forked from qt-creator/qt-creator
Initial import of processlauncher copy from qbs project
Change-Id: I9d646dd1a820e4e69c808998d9f12ff2f5dabe6d Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: hjk <hjk@qt.io>
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281
src/tools/processlauncher/launchersockethandler.cpp
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281
src/tools/processlauncher/launchersockethandler.cpp
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/****************************************************************************
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**
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "launchersockethandler.h"
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#include "launcherlogging.h"
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#include <QtCore/qcoreapplication.h>
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#include <QtCore/qprocess.h>
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#include <QtCore/qtimer.h>
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#include <QtNetwork/qlocalsocket.h>
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namespace Utils {
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namespace Internal {
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class Process : public QProcess
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{
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Q_OBJECT
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public:
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Process(quintptr token, QObject *parent = nullptr) :
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QProcess(parent), m_token(token), m_stopTimer(new QTimer(this))
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{
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m_stopTimer->setSingleShot(true);
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connect(m_stopTimer, &QTimer::timeout, this, &Process::cancel);
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}
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void cancel()
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{
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switch (m_stopState) {
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case StopState::Inactive:
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m_stopState = StopState::Terminating;
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m_stopTimer->start(3000);
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terminate();
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break;
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case StopState::Terminating:
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m_stopState = StopState::Killing;
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m_stopTimer->start(3000);
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kill();
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break;
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case StopState::Killing:
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m_stopState = StopState::Inactive;
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emit failedToStop();
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break;
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}
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}
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void stopStopProcedure()
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{
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m_stopState = StopState::Inactive;
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m_stopTimer->stop();
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}
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quintptr token() const { return m_token; }
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signals:
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void failedToStop();
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private:
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const quintptr m_token;
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QTimer * const m_stopTimer;
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enum class StopState { Inactive, Terminating, Killing } m_stopState = StopState::Inactive;
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};
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LauncherSocketHandler::LauncherSocketHandler(QString serverPath, QObject *parent)
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: QObject(parent),
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m_serverPath(std::move(serverPath)),
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m_socket(new QLocalSocket(this))
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{
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m_packetParser.setDevice(m_socket);
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}
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LauncherSocketHandler::~LauncherSocketHandler()
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{
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m_socket->disconnect();
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if (m_socket->state() != QLocalSocket::UnconnectedState) {
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logWarn("socket handler destroyed while connection was active");
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m_socket->close();
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}
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for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it)
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it.value()->disconnect();
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}
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void LauncherSocketHandler::start()
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{
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connect(m_socket, &QLocalSocket::disconnected,
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this, &LauncherSocketHandler::handleSocketClosed);
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connect(m_socket, &QLocalSocket::readyRead, this, &LauncherSocketHandler::handleSocketData);
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connect(m_socket,
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#if (QT_VERSION < QT_VERSION_CHECK(5, 15, 0))
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static_cast<void(QLocalSocket::*)(QLocalSocket::LocalSocketError)>(&QLocalSocket::error),
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#else
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&QLocalSocket::errorOccurred,
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#endif
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this, &LauncherSocketHandler::handleSocketError);
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m_socket->connectToServer(m_serverPath);
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}
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void LauncherSocketHandler::handleSocketData()
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{
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try {
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if (!m_packetParser.parse())
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return;
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} catch (const PacketParser::InvalidPacketSizeException &e) {
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logWarn(QStringLiteral("Internal protocol error: invalid packet size %1.")
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.arg(e.size));
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return;
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}
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switch (m_packetParser.type()) {
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case LauncherPacketType::StartProcess:
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handleStartPacket();
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break;
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case LauncherPacketType::StopProcess:
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handleStopPacket();
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break;
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case LauncherPacketType::Shutdown:
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handleShutdownPacket();
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return;
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default:
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logWarn(QStringLiteral("Internal protocol error: invalid packet type %1.")
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.arg(static_cast<int>(m_packetParser.type())));
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return;
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}
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handleSocketData();
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}
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void LauncherSocketHandler::handleSocketError()
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{
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if (m_socket->error() != QLocalSocket::PeerClosedError) {
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logError(QStringLiteral("socket error: %1").arg(m_socket->errorString()));
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m_socket->disconnect();
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qApp->quit();
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}
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}
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void LauncherSocketHandler::handleSocketClosed()
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{
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for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it) {
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if (it.value()->state() != QProcess::NotRunning) {
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logWarn("client closed connection while process still running");
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break;
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}
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}
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m_socket->disconnect();
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qApp->quit();
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}
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void LauncherSocketHandler::handleProcessError()
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{
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Process * proc = senderProcess();
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if (proc->error() != QProcess::FailedToStart)
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return;
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proc->stopStopProcedure();
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ProcessErrorPacket packet(proc->token());
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packet.error = proc->error();
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packet.errorString = proc->errorString();
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sendPacket(packet);
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}
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void LauncherSocketHandler::handleProcessFinished()
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{
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Process * proc = senderProcess();
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proc->stopStopProcedure();
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ProcessFinishedPacket packet(proc->token());
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packet.error = proc->error();
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packet.errorString = proc->errorString();
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packet.exitCode = proc->exitCode();
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packet.exitStatus = proc->exitStatus();
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packet.stdErr = proc->readAllStandardError();
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packet.stdOut = proc->readAllStandardOutput();
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sendPacket(packet);
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}
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void LauncherSocketHandler::handleStopFailure()
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{
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// Process did not react to a kill signal. Rare, but not unheard of.
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// Forget about the associated Process object and report process exit to the client.
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Process * proc = senderProcess();
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proc->disconnect();
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m_processes.remove(proc->token());
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ProcessFinishedPacket packet(proc->token());
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packet.error = QProcess::Crashed;
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packet.exitCode = -1;
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packet.exitStatus = QProcess::CrashExit;
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packet.stdErr = proc->readAllStandardError();
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packet.stdOut = proc->readAllStandardOutput();
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sendPacket(packet);
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}
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void LauncherSocketHandler::handleStartPacket()
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{
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Process *& process = m_processes[m_packetParser.token()];
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if (!process)
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process = setupProcess(m_packetParser.token());
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if (process->state() != QProcess::NotRunning) {
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logWarn("got start request while process was running");
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return;
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}
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const auto packet = LauncherPacket::extractPacket<StartProcessPacket>(
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m_packetParser.token(),
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m_packetParser.packetData());
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process->setEnvironment(packet.env);
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process->setWorkingDirectory(packet.workingDir);
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process->start(packet.command, packet.arguments);
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}
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void LauncherSocketHandler::handleStopPacket()
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{
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Process * const process = m_processes.value(m_packetParser.token());
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if (!process) {
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logWarn("got stop request for unknown process");
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return;
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}
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if (process->state() == QProcess::NotRunning) {
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// This can happen if the process finishes on its own at about the same time the client
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// sends the request.
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logDebug("got stop request when process was not running");
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return;
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}
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process->cancel();
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}
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void LauncherSocketHandler::handleShutdownPacket()
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{
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logDebug("got shutdown request, closing down");
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for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it) {
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it.value()->disconnect();
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if (it.value()->state() != QProcess::NotRunning) {
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logWarn("got shutdown request while process was running");
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it.value()->terminate();
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}
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}
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m_socket->disconnect();
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qApp->quit();
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}
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void LauncherSocketHandler::sendPacket(const LauncherPacket &packet)
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{
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m_socket->write(packet.serialize());
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}
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Process *LauncherSocketHandler::setupProcess(quintptr token)
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{
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const auto p = new Process(token, this);
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connect(p, &QProcess::errorOccurred, this, &LauncherSocketHandler::handleProcessError);
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connect(p, static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
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this, &LauncherSocketHandler::handleProcessFinished);
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connect(p, &Process::failedToStop, this, &LauncherSocketHandler::handleStopFailure);
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return p;
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}
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Process *LauncherSocketHandler::senderProcess() const
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{
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return static_cast<Process *>(sender());
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}
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} // namespace Internal
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} // namespace Utils
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#include <launchersockethandler.moc>
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