Doc: Turn Qt for Python wizard docs into tutorials

Remove the Python instructions from Creating Projects and
turn them into Qt Quick and Qt Widgets tutorials.

Turn the Developing Qt for Python Applications topic into
a How-to.

Change-Id: Ia3b547fbefd5f8e6b67d673b9724cd6e3f0b4424
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Reviewed-by: David Schulz <david.schulz@qt.io>
This commit is contained in:
Leena Miettinen
2023-07-31 16:26:12 +02:00
parent 1bcc5b137d
commit 4c4719f4d0
25 changed files with 425 additions and 219 deletions

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@@ -3,27 +3,27 @@
/*!
\page creator-python-development.html
\previouspage creator-copilot.html
\nextpage creator-mime-types.html
\previouspage creator-how-tos.html
\title Developing Qt for Python Applications
\ingroup creator-how-to-projects
\l {https://doc.qt.io/qtforpython/index.html}{Qt for Python} enables you
to use Qt 6 API in Python applications. You can use the PySide6 modules
to gain access to individual Qt modules, such as \l {Qt Core}, \l {Qt GUI},
and \l {Qt Widgets}.
\title Develop Qt for Python applications
With \l {https://doc.qt.io/qtforpython/index.html}{Qt for Python}, you can
use Qt 6 API in Python applications. Use the PySide6 modules to gain access
to individual Qt modules, such as \l {Qt Core}, \l {Qt GUI}, and
\l {Qt Widgets}.
The following sections describe using \QC for developing with Qt for Python:
\list
\li \l{Creating Widget-Based Qt for Python Applications}
{Creating Qt for Python Applications}
\li \l{Setting Up PySide6}
\li \l{Selecting the Python Interpreter}
\li \l{Creating a Virtual Environment}
\li \l{Using Python Interactive Shell}
\li \l{Set up PySide6}
\li \l{Create Qt for Python applications}
\li \l{Select the Python interpreter}
\li \l{Create a virtual environment}
\li \l{Use Python interactive shell}
\li \l{Python Language Server}
\li \l{Running Python Projects}
\li \l{Running Python projects}
\li \l{Specifying Run Settings for Python Projects}
\li \l{PDB}
\li \l{Launching the Debugger}
@@ -33,7 +33,7 @@
limitations, see \l {https://doc.qt.io/qtforpython/index.html}
{Qt for Python}.
\section1 Setting Up PySide6
\section1 Set up PySide6
If you have not installed the required version of PySide6, \QC prompts you to
do so when you open a .py file.
@@ -45,12 +45,38 @@
and annotations. Select \uicontrol Install to install PySide6 and the
language server.
\section1 Selecting the Python Interpreter
\section1 Create Qt for Python applications
You can use wizards to create Qt for Python application projects. The wizards
generate a project file, \c {.pyproject}, that lists the files in the Python
project. They also generate a \c {.py} file that has some boilerplate code.
In addition, the widget-based UI wizard creates a \c {.ui} file that has a
\QD form, and the Qt Quick Application wizard creates a \c {.qml} file that
imports Qt Quick controls.
\note Before importing UI classes and after editing them, create the Python
code from your UI form. In PySide6, run \c{pyside6-uic form.ui -o ui_form.py}
in the \l Terminal view.
\image qtcreator-new-qt-for-python-app-window-ui-uic.webp {Creating Python code in Terminal}
The \uicontrol Window wizard adds code to the source file, without the UI
file.
The \uicontrol Empty wizard adds code to the source file, but it
does not add any classes, so you need to add and instantiate them yourself.
The \c{.pyproject} files are JSON-based configuration files that replace
the previously used \c {.pyqtc} configuration files. You can still open and
use \c {.pyqtc} files, but we recommend that you choose \c{.pyproject} files
for new projects.
\section1 Select the Python interpreter
You select the initial Python interpreter when you use the Qt for Python
Application wizard templates to create Python projects.
\image qtcreator-python-wizard-define-python-interpreter.webp {Define Python Interpreter wizard page}
\image qtcreator-new-qt-for-python-app-widgets-project-details.webp {Define Project Details dialog}
You can see the current Python interpreter on the \uicontrol Edit mode
toolbar.
@@ -67,30 +93,33 @@
Or, select \uicontrol Edit > \uicontrol Preferences > \uicontrol Python >
\uicontrol Interpreters.
\image qtcreator-python-interpreters.png {Python Interpreters in Preferences}
\image qtcreator-python-interpreters.webp {Python Interpreters in Preferences}
You can add and remove interpreters and clean up references to interpreters
that you uninstalled, but that still appear in the list. In addition, you
can set the interpreter to use by default.
\section1 Creating a Virtual Environment
\section1 Create a virtual environment
To create a virtual environment (\c venv) when you use the Qt for
Python Application wizard templates to create Python projects, select
the \uicontrol {Create new virtual environment} check box on the
\uicontrol {Define Python Interpreter} wizard page. Specify the
directory where to create the environment in
To use a clean \l{https://docs.python.org/3/library/venv.html}{Python}
virtual environment (\c venv) that is independent of your global Python
installation for a Qt for Python project, select the
\uicontrol {Create new virtual environment} check box in the project wizard.
Set the directory where to create the environment in
\uicontrol {Path to virtual environment}.
\section1 Using Python Interactive Shell
\section1 Use Python interactive shell
You can write Python code in the Edit mode. Select \uicontrol REPL on the
toolbar to start the \l{https://pythonprogramminglanguage.com/repl/}
{Python interactive shell} in the \l Terminal pane.
You can write Python code in the \uicontrol Edit mode. Select \uicontrol REPL
on the toolbar to start the \l{https://pythonprogramminglanguage.com/repl/}
{Python interactive shell} in the \l Terminal view.
\image qtcreator-terminal-python.webp {Python shell on the taskbar}
\image qtcreator-terminal-python.webp {Python shell in the Terminal view}
To start the shell and import the current file as a module, select
\uicontrol {REPL Import File}. To also import all functions from
the file, select \uicontrol {REPL Import *}.
\sa {Creating a Qt for Python Application with Qt Widgets},
{Creating a Qt for Python Application with Qt Quick}
*/

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@@ -1,175 +0,0 @@
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
//! [python project wizards]
\section2 Creating Widget-Based Qt for Python Applications
The Qt for Python Application wizards generate a \c {.pyproject} file that
lists the files in the \l{Developing Qt for Python Applications}{Python}
project and a \c {.py} file that has some boilerplate code. In addition, the
widget-based UI wizard creates a \c {.ui} file that has a \QD form, and the
Qt Quick Application wizard creates a \c {.qml} file that imports Qt Quick
controls.
The \c{.pyproject} files are JSON-based configuration files that replace
the previously used \c {.pyqtc} configuration files. You can still open and
use \c {.pyqtc} files, but we recommend that you choose \c{.pyproject} files
for new projects.
The \uicontrol {Window UI} wizard enables you to
create a Python project that has the source file for a class. Specify
the PySide version, class name, base class, and source file for the
class.
\image qtcreator-python-wizard-app-window.png {Define Class wizard page}
The wizard adds the imports to the source file for
access to the QApplication, the base class you selected in the Qt
Widgets module, and Qt UI tools:
\badcode
import sys
from PySide6.QtWidgets import QApplication, QWidget
\endcode
\note It is important that you first create the Python code
from your UI form. In PySide6, you can do this by executing
\c{pyside6-uic form.ui -o ui_form.py} on a terminal. This
enables you to import the class that represents your UI
from that Python file.
Once you generate the Python code from the UI file,
you can import the class:
\badcode
from ui_form import Ui_Widget
\endcode
The wizard also adds a main class with the specified name that
inherits from the specified base class:
\badcode
class Widget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
\endcode
The following lines in the main class instantiate the generated Python class from
your UI file, and set up the interface for the current class.
\badcode
self.ui = Ui_Widget()
self.ui.setupUi(self)
\endcode
\note You can access the UI elements of the new class as member variables.
For example, if you have a button called \e{button1}, you
can interact with it using \c{self.ui.button1}.
Next, the wizard adds a main function, where it creates a
QApplication instance. As Qt can receive arguments from the command line,
you can pass any arguments to the QApplication object. Usually, you do not
need to pass any arguments, and you can use the following approach:
\badcode
if __name__ == "__main__":
app = QApplication(sys.argv)
\endcode
Next, the wizard instantiates the \c MainWindow class and shows it:
\badcode
widget = Widget()
widget.show()
...
\endcode
Finally, the wizard calls the \c app.exec() method to enter the Qt
main loop and start executing the Qt code:
\badcode
sys.exit(app.exec())
\endcode
You can now modify the boilerplate code in the Edit mode to develop your
Python application. Always regenerate the Python code after modifying a
UI file.
Open the .ui file in the \uicontrol Design mode to create a widget-based UI
in \QD.
The \uicontrol Window wizard adds similar code to the source file, without
the UI bits.
The \uicontrol Empty wizard adds similar code to the source file, but it
does not add any classes, so you need to add and instantiate them yourself.
For more information about the
\uicontrol {Qt for Python - Qt Quick Application - Empty} wizard, see
\l {Qt Quick Based Python Applications}.
For examples of creating Qt for Python applications, see
\l {https://doc.qt.io/qtforpython/tutorials/index.html}
{Qt for Python Examples and Tutorials}.
//! [python project wizards]
//! [python qml project wizards]
\section1 Qt Quick Based Python Applications
The \uicontrol {Qt for Python - Qt Quick Application - Empty} wizard enables
you to create a Python project that has a main QML file. Specify the
minimum PySide version to run the application.
\image qtcreator-python-wizard-qml.png {Qt for Python wizard for creating an empty Qt Quick application}
The wizard adds the following imports to the source file for access
to QGuiApplication and QQmlApplicationEngine:
\badcode
import sys
from pathlib import Path
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine
\endcode
The wizard also adds a main function, where it creates a QGuiApplication
instance and passes system arguments to the QGuiApplication object:
\badcode
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
...
\endcode
The following lines in the main class create a QQmlApplicationEngine
instance and load the generated QML file to the engine object:
\badcode
engine = QQmlApplicationEngine()
qml_file = Path(__file__).resolve().parent / "main.qml"
engine.load(qml_file)
\endcode
Finally, the wizard adds code that checks whether the file was successfully
loaded. If loading the file fails, the application exits with an error code.
If loading succeeds, the wizard calls the \c app.exec() method to enter the
Qt main loop and start executing the Qt code:
\badcode
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec())
\endcode
Open the .qml file in the \uicontrol Edit mode to design a Qt Quick UI, or
use \l{Qt Design Studio Manual}{\QDS}.
//! [python qml project wizards]
*/

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@@ -0,0 +1,173 @@
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page tutorial-python-application-qt-widgets.html
\previouspage creator-tutorials.html
\nextpage creator-project-managing.html
\ingroup creator-tutorials
\title Creating a Qt for Python Application with Qt Widgets
\brief How to develop a Qt widget-based application with Python.
First, create a Qt for Python application project. Then, edit the boilerplate
code to develop a small application that uses Qt widgets to display the text
\e {Hello World} in several languages.
\image qtcreator-new-qt-for-python-app-widgets-ready.webp {A small Qt Widgets application}
For more examples of creating Qt for Python applications, see
\l {https://doc.qt.io/qtforpython/tutorials/index.html}
{Qt for Python Examples and Tutorials}.
\section1 Creating an Empty Window Project
To create a Qt for Python application that has the source file for a main
class:
\list 1
\li Select \uicontrol File > \uicontrol {New Project} >
\uicontrol {Application (Qt for Python)} > \uicontrol {Empty Window}
> \uicontrol Choose.
The \uicontrol {Project Location} dialog opens.
\image qtcreator-new-qt-for-python-app-widgets-project-location.webp {Project Location dialog}
\li In \uicontrol {Name}, enter the project name. For example,
\e {hello_world}.
\li In \uicontrol {Create in}, enter the path for the project files.
For example, \c {C:\Qt\examples}.
\li Select \uicontrol{Next} (on Windows and Linux) or \uicontrol Continue
(on \macos) to open the \uicontrol {Define Class} dialog.
\image qtcreator-new-qt-for-python-app-widgets-define-class.webp {Define Class dialog}
\li In \uicontrol {Class name}, type \b {MyWidget} as the class
name.
\li In \uicontrol {Base class}, select \b {QWidget} as the base class.
\note The \uicontrol {Source file} field is automatically updated to
match the name of the class.
\li In \uicontrol {Project file}, enter a name for the project file.
\li Select \uicontrol{Next} or \uicontrol Continue to open the
\uicontrol {Define Project Details} dialog.
\image qtcreator-new-qt-for-python-app-widgets-project-details.webp {Define Project Details dialog}
\li In \uicontrol {PySide version}, select the PySide version of the
generated code.
\li In \uicontrol {Interpreter}, select the Python interpreter to use for
the project.
\li Select the \uicontrol {Create new virtual environment} check box to
use a clean \l{https://docs.python.org/3/library/venv.html}{Python}
environment that is independent of your global Python installation.
\li In \uicontrol {Path to virtual environment}, specify the directory
where to create the environment.
\li Select \uicontrol{Next} or \uicontrol Continue.
\li Review the project settings, and select \uicontrol {Finish} (on
Windows and Linux) or \uicontrol Done (on \macos) to create the
project.
\endlist
The wizard generates the following files:
\list
\li \c {hellow_world.pyproject}, which lists the files in the Python
project.
\li \c {mywidget.py}, which has some boilerplate code for a class.
\endlist
\section1 Adding Qt Widgets Imports
The wizard adds the imports to the \c mywidget.py source file for access to
the QApplication and the base class you selected in the Qt Widgets module,
QWidget. In addition, you need to import \c random and QtCore for randomly
selecting the language of the displayed text and QtWidgets for adding UI
elements:
\badcode
import sys
import random
from PySide6.QtWidgets import QApplication, QWidget
from PySide6 import QtCore, QtWidgets
\endcode
\section1 Adding a Widgets-Based UI
The wizard adds a main class with the specified name that inherits from the
specified base class:
\badcode
class MyWidget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
...
\endcode
Add button, label, and layout widgets to create UI elements:
\badcode
...
self.hello = ["Hallo Welt", "Hei maailma", "Hola Mundo", "Привет мир"]
self.button = QtWidgets.QPushButton("Click me!")
self.text = QtWidgets.QLabel("Hello World",
alignment=QtCore.Qt.AlignCenter)
self.layout = QtWidgets.QVBoxLayout(self)
self.layout.addWidget(self.text)
self.layout.addWidget(self.button)
...
\endcode
\section1 Adding Signals and Slots
Then, add a signal and a slot to implement the random function:
\badcode
...
self.button.clicked.connect(self.magic)
@QtCore.Slot()
def magic(self):
self.text.setText(random.choice(self.hello))
\endcode
\section1 Adding a Main Function
The wizard adds a main function, where it creates a QApplication instance. As
Qt can receive arguments from the command line, you can pass any arguments to
the QApplication object. Usually, you do not need to pass any arguments, and
you can use the following approach:
\badcode
if __name__ == "__main__":
app = QApplication(sys.argv)
...
\endcode
\section1 Instantiating the MainWindow Class
The wizard instantiates the \c MainWindow class and shows it:
\badcode
...
widget = MyWidget()
widget.show()
...
\endcode
\section1 Executing the Qt Code
Finally, the wizard calls the \c app.exec() method to enter the Qt
main loop and start executing the Qt code:
\badcode
...
sys.exit(app.exec())
\endcode
\section1 Running the Application
Select the \inlineimage icons/run_small.png
button to run the application.
\sa {Creating a Qt for Python Application with Qt Quick},
{Develop Qt for Python Applications}
*/

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@@ -0,0 +1,187 @@
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page creator-tutorial-python-application-qt-quick.html
\previouspage creator-tutorials.html
\nextpage creator-project-managing.html
\ingroup creator-tutorials
\title Creating a Qt for Python Application with Qt Quick
\brief How to develop a Qt Quick application with Python.
First, create a Qt for Python application project. Then, edit the boilerplate
code to develop a small application that uses Qt Quick to display the text
\e {Hello World} in several languages.
\image qtcreator-new-qt-for-python-app-qt-quick-empty-project-ready.webp {A small Qt Quick application}
\section1 Creating an Empty Project
To create a Qt for Python application that has a main QML file:
\list 1
\li Select \uicontrol File > \uicontrol {New Project} >
\uicontrol {Application (Qt for Python)} >
\uicontrol {Qt Quick Application - Empty} > \uicontrol Choose.
The \uicontrol {Project Location} dialog opens.
\image qtcreator-new-qt-for-python-app-qt-quick-empty-project-location.webp {Project Location dialog}
\li In \uicontrol {Name}, enter the project name. For example,
\e {hello_world_quick}.
\li In \uicontrol {Create in}, enter the path for the project files.
For example, \c {C:\Qt\examples}.
\li Select \uicontrol{Next} (on Windows and Linux) or \uicontrol Continue
(on \macos) to open the \uicontrol {Define Project Details} dialog.
\image qtcreator-new-qt-for-python-app-qt-quick-empty-project-details.webp {Define Project Details dialog}
\li In \uicontrol {PySide version}, select the PySide version of
the generated code.
\li In \uicontrol {Interpreter}, select the Python interpreter to use for
the project.
\li Select the \uicontrol {Create new virtual environment} check box to
use a clean \l{https://docs.python.org/3/library/venv.html}{Python}
environment that is independent of your global Python installation.
\li In \uicontrol {Path to virtual environment}, specify the directory
where to create the environment.
\li Select \uicontrol{Next} or \uicontrol Continue.
\li Review the project settings, and select \uicontrol {Finish} (on
Windows and Linux) or \uicontrol Done (on \macos) to create the
project.
\endlist
The wizard generates the following files:
\list
\li \c {hello_world_quick.pyproject}, which lists the files in the Python
project.
\li \c {main.py}, which has some boilerplate code.
\li \c {main.qml}, which imports Qt Quick controls.
\endlist
\section1 Adding Qt Quick Imports
The wizard adds the following imports to the \c {main.py} source file for
access to QGuiApplication and QQmlApplicationEngine:
\badcode
import sys
from pathlib import Path
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine
\endcode
\section1 Adding a Main Function
The wizard also adds a main function, where it creates a QGuiApplication
instance and passes system arguments to the QGuiApplication object:
\badcode
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
...
\endcode
\section1 Loading the QML File
The following lines in the main class create a QQmlApplicationEngine
instance and load the generated QML file to the engine object:
\badcode
...
engine = QQmlApplicationEngine()
qml_file = Path(__file__).resolve().parent / "main.qml"
engine.load(qml_file)
...
\endcode
Finally, the wizard adds code that checks whether the file was successfully
loaded. If loading the file fails, the application exits with an error code.
If loading succeeds, the wizard calls the \c app.exec() method to enter the
Qt main loop and start executing the Qt code:
\badcode
...
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec())
...
\endcode
\section1 Designing the UI
Open the \c {main.qml} file in the \uicontrol Edit mode to design a
Qt Quick UI.
\section2 Adding Imports
Add imports for Qt Quick Controls and Layouts:
\badcode
import QtQuick
import QtQuick.Window
import QtQuick.Controls
import QtQuick.Layouts
\endcode
\section2 Adding Properties and Functions
The wizard adds a main window:
\badcode
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
}
\endcode
Add a property and function to randomly select the language of the displayed
text:
\badcode
...
readonly property list<string> texts: ["Hallo Welt", "Hei maailma",
"Hola Mundo", "Привет мир"]
function setText() {
var i = Math.round(Math.random() * 3)
text.text = texts[i]
}
\endcode
\section2 Adding Qt Quick Controls
Add \l {Text} and \l {Button} QML types within a \l {ColumnLayout} type to
design the UI:
\badcode
ColumnLayout {
anchors.fill: parent
Text {
id: text
text: "Hello World"
Layout.alignment: Qt.AlignHCenter
}
Button {
text: "Click me"
Layout.alignment: Qt.AlignHCenter
onClicked: setText()
}
}
\endcode
You can also use \l{Qt Design Studio Manual}{\QDS} to design Qt Quick UIs.
\section1 Running the Application
Select the \inlineimage icons/run_small.png
button to run the application.
\sa {Creating a Qt for Python Application with Qt Widgets},
{Develop Qt for Python Applications}
*/