diff --git a/share/qtcreator/qml/qmlpuppet/mockfiles/EditView3D.qml b/share/qtcreator/qml/qmlpuppet/mockfiles/EditView3D.qml index a4d63962d8b..da5a5a4950d 100644 --- a/share/qtcreator/qml/qmlpuppet/mockfiles/EditView3D.qml +++ b/share/qtcreator/qml/qmlpuppet/mockfiles/EditView3D.qml @@ -138,7 +138,7 @@ Window { targetNode: viewWindow.selectedNode position: viewWindow.selectedNode ? viewWindow.selectedNode.scenePosition : Qt.vector3d(0, 0, 0) - globalOrientation: globalControl.checked + globalOrientation: false visible: selectedNode && btnScale.selected view3D: overlayView diff --git a/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml b/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml index 8623b87a840..f41fbad0be2 100644 --- a/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml +++ b/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml @@ -61,13 +61,13 @@ Node { width: iconImage.width height: iconImage.height x: -width / 2 - y: -height + y: -height / 2 color: "transparent" border.color: "#7777ff" - border.width: iconGizmo.selectedNode === iconGizmo.targetNode - || (iconGizmo.highlightOnHover && iconMouseArea.containsMouse) ? 2 : 0 + border.width: iconGizmo.selectedNode !== iconGizmo.targetNode + && iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0 radius: 5 - opacity: iconGizmo.selectedNode === iconGizmo.targetNode ? 0.3 : 1 + opacity: iconGizmo.selectedNode === iconGizmo.targetNode ? 0.2 : 1 Image { id: iconImage fillMode: Image.Pad diff --git a/share/qtcreator/qml/qmlpuppet/mockfiles/RotateGizmo.qml b/share/qtcreator/qml/qmlpuppet/mockfiles/RotateGizmo.qml index b2f42b39e2f..b730e869103 100644 --- a/share/qtcreator/qml/qmlpuppet/mockfiles/RotateGizmo.qml +++ b/share/qtcreator/qml/qmlpuppet/mockfiles/RotateGizmo.qml @@ -134,8 +134,7 @@ Node { targetNode: rotateGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1)) : Qt.rgba(0.5, 0.5, 0.5, 1) - // Just a smidge smaller than higher priority rings so that it doesn't obscure them - scale: Qt.vector3d(0.994, 0.994, 0.994) + scale: Qt.vector3d(1.1, 1.1, 1.1) priority: 10 view3D: rotateGizmo.view3D active: rotateGizmo.visible