Merge remote-tracking branch 'origin/8.0'

Conflicts:
	.github/workflows/build_cmake.yml
	src/plugins/qmldesigner/components/connectioneditor/dynamicpropertiesmodel.cpp
	src/plugins/qmldesigner/components/materialeditor/materialeditorview.h
	src/plugins/qmldesigner/components/propertyeditor/propertyeditorqmlbackend.cpp
	src/plugins/qmldesigner/designercore/model/model.cpp

Change-Id: I111b9140375b894a5487cc012b17cc32100bdb8d
This commit is contained in:
Eike Ziller
2022-09-13 11:15:16 +02:00
73 changed files with 2547 additions and 212 deletions

View File

@@ -219,7 +219,7 @@ void Edit3DView::handleEntriesChanged()
const QList<ItemLibraryEntry> itemLibEntries = model()->metaInfo().itemLibraryInfo()->entries();
for (const ItemLibraryEntry &entry : itemLibEntries) {
if (entry.typeName() == "QtQuick3D.Model") {
if (entry.typeName() == "QtQuick3D.Model" && entry.name() != "Empty") {
entriesMap[primitives].append(entry);
} else if (entry.typeName() == "QtQuick3D.DirectionalLight"
|| entry.typeName() == "QtQuick3D.PointLight"
@@ -264,28 +264,31 @@ void Edit3DView::customNotification([[maybe_unused]] const AbstractView *view,
}
/**
* @brief get model at position from puppet process
* @brief Get node at position from puppet process
*
* Response from puppet process for the model at requested position
*
* @param modelNode 3D model picked at the requested position, invalid node if no model exists
* @param modelNode Node picked at the requested position or invalid node if nothing could be picked
*/
void Edit3DView::modelAtPosReady(const ModelNode &modelNode)
void Edit3DView::nodeAtPosReady(const ModelNode &modelNode)
{
if (m_modelAtPosReqType == ModelAtPosReqType::ContextMenu) {
if (m_nodeAtPosReqType == NodeAtPosReqType::ContextMenu) {
// Make sure right-clicked item is selected. Due to a bug in puppet side right-clicking an item
// while the context-menu is shown doesn't select the item.
if (modelNode.isValid() && !modelNode.isSelected())
setSelectedModelNode(modelNode);
m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode);
} else if (m_modelAtPosReqType == ModelAtPosReqType::MaterialDrop) {
if (m_droppedMaterial.isValid() && modelNode.isValid()) {
} else if (m_nodeAtPosReqType == NodeAtPosReqType::MaterialDrop) {
// TODO: this is from 8.0 branch that doesn't apply anymore:
// const bool isModel = modelNode.isSubclassOf("QtQuick3D.Model");
const bool isModel = false;
if (m_droppedMaterial.isValid() && modelNode.isValid() && isModel) {
executeInTransaction(__FUNCTION__, [&] {
assignMaterialTo3dModel(modelNode, m_droppedMaterial);
});
}
}
m_modelAtPosReqType = ModelAtPosReqType::None;
m_nodeAtPosReqType = NodeAtPosReqType::None;
}
void Edit3DView::sendInputEvent(QInputEvent *e) const
@@ -671,18 +674,18 @@ void Edit3DView::addQuick3DImport()
}
// This method is called upon right-clicking the view to prepare for context-menu creation. The actual
// context menu is created when modelAtPosReady() is received from puppet
// context menu is created when nodeAtPosReady() is received from puppet
void Edit3DView::startContextMenu(const QPoint &pos)
{
m_contextMenuPos = pos;
m_modelAtPosReqType = ModelAtPosReqType::ContextMenu;
m_nodeAtPosReqType = NodeAtPosReqType::ContextMenu;
}
void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos)
{
m_modelAtPosReqType = ModelAtPosReqType::MaterialDrop;
m_nodeAtPosReqType = NodeAtPosReqType::MaterialDrop;
m_droppedMaterial = matNode;
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetModelAtPos, pos});
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetNodeAtPos, pos});
}
} // namespace QmlDesigner