QmlDebugger: Refactored QmlEngine and QmlCppEngine

Reviewed by:  hjk
This commit is contained in:
Christiaan Janssen
2010-11-15 17:09:28 +01:00
parent af3d7fe3c8
commit 4790548216
8 changed files with 296 additions and 368 deletions

View File

@@ -30,27 +30,24 @@ DebuggerEngine *createQmlCppEngine(const DebuggerStartParameters &sp)
} // namespace Internal
struct QmlCppEnginePrivate
{
class QmlCppEnginePrivate {
public:
QmlCppEnginePrivate();
~QmlCppEnginePrivate() {}
friend class QmlCppEngine;
private:
QmlEngine *m_qmlEngine;
DebuggerEngine *m_cppEngine;
DebuggerEngine *m_activeEngine;
bool m_shutdownOk;
bool m_shutdownDeferred;
bool m_shutdownDone;
bool m_isInitialStartup;
DebuggerState m_errorState;
};
QmlCppEnginePrivate::QmlCppEnginePrivate()
: m_qmlEngine(0)
, m_cppEngine(0)
, m_activeEngine(0)
, m_shutdownOk(true)
, m_shutdownDeferred(false)
, m_shutdownDone(false)
, m_isInitialStartup(true)
QmlCppEnginePrivate::QmlCppEnginePrivate() :
m_qmlEngine(0),
m_cppEngine(0),
m_activeEngine(0),
m_errorState(InferiorRunOk)
{
}
@@ -58,7 +55,6 @@ QmlCppEngine::QmlCppEngine(const DebuggerStartParameters &sp)
: DebuggerEngine(sp), d(new QmlCppEnginePrivate)
{
d->m_qmlEngine = qobject_cast<QmlEngine*>(Internal::createQmlEngine(sp));
d->m_qmlEngine->setAttachToRunningExternalApp(true);
if (startParameters().cppEngineType == GdbEngineType) {
d->m_cppEngine = Internal::createGdbEngine(sp);
@@ -87,10 +83,10 @@ QmlCppEngine::QmlCppEngine(const DebuggerStartParameters &sp)
QmlCppEngine::~QmlCppEngine()
{
delete d->m_qmlEngine;
d->m_qmlEngine = 0;
delete d->m_cppEngine;
d->m_cppEngine = 0;
if (d->m_qmlEngine)
delete d->m_qmlEngine;
if (d->m_cppEngine)
delete d->m_cppEngine;
}
void QmlCppEngine::editorChanged(Core::IEditor *editor)
@@ -128,6 +124,15 @@ void QmlCppEngine::setActiveEngine(DebuggerLanguage language)
}
}
DebuggerLanguage QmlCppEngine::activeEngine() const
{
if (d->m_activeEngine == d->m_cppEngine)
return CppLanguage;
if (d->m_activeEngine == d->m_qmlEngine)
return QmlLanguage;
return AnyLanguage;
}
void QmlCppEngine::setToolTipExpression(const QPoint & mousePos,
TextEditor::ITextEditor *editor, int cursorPos)
{
@@ -332,17 +337,31 @@ void QmlCppEngine::executeReturn()
void QmlCppEngine::continueInferior()
{
d->m_activeEngine->continueInferior();
if (d->m_activeEngine->state() == InferiorStopOk) {
d->m_activeEngine->continueInferior();
} else {
notifyInferiorRunRequested();
}
}
void QmlCppEngine::interruptInferior()
{
d->m_activeEngine->interruptInferior();
if (d->m_activeEngine->state() == InferiorRunOk) {
d->m_activeEngine->requestInterruptInferior();
} else {
if (d->m_activeEngine->state() == InferiorStopOk && (!checkErrorState(InferiorStopFailed))) {
notifyInferiorStopOk();
}
}
}
void QmlCppEngine::requestInterruptInferior()
{
d->m_activeEngine->requestInterruptInferior();
DebuggerEngine::requestInterruptInferior();
if (d->m_activeEngine->state() == InferiorRunOk) {
d->m_activeEngine->requestInterruptInferior();
}
}
void QmlCppEngine::executeRunToLine(const QString &fileName, int lineNumber)
@@ -375,6 +394,50 @@ void QmlCppEngine::frameDown()
d->m_activeEngine->frameDown();
}
/////////////////////////////////////////////////////////
bool QmlCppEngine::checkErrorState(const DebuggerState stateToCheck)
{
if (d->m_errorState != stateToCheck)
return false;
// reset state ( so that more than one error can accumulate over time )
d->m_errorState = InferiorRunOk;
switch (stateToCheck) {
case InferiorRunOk:
// nothing to do
break;
case EngineRunFailed:
notifyEngineRunFailed();
break;
case EngineSetupFailed:
notifyEngineSetupFailed();
break;
case EngineShutdownFailed:
notifyEngineShutdownFailed();
break;
case InferiorSetupFailed:
notifyInferiorSetupFailed();
break;
case InferiorRunFailed:
notifyInferiorRunFailed();
break;
case InferiorUnrunnable:
notifyInferiorUnrunnable();
break;
case InferiorStopFailed:
notifyInferiorStopFailed();
break;
case InferiorShutdownFailed:
notifyInferiorShutdownFailed();
break;
default:
// unexpected
break;
}
return true;
}
void QmlCppEngine::notifyInferiorRunOk()
{
DebuggerEngine::notifyInferiorRunOk();
@@ -390,56 +453,68 @@ void QmlCppEngine::setupEngine()
void QmlCppEngine::setupInferior()
{
// called through notifyEngineSetupOk
if (!checkErrorState(InferiorSetupFailed)) {
notifyInferiorSetupOk();
}
}
void QmlCppEngine::runEngine()
{
// should never happen
showMessage(QString(Q_FUNC_INFO), LogError);
if (!checkErrorState(EngineRunFailed)) {
if (d->m_errorState == InferiorRunOk) {
switch (d->m_activeEngine->state()) {
case InferiorRunOk:
notifyEngineRunAndInferiorRunOk();
break;
case InferiorStopOk:
notifyEngineRunAndInferiorStopOk();
break;
default: // not supported?
notifyEngineRunFailed();
break;
}
} else {
notifyEngineRunFailed();
}
}
}
void QmlCppEngine::shutdownInferior()
{
// user wants to stop inferior: always use cpp engine for this.
if (d->m_activeEngine == d->m_qmlEngine) {
d->m_activeEngine = d->m_cppEngine;
// we end up in this state after trying to shut down while debugging qml.
// b/c qml does not shutdown by itself, restore previous state and continue.
if (d->m_qmlEngine->state() == InferiorShutdownRequested) {
d->m_qmlEngine->setState(InferiorStopOk, true);
}
if (d->m_qmlEngine->state() == InferiorStopOk) {
d->m_qmlEngine->continueInferior();
if (!checkErrorState(InferiorShutdownFailed)) {
if (d->m_cppEngine->state() == InferiorStopOk) {
d->m_cppEngine->shutdownInferior();
} else {
notifyInferiorShutdownOk();
}
}
if (d->m_cppEngine->state() == InferiorRunOk) {
// first interrupt c++ engine; when done, we can shutdown.
d->m_shutdownDeferred = true;
d->m_cppEngine->requestInterruptInferior();
}
void QmlCppEngine::initEngineShutdown()
{
if (d->m_qmlEngine->state() != DebuggerFinished) {
d->m_qmlEngine->quitDebugger();
} else
if (d->m_cppEngine->state() != DebuggerFinished) {
d->m_cppEngine->quitDebugger();
} else
if (state() == EngineSetupRequested) {
if (!checkErrorState(EngineSetupFailed)) {
notifyEngineSetupOk();
}
} else
if (state() == InferiorStopRequested) {
checkErrorState(InferiorStopFailed);
} else {
quitDebugger();
}
if (!d->m_shutdownDeferred)
d->m_cppEngine->shutdownInferior();
}
void QmlCppEngine::shutdownEngine()
{
d->m_cppEngine->shutdownEngine();
d->m_qmlEngine->shutdownEngineAsSlave();
notifyEngineShutdownOk();
}
void QmlCppEngine::finishDebugger()
{
if (!d->m_shutdownDone) {
d->m_shutdownDone = true;
if (d->m_shutdownOk) {
notifyEngineShutdownOk();
} else {
notifyEngineShutdownFailed();
}
if (!checkErrorState(EngineShutdownFailed)) {
showStatusMessage(tr("Debugging finished"));
notifyEngineShutdownOk();
}
}
@@ -450,229 +525,105 @@ void QmlCppEngine::setupSlaveEngineOnTimer()
void QmlCppEngine::setupSlaveEngine()
{
if (state() == InferiorRunRequested)
if (d->m_qmlEngine->state() == DebuggerNotReady)
d->m_qmlEngine->startDebugger(runControl());
}
void QmlCppEngine::masterEngineStateChanged(const DebuggerState &newState)
{
//qDebug() << "gdb state set to" << newState;
switch(newState) {
case EngineSetupRequested:
// go through this state
break;
case EngineSetupFailed:
notifyEngineSetupFailed();
break;
case EngineSetupOk:
notifyEngineSetupOk();
break;
case InferiorSetupRequested:
// go through this state
break;
case InferiorSetupFailed:
notifyInferiorSetupFailed();
break;
case EngineRunRequested:
setState(newState);
break;
case EngineRunFailed:
notifyEngineRunFailed();
break;
case InferiorUnrunnable:
setState(newState);
break;
case InferiorRunRequested:
setState(newState);
break;
case InferiorRunOk:
if (d->m_qmlEngine->state() == DebuggerNotReady) {
if (d->m_isInitialStartup) {
d->m_isInitialStartup = false;
setupSlaveEngineOnTimer();
} else {
setupSlaveEngine();
}
} else {
notifyInferiorRunOk();
}
break;
case InferiorRunFailed:
notifyInferiorRunFailed();
break;
case InferiorStopRequested:
if (state() == InferiorRunRequested) {
// if stopping on startup, move on to normal state
// and go forward. Also, stop connection and continue later if needed.
d->m_qmlEngine->pauseConnection();
setState(EngineRunRequested, true);
notifyEngineRunAndInferiorRunOk();
setState(newState);
} else {
setState(newState);
}
break;
case InferiorStopOk:
// debugger can stop while qml connection is not made yet, so we can
// end up in an illegal state transition here.
if (state() == InferiorStopRequested
|| state() == InferiorRunFailed)
{
setState(newState);
} else if (state() == InferiorRunOk) {
// if we break on CPP side while running & engine is QML, switch.
if (d->m_activeEngine == d->m_qmlEngine) {
setActiveEngine(CppLanguage);
}
setState(newState);
} else if (state() == InferiorRunRequested) {
setState(newState, true);
}
if (d->m_shutdownDeferred) {
d->m_activeEngine = d->m_cppEngine;
d->m_shutdownDeferred = false;
shutdownInferior();
}
break;
case InferiorStopFailed:
setState(newState);
if (d->m_shutdownDeferred) {
d->m_activeEngine = d->m_cppEngine;
d->m_shutdownDeferred = false;
shutdownInferior();
}
break;
// here, we shut down the qml engine first.
// but due to everything being asynchronous, we cannot guarantee
// that it is shut down completely before gdb engine is shut down.
case InferiorShutdownRequested:
if (d->m_activeEngine == d->m_qmlEngine) {
d->m_activeEngine = d->m_cppEngine;
}
d->m_qmlEngine->shutdownInferiorAsSlave();
setState(newState);
break;
case InferiorShutdownOk:
setState(newState);
d->m_qmlEngine->shutdownEngineAsSlave();
break;
case InferiorShutdownFailed:
setState(newState);
d->m_qmlEngine->shutdownEngineAsSlave();
break;
case EngineShutdownRequested:
setState(newState);
break;
case EngineShutdownOk:
finishDebugger();
break;
case EngineShutdownFailed:
d->m_shutdownOk = false;
finishDebugger();
break;
default:
break;
if (newState == InferiorStopOk) {
setActiveEngine(CppLanguage);
}
engineStateChanged(newState);
}
void QmlCppEngine::slaveEngineStateChanged(const DebuggerState &newState)
{
//qDebug() << " qml engine changed to" << newState;
if (d->m_activeEngine == d->m_qmlEngine) {
handleSlaveEngineStateChangeAsActive(newState);
} else {
handleSlaveEngineStateChange(newState);
if (newState == InferiorStopOk) {
setActiveEngine(QmlLanguage);
}
engineStateChanged(newState);
}
void QmlCppEngine::handleSlaveEngineStateChange(const DebuggerState &newState)
void QmlCppEngine::engineStateChanged(const DebuggerState &newState)
{
switch(newState) {
switch (newState) {
case InferiorRunOk:
if (state() == InferiorRunRequested) {
// force state back so that the notification will succeed on init
setState(EngineRunRequested, true);
notifyEngineRunAndInferiorRunOk();
} else {
// we have to manually override state with current one, because
// otherwise we'll have debugger controls in inconsistent state.
setState(state(), true);
}
break;
case InferiorStopOk:
if (state() == InferiorRunOk) {
// breakpoint was hit while running the app; change the active engine.
setActiveEngine(QmlLanguage);
setState(InferiorStopOk);
// startup?
if (d->m_qmlEngine->state() == DebuggerNotReady) {
setupSlaveEngine();
} else
if (d->m_cppEngine->state() == DebuggerNotReady) {
setupEngine();
} else
if (state() == EngineSetupRequested) {
notifyEngineSetupOk();
} else
// breakpoint?
if (state() == InferiorStopOk) {
continueInferior();
} else
if (state() == InferiorStopRequested) {
checkErrorState(InferiorStopFailed);
} else
if (state() == InferiorRunRequested && (!checkErrorState(InferiorRunFailed)) && (!checkErrorState(InferiorUnrunnable))) {
notifyInferiorRunOk();
}
break;
case InferiorRunFailed:
notifyInferiorRunFailed();
break;
case EngineShutdownFailed:
d->m_shutdownOk = false;
break;
default:
// reset wrapper engine state to current state.
setState(state(), true);
break;
}
}
void QmlCppEngine::handleSlaveEngineStateChangeAsActive(const DebuggerState &newState)
{
switch(newState) {
case InferiorRunRequested:
setState(newState);
// follow the inferior
if (state() == InferiorStopOk && checkErrorState(InferiorRunOk)) {
continueInferior();
}
break;
case InferiorRunOk:
setState(newState);
case InferiorStopRequested:
// follow the inferior
if (state() == InferiorRunOk && checkErrorState(InferiorRunOk)) {
requestInterruptInferior();
}
break;
case InferiorStopOk:
setState(newState);
// check breakpoints
if (state() == InferiorRunRequested) {
checkErrorState(InferiorRunFailed);
} else
if (checkErrorState(InferiorRunOk)) {
if (state() == InferiorRunOk) {
requestInterruptInferior();
} else
if (state() == InferiorStopRequested) {
interruptInferior();
}
}
break;
case EngineRunFailed:
case EngineSetupFailed:
case EngineShutdownFailed:
case InferiorSetupFailed:
case InferiorRunFailed:
notifyInferiorRunFailed();
case InferiorUnrunnable:
case InferiorStopFailed:
case InferiorShutdownFailed:
if (d->m_errorState == InferiorRunOk) {
d->m_errorState = newState;
}
break;
case InferiorShutdownRequested:
if (d->m_cppEngine->state() == InferiorRunOk) {
// occurs when user presses stop button from debugger UI.
shutdownInferior();
if (activeEngine() == QmlLanguage) {
setActiveEngine(CppLanguage);
}
break;
case DebuggerFinished:
initEngineShutdown();
break;
default:
break;
}