forked from qt-creator/qt-creator
Integrate Edit3D view into Creator
Edit3D view is now a tab alongside Form Editor. Buttons were moved to a Creator side task bar on Edit 3D view. Change-Id: Ia06107e4f855ba512ffea3e628a61558894e800e Fixes: QDS-1570 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
247
src/plugins/qmldesigner/components/edit3d/edit3dview.cpp
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247
src/plugins/qmldesigner/components/edit3d/edit3dview.cpp
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "edit3dview.h"
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#include "edit3dwidget.h"
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#include "edit3dcanvas.h"
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#include "edit3dactions.h"
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#include "designmodewidget.h"
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#include <nodeinstanceview.h>
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#include <designeractionmanager.h>
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#include <qmldesignerplugin.h>
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#include <designersettings.h>
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#include <qmldesignerconstants.h>
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#include <viewmanager.h>
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#include <qmldesignericons.h>
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#include <utils/utilsicons.h>
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#include <QDebug>
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namespace QmlDesigner {
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Edit3DView::Edit3DView(QObject *parent)
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: AbstractView(parent)
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{
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}
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Edit3DView::~Edit3DView()
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{
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}
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void Edit3DView::createEdit3DWidget()
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{
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createEdit3DActions();
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m_edit3DWidget = new Edit3DWidget(this);
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}
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WidgetInfo Edit3DView::widgetInfo()
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{
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if (!m_edit3DWidget)
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createEdit3DWidget();
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return createWidgetInfo(m_edit3DWidget.data(), nullptr, "Editor3D", WidgetInfo::CentralPane, 0, tr("3D Editor"), DesignerWidgetFlags::IgnoreErrors);
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}
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Edit3DWidget *Edit3DView::edit3DWidget() const
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{
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return m_edit3DWidget.data();
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}
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void Edit3DView::renderImage3DChanged(const QImage &img)
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{
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edit3DWidget()->canvas()->updateRenderImage(img);
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}
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void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
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{
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const QString sceneKey = QStringLiteral("sceneInstanceId");
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const QString selectKey = QStringLiteral("groupSelect");
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const QString transformKey = QStringLiteral("groupTransform");
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const QString perspectiveKey = QStringLiteral("usePerspective");
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const QString orientationKey = QStringLiteral("globalOrientation");
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const QString editLightKey = QStringLiteral("showEditLight");
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if (sceneState.contains(sceneKey))
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edit3DWidget()->canvas()->updateActiveScene(sceneState[sceneKey].value<qint32>());
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if (sceneState.contains(selectKey))
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m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 0);
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else
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m_selectionModeAction->action()->setChecked(false);
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if (sceneState.contains(transformKey)) {
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const int tool = sceneState[transformKey].toInt();
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if (tool == 0)
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m_moveToolAction->action()->setChecked(true);
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else if (tool == 1)
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m_rotateToolAction->action()->setChecked(true);
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else
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m_scaleToolAction->action()->setChecked(true);
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} else {
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m_moveToolAction->action()->setChecked(true);
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}
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if (sceneState.contains(perspectiveKey))
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m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool());
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else
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m_cameraModeAction->action()->setChecked(false);
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if (sceneState.contains(orientationKey))
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m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool());
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else
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m_orientationModeAction->action()->setChecked(false);
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if (sceneState.contains(editLightKey))
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m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool());
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else
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m_editLightAction->action()->setChecked(false);
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}
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void Edit3DView::sendInputEvent(QInputEvent *e) const
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{
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nodeInstanceView()->sendInputEvent(e);
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}
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void Edit3DView::edit3DViewResized(const QSize &size) const
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{
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nodeInstanceView()->edit3DViewResized(size);
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}
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QSize Edit3DView::canvasSize() const
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{
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if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas())
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return m_edit3DWidget->canvas()->size();
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return {};
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}
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void Edit3DView::createEdit3DActions()
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{
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m_selectionModeAction
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= new Edit3DAction(
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"Edit3DSelectionModeToggle", View3DActionCommand::SelectionModeToggle,
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QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group / Single Selection Mode"),
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QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
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Icons::EDIT3D_SELECTION_MODE_ON.icon());
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m_moveToolAction
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= new Edit3DAction(
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"Edit3DMoveTool", View3DActionCommand::MoveTool,
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QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
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QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
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Icons::EDIT3D_MOVE_TOOL_ON.icon());
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m_rotateToolAction
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= new Edit3DAction(
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"Edit3DRotateTool", View3DActionCommand::RotateTool,
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QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
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QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
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Icons::EDIT3D_ROTATE_TOOL_ON.icon());
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m_scaleToolAction
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= new Edit3DAction(
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"Edit3DScaleTool", View3DActionCommand::ScaleTool,
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QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
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QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
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Icons::EDIT3D_SCALE_TOOL_ON.icon());
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m_fitAction = new Edit3DAction(
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"Edit3DFitToView", View3DActionCommand::FitToView,
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QCoreApplication::translate("FitToViewAction", "Fit Selected Object To View"),
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QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});
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m_cameraModeAction
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= new Edit3DAction(
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"Edit3DCameraToggle", View3DActionCommand::CameraToggle,
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QCoreApplication::translate("CameraToggleAction", "Toggle Perspective / Orthographic Edit Camera"),
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QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
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Icons::EDIT3D_EDIT_CAMERA_ON.icon());
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m_orientationModeAction
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= new Edit3DAction(
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"Edit3DOrientationToggle", View3DActionCommand::OrientationToggle,
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QCoreApplication::translate("OrientationToggleAction", "Toggle Global / Local Orientation"),
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QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
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Icons::EDIT3D_ORIENTATION_ON.icon());
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m_editLightAction
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= new Edit3DAction(
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"Edit3DEditLightToggle", View3DActionCommand::EditLightToggle,
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QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On / Off"),
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QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
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Icons::EDIT3D_LIGHT_ON.icon());
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SelectionContextOperation resetTrigger = [this](const SelectionContext &) {
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setCurrentStateNode(rootModelNode());
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resetPuppet();
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};
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m_resetAction
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= new Edit3DAction(
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"Edit3DResetView", View3DActionCommand::Empty,
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QCoreApplication::translate("ResetView", "Reset View"),
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QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
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resetTrigger);
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m_leftActions << m_selectionModeAction;
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m_leftActions << nullptr; // Null indicates separator
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m_leftActions << nullptr; // Second null after separator indicates an exclusive group
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m_leftActions << m_moveToolAction;
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m_leftActions << m_rotateToolAction;
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m_leftActions << m_scaleToolAction;
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m_leftActions << nullptr;
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m_leftActions << m_fitAction;
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m_leftActions << nullptr;
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m_leftActions << m_cameraModeAction;
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m_leftActions << m_orientationModeAction;
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m_leftActions << m_editLightAction;
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m_rightActions << m_resetAction;
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// TODO: Registering actions to action manager causes conflicting shortcuts in form editor.
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// Registration commented out until UX defines non-conflicting shortcuts.
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// Also, actions creation needs to be somehow triggered before action manager registers
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// actions to creator.
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// DesignerActionManager &actionManager = QmlDesignerPlugin::instance()->designerActionManager();
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// for (auto action : qAsConst(m_leftActions)) {
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// if (action)
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// actionManager.addDesignerAction(action);
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// }
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// for (auto action : qAsConst(m_rightActions)) {
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// if (action)
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// actionManager.addDesignerAction(action);
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// }
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}
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QVector<Edit3DAction *> Edit3DView::leftActions() const
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{
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return m_leftActions;
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}
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QVector<Edit3DAction *> Edit3DView::rightActions() const
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{
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return m_rightActions;
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}
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}
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