forked from qt-creator/qt-creator
QmlDesigner: Detect asset drag'n'drop support based on property type
Handle property support for asset drag based on property type rather than name in order to support properties with any name (like lightProbe). Change-Id: I20fd422119db96aebd505b47888c97f0d94bf7f9 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -767,11 +767,16 @@ void MaterialEditorView::customNotification(const AbstractView *view, const QStr
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void QmlDesigner::MaterialEditorView::highlightSupportedProperties(bool highlight)
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void QmlDesigner::MaterialEditorView::highlightSupportedProperties(bool highlight)
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{
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{
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if (!m_selectedMaterial.isValid())
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return;
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DesignerPropertyMap &propMap = m_qmlBackEnd->backendValuesPropertyMap();
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DesignerPropertyMap &propMap = m_qmlBackEnd->backendValuesPropertyMap();
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const QStringList propNames = propMap.keys();
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const QStringList propNames = propMap.keys();
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NodeMetaInfo metaInfo = m_selectedMaterial.metaInfo();
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QTC_ASSERT(metaInfo.isValid(), return);
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for (const QString &propName : propNames) {
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for (const QString &propName : propNames) {
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if (propName.endsWith("Map")) {
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if (metaInfo.propertyTypeName(propName.toLatin1()) == "QtQuick3D.Texture") {
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QObject *propEditorValObj = propMap.value(propName).value<QObject *>();
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QObject *propEditorValObj = propMap.value(propName).value<QObject *>();
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PropertyEditorValue *propEditorVal = qobject_cast<PropertyEditorValue *>(propEditorValObj);
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PropertyEditorValue *propEditorVal = qobject_cast<PropertyEditorValue *>(propEditorValObj);
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propEditorVal->setHasActiveDrag(highlight);
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propEditorVal->setHasActiveDrag(highlight);
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@@ -518,14 +518,15 @@ bool PropertyEditorValue::idListReplace(int idx, const QString &value)
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void PropertyEditorValue::commitDrop(const QString &path)
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void PropertyEditorValue::commitDrop(const QString &path)
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{
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{
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if (m_modelNode.isSubclassOf("QtQuick3D.Material") && nameAsQString().endsWith("Map")) {
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if (m_modelNode.isSubclassOf("QtQuick3D.Material")
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&& m_modelNode.metaInfo().propertyTypeName(m_name) == "QtQuick3D.Texture") {
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// create a texture node
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// create a texture node
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QmlDesigner::NodeMetaInfo metaInfo = m_modelNode.view()->model()->metaInfo("QtQuick3D.Texture");
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QmlDesigner::NodeMetaInfo metaInfo = m_modelNode.view()->model()->metaInfo("QtQuick3D.Texture");
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QmlDesigner::ModelNode texture = m_modelNode.view()->createModelNode("QtQuick3D.Texture",
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QmlDesigner::ModelNode texture = m_modelNode.view()->createModelNode("QtQuick3D.Texture",
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metaInfo.majorVersion(),
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metaInfo.majorVersion(),
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metaInfo.minorVersion());
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metaInfo.minorVersion());
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texture.validId();
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texture.validId();
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modelNode().view()->rootModelNode().defaultNodeListProperty().reparentHere(texture);
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m_modelNode.view()->rootModelNode().defaultNodeListProperty().reparentHere(texture);
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// TODO: group textures under 1 node (just like materials)
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// TODO: group textures under 1 node (just like materials)
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// set texture source
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// set texture source
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