the structure.

Task-number: QDS-12670
Change-Id: Iddb0778327880ec65bdb590d1e02e4ca15e72051
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
This commit is contained in:
Johanna Vanhatapio
2024-05-06 12:35:45 +03:00
parent fc79bad535
commit 46350083de

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@@ -13,54 +13,28 @@
\brief Edit a 3D scene.
When editing a 3D scene, you view the scene in the \uicontrol{3D}
view. You can change the projection of the view by switching between
\e {perspective camera} and \e {orthographic camera} modes. When using the
perspective camera mode, components that are far from the camera appear
smaller than those nearby. In the orthographic camera mode, all components
appear at the same scale irrespective of their distance from the camera.
Both of them are free-form camera modes that you can use to orbit around
the scene.
view.
When you import 3D scenes from files that you exported from 3D graphics
tools, you also import a \l{Cameras}{scene camera},
\l{Lights}{light}, \l{3D Models}{model}, and
\l {Materials and Shaders}{materials}. If your scene did not contain
them, you can add the corresponding \l {3D Components}{Qt Quick 3D}
\l{Lights}{light}, \l{3D Models}{model}, and \l {Materials and Shaders}{materials}.
If your scene does not contain them, add the corresponding \l {3D Components}{Qt Quick 3D}
components from \uicontrol Components > \inlineimage icons/plus.png
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}.
You can use the toolbar buttons
to \e transform 3D components and manipulate the 3D scene. Transformation
refers to moving, rotating, or scaling of a component. The \e pivot of the
component is used as the origin for transformations. You can set a
\l{Managing 3D Transformations}{local pivot offset} for a component in
\uicontrol Properties to transform the component around a point other than
its local origin. A line is drawn in the \uicontrol{3D} view from the pivot
point to the center of the component to provide a visual connection between
them. Especially when working with complex scenes, it may be useful to use
the \l {Showing and Hiding Components}{showing and hiding} or the
\l {Locking Components}{locking} features in \l Navigator to avoid
transforming components by mistake while editing your scene.
Use the \uicontrol 3D toolbar buttons to modify the \uicontrol 3D view,
manipulate the 3D scene, and to access functionalities to \e transform 3D
components. Transformation refers to moving, rotating, or scaling a
component. The \e pivot of the component is used as the origin for
transformations. Set a \l{Managing 3D Transformations}{local pivot offset}
for a component in \uicontrol Properties to transform the component around
a point other than its local origin. A line is drawn in the \uicontrol{3D}
view from the pivot point to the center of the component to provide a visual
connection between them.
Toggle between local and global orientation to determine whether the gizmos
affect only the local transformations of the component or whether they
transform with respect to the global space.
Another helpful feature when editing 3D scenes is the \e {edit light},
which is a quick way to light the scene.
Additionally, you can toggle the visibility of the grid, selection boxes,
icon gizmos, and camera frustums in the 3D scene.
There is a context menu in the \uicontrol 3D view. To open it, right-click
in the \uicontrol 3D view. From the context menu you can:
\list
\li Create cameras, lights, and models.
\li Open \uicontrol {Material Editor} and edit materials.
\li Delete components
\endlist
\image 3d-view-context-menu.webp "The context menu in the 3D view"
\note To avoid transforming components by mistake while editing your scene,
use the \l {Showing and Hiding Components}{showing and hiding} or the
\l {Locking Components}{locking} features in \l Navigator.
To refresh the contents of the \uicontrol{3D} view, press \key P or
select the \inlineimage icons/reset.png
@@ -73,53 +47,74 @@
\youtube SsFWyUeAA_4
\section1 Usingn the Context Menu in the 3D View
There is a context menu in the \uicontrol 3D view. To open it, right-click
in the \uicontrol 3D view. From the context menu you can, for example:
\list
\li Create cameras, lights, and models.
\li Open \uicontrol {Material Editor} and edit materials.
\li Delete components.
\li Align camera views.
\endlist
\image 3d-view-context-menu.webp "The context menu in the 3D view"
\section1 Controlling the 3D View Camera
\section2 Toggling Camera Mode
To switch to perspective camera mode, select
\inlineimage perspective_camera.png
(\uicontrol {Toggle Perspective/Orthographic Edit Camera}).
To switch to orthographic camera mode, select
\inlineimage orthographic_camera.png
. You can also Toggle the camera mode by using the keyboard shortcut \key T.
Change the projection of the view by switching between \e {perspective camera}
and \e {orthographic camera} modes. When using the perspective camera mode,
components that are far from the camera appear smaller than those nearby. In
the orthographic camera mode, all components appear at the same scale
irrespective of their distance from the camera. Both of them are free-form
camera modes that you can use to orbit around the scene.
To toggle the camera mode, do one of the following:
\list
\li Select \inlineimage perspective_camera.png
(\uicontrol {Toggle Perspective/Orthographic Camera}) to use the
perspective camera mode.
\li Select \inlineimage orthographic_camera.png to use the orthographic
camera mode.
\endlist
You can also toggle the camera mode by using the keyboard shortcut \key T.
\section2 Navigating in the 3D Scene
You can navigate the scene by panning, rotating, and zooming the 3D view
Navigate the scene by panning, rotating, and zooming the 3D view
camera:
\list
\li To pan, press \key Alt (or \key Option on \macos) and use the
middle mouse button to click and drag anywhere in the rendered
view to slide the view around. Alternatively, press and hold \key {right mouse
button} and \key {left mouse button} and drag anywhere in the view to pan.
\li To orbit, press \key Alt and click and drag anywhere in the rendered
view to rotate the view.
wheel button to drag anywhere in the \uicontrol 3D view to
slide the view around. Alternatively, press and hold \key
{right mouse button} and \key {left mouse button} and drag
anywhere in the view to pan.
\li To orbit, press \key Alt and and drag anywhere in the
\uicontrol 3D view to rotate the view.
\li To zoom, use the mouse wheel or press \key Alt and right-click
anywhere in the rendered view to zoom the view in or out as you drag
anywhere in the \uicontrol 3D view to zoom the view in or out as you drag
up or down.
\endlist
To zoom and focus the 3D view camera on a selected component,
select \inlineimage fit_selected.png
(\uicontrol {Fit Selected}) or press \key F.
To zoom and focus the 3D view camera on a selected component, select
\inlineimage fit_selected.png (\uicontrol {Fit Selected}) or press \key F.
The world axis helper (1) shows the direction of the world axes in the view.
To point the camera at the currently selected component in the direction of
To point the 3D view camera at the currently selected component in the direction of
an axis, click the axis. Clicking the dot at the end of the axis will point
the camera at the opposite direction of the axis. If no component is
selected, the camera is pointed at the world origin. This does not affect
the camera zoom level.
selected, the camera is pointed at the world origin.
\image studio-3d-editor-axis-helper.webp "Axis helper in the 3D view"
You can use scene cameras (2) to view the \uicontrol View3D component from a
specific angle in the \l {2D} view while editing scenes. Different types of
cameras are available in \uicontrol Components
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}. For more information
about using cameras in the scene, the available camera types, and their
properties, see \l{Cameras}.
Use scene cameras (2) to view the \uicontrol View3D component from a
specific angle in the \l {2D} view while editing scenes. Drag a camera
component to your scene from \uicontrol Components > \uicontrol {Qt Quick 3D} >
\uicontrol {Qt Quick 3D}. For more information about using cameras in the
scene and the available camera types, see \l{Cameras}.
\section2 Using Split View
@@ -128,14 +123,14 @@
\image studio-3d-split-view.webp "Split view in the 3D view"
To select one of the four panes, click on it. The selected pane is marked with
To select one of the four panes, click the pane. The selected pane is marked with
a blue frame. Use the world axis helper to change the point of view for each pane
independently. Navigate each split by panning, rotating, and zooming, as
described above.
\section2 Using Fly Mode
You can move around freely in the 3D scene with fly mode. To navigate the scene with
Use the fly mode to move around freely in the 3D scene. To navigate the scene with
fly mode, right-click and hold in the \uicontrol 3D view, and use the keyboard shortcuts
to move around the scene:
@@ -177,10 +172,8 @@
\section1 Using Global and Local Orientation
To switch between local and global orientation, select
\inlineimage global.png
(\uicontrol {Toggle Local/Global Orientation})
or press \key Y.
In \uicontrol 3D view, you view the scene in global or local orientation
mode.
In global orientation mode, transformation of a selected component is
presented with respect to the global space. For example, while the move tool
@@ -194,40 +187,40 @@
the axes of global space. Dragging on the red arrow of the gizmo moves the
component in the local x direction in relation to the component.
To switch between local and global orientation, select \inlineimage global.png
(\uicontrol {Toggle Local/Global Orientation}) or press \key Y.
\section1 Using Edit Light
The edit light is an extra point light that can be used to illuminate the
scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
or \inlineimage edit_light_off.png
(\uicontrol {Toggle Edit Light})
or press \key U.
or \inlineimage edit_light_off.png (\uicontrol {Toggle Edit Light}) or
press \key U.
For more information about the available scene light types and their
properties, see \l{Lights}.
For information about the available scene light types and their properties,
see \l{Lights}.
\section1 Baking Lights
Bake lights to light static elements in your scene. To bake lights,
select \inlineimage icons/bakelights.png to open the
\uicontrol {Lights Baking Setup} dialog. For more information, see
\l {Baking Lightmaps}.
Bake lights to light static elements in your scene. To bake lights, select
\inlineimage icons/bakelights.png to open the \uicontrol {Lights Baking Setup}
dialog. For more information, see \l {Baking Lightmaps}.
\section1 Selecting Components
To move, rotate, or scale components in the scene, you need to select them
first. The selection mode buttons determine how components are selected when
you click them in the \uicontrol{3D} view:
first. Toggle the selection mode to determine how components are selected
when you click them in the \uicontrol{3D} view:
\list
\li In the \inlineimage select_item.png
(\uicontrol {Single Selection}) mode, a single component is selected.
\li In the \inlineimage select_group.png
(\uicontrol {Group Selection}) mode, the top level parent of the
component is selected. This enables you to move, rotate, or scale a
group of components.
\li Use the \inlineimage select_item.png (\uicontrol {Single Selection})
mode to select a single component.
\li Use the \inlineimage select_group.png (\uicontrol {Group Selection})
mode to select the top level parent of the component, so you can move
a group of components simultaneously.
\endlist
To toggle the selection mode, press \key Q.
Alternatively, press \key Q to toggle the selection mode.
To multiselect, hold \key Ctrl and click the components you wish to select.
@@ -244,16 +237,15 @@
y, or z axis or on the top, bottom, left, and right clip planes of the
the \uicontrol{3D} view.
To move components, select \inlineimage move_off.png
or press \key W:
To move components, select \inlineimage move_off.png or press \key W:
\list
\li To move components along the axes of the move gizmo, click the axis,
and drag the component along the axis.
\li To move components on a plane, click the plane handle and drag the
\li To move components on a plane, drag the plane handle of the move
component on the plane.
\li To move components freely in the 3D view, click and drag the gray
handle at the center of the move gizmo.
\li To move components freely in the 3D view, drag the gray handle at the
center of the move gizmo.
\endlist
\section1 Rotating Components
@@ -264,29 +256,28 @@
or press \key E:
\list
\li To rotate a component around its rotation gizmo, click the axis ring
and drag in the direction you want to rotate the component in.
\li To freely rotate the component, click and drag the inner center
circle of the gizmo.
\li To rotate a component around its rotation gizmo, drag the axis ring
in the direction you want to rotate the component in.
\li To freely rotate the component, drag the inner center circle of the
gizmo.
\endlist
\section1 Scaling Components
\image studio-3d-editor-scale.webp "The 3D view in scale mode"
You can use the scale handles to adjust the local x, y, or z scale of a
Úse the scale handles to adjust the local x, y, or z scale of a
component. You can adjust the scale across one, two, or three axes,
depending on the handle.
To scale components, select \inlineimage scale_off.png
or press \key R:
To scale components, select \inlineimage scale_off.png or press \key R:
\list
\li To adjust the scale across one axis, click and drag the scale handle
\li To adjust the scale across one axis, drag the scale handle
attached to the axis.
\li To adjust the scale across a plane, click the plane handle and drag
the component on the plane.
\li To uniformly scale a component across all axes, click and drag the
\li To adjust the scale across a plane, drag the plane handle of
the component.
\li To uniformly scale a component across all axes, drag the
gray handle at the center of the component.
\endlist
@@ -295,7 +286,7 @@
With snapping turned on, the objects in the \uicontrol 3D view snap to certain
intervals during transformation (move, rotate, scale).
You can toggle snapping in the following ways:
Toggle snapping in the following ways:
\list
\li Select \inlineimage icons/snapping-3d.png
@@ -303,7 +294,7 @@
\li Hold down the \key Ctrl key.
\endlist
With snapping turned on, you can press and hold \key Shift to snap objects to one tenth of
With snapping turned on, press and hold \key Shift to snap objects to one tenth of
the specified snap interval.
\section2 Configuring Snapping
@@ -330,65 +321,72 @@
To align a camera to the \uicontrol{3D} view:
\list 1
\li Select a camera in the \uicontrol{3D} or \uicontrol {Navigator} view.
\li Select a scene camera in the \uicontrol{3D} or \uicontrol {Navigator} view.
\note If you don't have a camera selected, the most recently selected camera
is aligned to the view.
\li In the \uicontrol{3D} view,
select \inlineimage icons/align-camera-on.png
.
\li In the \uicontrol{3D} view, select \inlineimage icons/align-camera-on.png.
\endlist
This moves and rotates the camera so that the camera shows the same view
as the current view in the \uicontrol{3D} view.
This moves and rotates the scene camera to show the same view as the current view
in the \uicontrol{3D} view.
To align the \uicontrol{3D} view to a camera:
\list 1
\li Select a camera in the \uicontrol{3D} view or \uicontrol {Navigator}.
\li Select a scene camera in the \uicontrol{3D} view or \uicontrol {Navigator}.
\note If you don't have a camera selected, the view is aligned to the most recently
selected camera.
\li In the \uicontrol{3D} view,
select \inlineimage icons/align-view-on.png
.
\li In the \uicontrol{3D} view, select \inlineimage icons/align-view-on.png.
\endlist
This copies the position as well as x and y rotation values from the
camera and applies them to the \uicontrol{3D} view.
This moves and rotates the 3D view to show the same view as the selected scene camera.
\section1 Toggling Visibility
To toggle the visibility of objects in the \uicontrol{3D} view, select
\inlineimage icons/visibilityon.png
in the toolbar. This opens a menu with the following options:
\inlineimage icons/visibilityon.png in the toolbar. This opens a menu with the
following options:
\table
\header
\li Action
\li Description
\li Keyboard Shortcut
\row
\li Show Grid
\li Toggles the visibility of the helper grid.
\li \key G
\row
\li Show Selection Boxes
\li Toggles the visibility of selection boxes for selected 3D objects.
\li \key B
\row
\li Show Icon Gizmos
\li Toggles the visibility of icon gizmos for object such as cameras,
lights, and particle systems.
\li \key I
\row
\li Always Show Camera Frustums
\li Toggles between always showing the camera frustum and showing it
only for cameras selected in the \uicontrol{3D} view.
\li \key C
\row
\li Always Show Particle Emitters and Attractors
\li Toggle between always showing the particle emitter and attractor
visualizations and only showing them when the emitter or attractor is
selected in the \uicontrol{3D} view.
\li Toggles between always showing the particle emitter and attractor
visualizations and only showing them when the emitter or attractor
is selected in the \uicontrol{3D} view.
\li \key M
\endtable
\section1 Changing Colors
To change the \uicontrol 3D view background or grid color, select
\inlineimage icons/3d-background-color.png
in the toolbar. This opens a menu with the following options:
\inlineimage icons/3d-background-color.png in the toolbar. This opens a menu
with the following options:
\table
\header
\li Action
\li Decription
\row
\li Select Background Color
\li Select a color for the background.
@@ -416,16 +414,14 @@
\li Select a particle system in the \uicontrol Navigator or
\uicontrol{3D} view.
\li In the \uicontrol{3D} view, select
\inlineimage icons/particle-animation-on.png
to activate particle animation. Now you can see the particle animation in
the \uicontrol{3D} view.
\inlineimage icons/particle-animation-on.png to activate particle animation.
Now you can see the particle animation in the \uicontrol{3D} view.
\endlist
You can pause the particle animation by selecting
\inlineimage icons/particle-pause.png
. When the animation is paused, you can use
\inlineimage icons/particles-seek.png
to manually seek forward or backward in the particle animation.
\inlineimage icons/particle-pause.png. When the animation is paused, use
\inlineimage icons/particles-seek.png to manually seek forward or backward in
the particle animation.
\section1 Using Viewport Shading