forked from qt-creator/qt-creator
Forward the methods of Scope.
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@@ -441,6 +441,85 @@ Scope *ScopedSymbol::members() const
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void ScopedSymbol::addMember(Symbol *member)
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{ _members->enterSymbol(member); }
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/// Returns true if this scope's owner is a Namespace Symbol.
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bool ScopedSymbol::isNamespaceScope() const
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{ return _members->isNamespaceScope(); }
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/// Returns true if this scope's owner is a Class Symbol.
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bool ScopedSymbol::isClassScope() const
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{ return _members->isClassScope(); }
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/// Returns true if this scope's owner is an Enum Symbol.
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bool ScopedSymbol::isEnumScope() const
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{ return _members->isEnumScope(); }
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/// Returns true if this scope's owner is a Block Symbol.
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bool ScopedSymbol::isBlockScope() const
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{ return _members->isBlockScope(); }
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/// Returns true if this scope's owner is a Prototype Symbol.
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bool ScopedSymbol::isPrototypeScope() const
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{ return _members->isPrototypeScope(); }
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/// Returns true if this scope's owner is an ObjCClass Symbol.
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bool ScopedSymbol::isObjCClassScope() const
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{ return _members->isObjCClassScope(); }
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/// Returns true if this scope's owner is an ObjCProtocol Symbol.
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bool ScopedSymbol::isObjCProtocolScope() const
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{ return _members->isObjCProtocolScope(); }
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/// Returns true if this scope's owner is an ObjCMethod symbol.
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bool ScopedSymbol::isObjCMethodScope() const
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{ return _members->isObjCMethodScope(); }
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/// Adds a Symbol to this Scope.
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void ScopedSymbol::enterSymbol(Symbol *symbol)
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{ _members->enterSymbol(symbol); }
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/// Returns true if this Scope is empty; otherwise returns false.
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bool ScopedSymbol::isEmpty() const
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{ return _members->isEmpty(); }
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/// Returns the number of symbols is in the scope.
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unsigned ScopedSymbol::symbolCount() const
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{ return _members->symbolCount(); }
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/// Returns the Symbol at the given position.
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Symbol *ScopedSymbol::symbolAt(unsigned index) const
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{ return _members->symbolAt(index); }
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/// Returns the first Symbol in the scope.
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ScopedSymbol::iterator ScopedSymbol::firstSymbol() const
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{ return _members->firstSymbol(); }
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/// Returns the last Symbol in the scope.
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Scope::iterator ScopedSymbol::lastSymbol() const
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{ return _members->lastSymbol(); }
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Symbol *ScopedSymbol::lookat(const Name *name) const
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{ return _members->lookat(name); }
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Symbol *ScopedSymbol::lookat(const Identifier *id) const
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{ return _members->lookat(id); }
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Symbol *ScopedSymbol::lookat(int operatorId) const
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{ return _members->lookat(operatorId); }
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/// Set the start offset of the scope
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unsigned ScopedSymbol::startOffset() const
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{ return _members->startOffset(); }
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void ScopedSymbol::setStartOffset(unsigned offset)
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{ _members->setStartOffset(offset); }
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/// Set the end offset of the scope
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unsigned ScopedSymbol::endOffset() const
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{ return _members->endOffset(); }
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void ScopedSymbol::setEndOffset(unsigned offset)
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{ _members->setEndOffset(offset); }
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Block::Block(TranslationUnit *translationUnit, unsigned sourceLocation)
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: ScopedSymbol(translationUnit, sourceLocation, /*name = */ 0)
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{ }
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@@ -228,6 +228,62 @@ public:
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Scope *members() const;
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void addMember(Symbol *member);
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/// Returns true if this scope's owner is a Namespace Symbol.
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bool isNamespaceScope() const;
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/// Returns true if this scope's owner is a Class Symbol.
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bool isClassScope() const;
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/// Returns true if this scope's owner is an Enum Symbol.
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bool isEnumScope() const;
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/// Returns true if this scope's owner is a Block Symbol.
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bool isBlockScope() const;
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/// Returns true if this scope's owner is a Prototype Symbol.
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bool isPrototypeScope() const;
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/// Returns true if this scope's owner is an ObjCClass Symbol.
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bool isObjCClassScope() const;
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/// Returns true if this scope's owner is an ObjCProtocol Symbol.
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bool isObjCProtocolScope() const;
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/// Returns true if this scope's owner is an ObjCMethod symbol.
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bool isObjCMethodScope() const;
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/// Adds a Symbol to this Scope.
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void enterSymbol(Symbol *symbol);
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/// Returns true if this Scope is empty; otherwise returns false.
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bool isEmpty() const;
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/// Returns the number of symbols is in the scope.
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unsigned symbolCount() const;
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/// Returns the Symbol at the given position.
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Symbol *symbolAt(unsigned index) const;
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typedef Symbol **iterator;
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/// Returns the first Symbol in the scope.
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iterator firstSymbol() const;
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/// Returns the last Symbol in the scope.
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iterator lastSymbol() const;
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Symbol *lookat(const Name *name) const;
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Symbol *lookat(const Identifier *id) const;
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Symbol *lookat(int operatorId) const;
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/// Set the start offset of the scope
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unsigned startOffset() const;
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void setStartOffset(unsigned offset);
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/// Set the end offset of the scope
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unsigned endOffset() const;
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void setEndOffset(unsigned offset);
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virtual const ScopedSymbol *asScopedSymbol() const
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{ return this; }
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