Merge remote-tracking branch 'origin/qds-1.50' into qds-1.59
Change-Id: If4869664ad4cbb5ec56e7c306f47d0bf0f1f075c
@@ -1,9 +1,9 @@
|
||||
#BINARY_ARTIFACTS_BRANCH = master
|
||||
#PROJECT_USER_FILE_EXTENSION = .user
|
||||
|
||||
set(IDE_VERSION "4.12.1") # The IDE version.
|
||||
set(IDE_VERSION "4.12.2") # The IDE version.
|
||||
set(IDE_VERSION_COMPAT "4.12.0") # The IDE Compatibility version.
|
||||
set(IDE_VERSION_DISPLAY "4.12.1") # The IDE display version.
|
||||
set(IDE_VERSION_DISPLAY "4.12.2") # The IDE display version.
|
||||
set(IDE_COPYRIGHT_YEAR "2020") # The IDE current copyright year.
|
||||
|
||||
set(IDE_SETTINGSVARIANT "QtProject") # The IDE settings variation.
|
||||
|
39
dist/changes-4.12.1.md
vendored
@@ -14,6 +14,7 @@ General
|
||||
-------
|
||||
|
||||
* Fixed crash when changing font settings (QTCREATORBUG-14385)
|
||||
* Fixed availability of `Link with Qt` information on startup (QTCREATORBUG-23900)
|
||||
|
||||
Editing
|
||||
-------
|
||||
@@ -39,6 +40,10 @@ Projects
|
||||
|
||||
* Fixed issue with JOM (QTCREATORBUG-22645)
|
||||
|
||||
### Qbs
|
||||
|
||||
* Fixed crash when updating project (QTCREATORBUG-23924)
|
||||
|
||||
### Compilation Database
|
||||
|
||||
* Fixed issues with symbolic links (QTCREATORBUG-23511)
|
||||
@@ -46,8 +51,13 @@ Projects
|
||||
Debugging
|
||||
---------
|
||||
|
||||
* Fixed startup when Python's JSON module is missing (QTCREATORBUG-24004)
|
||||
* Fixed pretty printing of `std::unique_ptr` with custom deleter (QTCREATORBUG-23885)
|
||||
|
||||
### GDB
|
||||
|
||||
* Fixed handling of register addresses with lowercase characters
|
||||
* Fixed issue with GDB reporting zero array size in some cases (QTCREATORBUG-23998)
|
||||
|
||||
Qt Quick Designer
|
||||
-----------------
|
||||
@@ -67,10 +77,39 @@ Platforms
|
||||
|
||||
* Fixed crash at startup when Qt is missing in Kit (QTCREATORBUG-23963)
|
||||
* Fixed `Always use this device for this project` (QTCREATORBUG-23918)
|
||||
* Fixed issue with "side by side" NDK installation (QTCREATORBUG-23903)
|
||||
|
||||
### OpenBSD
|
||||
|
||||
* Fixed Qt ABI detection (QTCREATORBUG-23818)
|
||||
|
||||
### MCU
|
||||
|
||||
* Fixed various issues with Kit creation and cleanup
|
||||
|
||||
Credits for these changes go to:
|
||||
--------------------------------
|
||||
Alessandro Portale
|
||||
André Pönitz
|
||||
Assam Boudjelthia
|
||||
Brook Cronin
|
||||
Christian Kandeler
|
||||
Christian Stenger
|
||||
Cristian Adam
|
||||
David Schulz
|
||||
Eike Ziller
|
||||
Friedemann Kleint
|
||||
Henning Gruendl
|
||||
Jeremy Ephron
|
||||
Johanna Vanhatapio
|
||||
Leander Schulten
|
||||
Leena Miettinen
|
||||
Nikolai Kosjar
|
||||
Robert Löhning
|
||||
Sebastian Verling
|
||||
Sergey Belyashov
|
||||
Thiago Macieira
|
||||
Thomas Hartmann
|
||||
Tim Jenssen
|
||||
Venugopal Shivashankar
|
||||
Vikas Pachdha
|
||||
|
@@ -17,6 +17,9 @@ macro.note = "\\b{Note:}"
|
||||
macro.oslash.HTML = "ø"
|
||||
macro.ouml.HTML = "ö"
|
||||
macro.QA = "Qt Assistant"
|
||||
macro.QB = "Qt Bridge"
|
||||
macro.QBPS = "Qt Bridge for Adobe Photoshop"
|
||||
macro.QBSK = "Qt Bridge for Sketch"
|
||||
macro.QC = "$IDE_DISPLAY_NAME"
|
||||
macro.QCE = "$IDE_DISPLAY_NAME Enterprise"
|
||||
macro.QD = "Qt Designer"
|
||||
|
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.2 KiB |
BIN
doc/qtcreator/images/front-advanced.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
doc/qtcreator/images/front-coding.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
doc/qtcreator/images/front-gs.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
doc/qtcreator/images/front-help.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
doc/qtcreator/images/front-preview.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
doc/qtcreator/images/front-projects.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
doc/qtcreator/images/front-publishing.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
doc/qtcreator/images/front-testing.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
doc/qtcreator/images/front-ui.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 4.1 KiB |
BIN
doc/qtcreator/images/qmldesigner-editing-components.png
Normal file
After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 58 KiB |
BIN
doc/qtcreator/images/qmldesigner-properties-view.png
Normal file
After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 53 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 6.2 KiB |
@@ -460,7 +460,7 @@
|
||||
|
||||
\list 1
|
||||
\li Perf events may be globally disabled on your system. The
|
||||
preconfigured Boot to Qt images come with perf events enabled. For
|
||||
preconfigured Boot2Qt images come with perf events enabled. For
|
||||
a custom configuration you need to make sure that the file
|
||||
\c {/proc/sys/kernel/perf_event_paranoid} contains a value smaller
|
||||
than \c {2}. For maximum flexibility in recording traces you can
|
||||
|
@@ -32,7 +32,7 @@
|
||||
/*!
|
||||
//! [cmake deploying embedded]
|
||||
|
||||
\section1 Deploying CMake Projects to Embedded Linux Devices
|
||||
\section1 Deploying CMake Projects to Generic Remote Linux Devices
|
||||
|
||||
\QC cannot directly extract files to be installed from a CMake project.
|
||||
Therefore, a special deploy step is created that installs the project into
|
||||
|
@@ -158,6 +158,6 @@
|
||||
\li \l {Opening Projects}
|
||||
\li \l {Specifying Build Settings}
|
||||
\li \l {Specifying Run Settings}
|
||||
\li \l {Deploying CMake Projects to Embedded Linux Devices}
|
||||
\li \l {Deploying CMake Projects to Generic Remote Linux Devices}
|
||||
\endlist
|
||||
*/
|
||||
|
@@ -41,7 +41,7 @@
|
||||
\title Coding
|
||||
|
||||
\if defined(qtcreator)
|
||||
\image creator_coding.png
|
||||
\image front-coding.png
|
||||
\endif
|
||||
|
||||
\list
|
||||
|
@@ -38,11 +38,11 @@
|
||||
\nextpage creator-deployment-qnx.html
|
||||
\endif
|
||||
|
||||
\title Deploying Applications to Embedded Linux Devices
|
||||
\title Deploying Applications to Generic Remote Linux Devices
|
||||
|
||||
You can specify settings for deploying applications to generic Linux devices
|
||||
in the project .pro file. You can view the settings in the
|
||||
\uicontrol Projects mode, in \uicontrol {Run Settings}.
|
||||
You can specify settings for deploying applications to generic remote
|
||||
Linux devices in the project .pro file. You can view the settings in
|
||||
the \uicontrol Projects mode, in \uicontrol {Run Settings}.
|
||||
|
||||
\image qtcreator-embedded-linux-deployment-overview.png "Deploy to device"
|
||||
|
||||
|
@@ -26,14 +26,14 @@
|
||||
/*!
|
||||
//! [running on embedded linux]
|
||||
|
||||
\section1 Running on Embedded Linux Devices
|
||||
\section1 Running on Generic Remote Linux Devices
|
||||
|
||||
To build the application and run it on a device:
|
||||
|
||||
\list 1
|
||||
|
||||
\li Specify a connection to the device. For more information, see
|
||||
\l{Connecting Embedded Linux Devices}.
|
||||
\l{Connecting Generic Remote Linux Devices}.
|
||||
|
||||
\li Click the \uicontrol Run button.
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Creator documentation.
|
||||
@@ -24,11 +24,11 @@
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
//! [run settings embedded]
|
||||
//! [run settings boot2qt]
|
||||
|
||||
\section1 Specifying Run Settings for Embedded Devices
|
||||
\section1 Specifying Run Settings for Boot2Qt Devices
|
||||
|
||||
To run and debug an application on an embedded device (commercial only), you
|
||||
To run and debug an application on a Boot2Qt device (commercial only), you
|
||||
must create connections from the development host to the device and add the
|
||||
device configurations to \l{glossary-buildandrun-kit}{kits}. Select
|
||||
\uicontrol {Manage Kits} to add devices to kits. For more information, see
|
||||
@@ -41,7 +41,7 @@
|
||||
host and on the device.
|
||||
|
||||
For more information on the deployment steps, see
|
||||
\l{Deploying Applications to Embedded Linux Devices}.
|
||||
\l{Deploying Applications to Generic Remote Linux Devices}.
|
||||
|
||||
//! [run settings embedded]
|
||||
//! [run settings boot2qt]
|
||||
*/
|
||||
|
@@ -33,7 +33,7 @@
|
||||
host to the device and add the device configurations to
|
||||
\l{glossary-buildandrun-kit}{kits}. Click \uicontrol {Manage Kits} to add devices
|
||||
to kits. For more information, see
|
||||
\l {Connecting Embedded Linux Devices}.
|
||||
\l {Connecting Generic Remote Linux Devices}.
|
||||
|
||||
When you run the application, \QC copies the files to the connected device.
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2019 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Creator documentation.
|
||||
@@ -33,19 +33,20 @@
|
||||
\nextpage creator-developing-ios.html
|
||||
\endif
|
||||
|
||||
\title Connecting Embedded Linux Devices
|
||||
\title Connecting Generic Remote Linux Devices
|
||||
|
||||
You can connect embedded Linux devices to the development PC to run,
|
||||
You can connect generic Linux devices to the development PC to run,
|
||||
debug, and analyze applications built for them from \QC.
|
||||
|
||||
If you have a tool chain for building applications for embedded Linux
|
||||
devices installed on the development PC, you can add
|
||||
it to \QC. You can then select a \l{glossary-buildandrun-kit}{kit}
|
||||
with \uicontrol {Embedded Linux} device type to
|
||||
build applications for and run them on embedded Linux devices.
|
||||
build applications for and run them on the devices.
|
||||
|
||||
To be able to run and debug applications on embedded Linux devices, you must
|
||||
add devices and select them in the \QC \l{glossary-buildandrun-kit}{kit}.
|
||||
To be able to run and debug applications on generic remote Linux devices,
|
||||
you must add devices and select them in the \QC \l{glossary-buildandrun-kit}
|
||||
{kit}.
|
||||
|
||||
You use a wizard to create the connections. You can edit the settings later
|
||||
in \uicontrol Tools > \uicontrol Options > \uicontrol Devices >
|
||||
@@ -145,7 +146,7 @@
|
||||
|
||||
When you run the project, \QC deploys the application as specified by the
|
||||
deploy steps. By default, \QC copies the application files to the device.
|
||||
For more information, see \l{Deploying Applications to Embedded Linux Devices}.
|
||||
For more information, see \l{Deploying Applications to Generic Remote Linux Devices}.
|
||||
|
||||
\endlist
|
||||
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Advanced Use
|
||||
|
||||
\image creator_advanceduse.png
|
||||
\image front-advanced.png
|
||||
|
||||
\QC attempts to meet your development needs, whether you are an
|
||||
experienced Qt developer or a newcomer to Qt. When you install \QC
|
||||
|
@@ -49,7 +49,7 @@
|
||||
When you deploy the application to an Android device, \QC copies
|
||||
the application files to the device. In addition, you can determine
|
||||
the Qt libraries to use.
|
||||
\li \l{Deploying Applications to Embedded Linux Devices}
|
||||
\li \l{Deploying Applications to Generic Remote Linux Devices}
|
||||
|
||||
When you deploy the application to a generic Linux-based device, \QC
|
||||
copies the application files to the connected device. You can test
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Designing User Interfaces
|
||||
|
||||
\image creator_designinguserinterface.png
|
||||
\image front-ui.png
|
||||
|
||||
\QC provides integrated visual editors for designing Qt Quick and
|
||||
widget-based applications in the Design mode. The integration
|
||||
|
@@ -38,9 +38,9 @@
|
||||
|
||||
\table
|
||||
\row
|
||||
\li \inlineimage creator_gettingstarted.png
|
||||
\li \inlineimage creator_designinguserinterface.png
|
||||
\li \inlineimage creator_advanceduse.png
|
||||
\li \inlineimage front-gs.png
|
||||
\li \inlineimage front-ui.png
|
||||
\li \inlineimage front-advanced.png
|
||||
\row
|
||||
\li \b {\l{IDE Overview}}
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
control systems. For an overview of the options you have, go to
|
||||
\l{Configuring Qt Creator}.
|
||||
\row
|
||||
\li \inlineimage creator_buildingrunning.png
|
||||
\li \inlineimage creator_gettinghelp.png
|
||||
\li \inlineimage front-preview.png
|
||||
\li \inlineimage front-help.png
|
||||
\li
|
||||
\row
|
||||
\li \b {\l{Building and Running an Example}}
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Getting Help
|
||||
|
||||
\image creator_gettinghelp.png
|
||||
\image front-help.png
|
||||
|
||||
\list
|
||||
|
||||
|
@@ -69,7 +69,7 @@
|
||||
to debug applications on them with GDB or a hardware debugger.
|
||||
\endif
|
||||
|
||||
\li \l{Connecting Embedded Linux Devices}
|
||||
\li \l{Connecting Generic Remote Linux Devices}
|
||||
|
||||
If you have a tool chain for building applications for embedded
|
||||
Linux devices installed on the development
|
||||
@@ -114,7 +114,7 @@
|
||||
You can use the experimental Qt Application Manager plugin
|
||||
(commercial only) to deploy, run, and debug applications on the
|
||||
local Linux PC, remote generic SSH Linux targets, or
|
||||
\l{Embedded Devices}{embedded devices}.
|
||||
\l{Boot2Qt Devices}{Boot2Qt devices}.
|
||||
\endlist
|
||||
\endif
|
||||
*/
|
||||
|
@@ -47,9 +47,9 @@
|
||||
|
||||
\table
|
||||
\row
|
||||
\li \inlineimage creator_managingprojects.png
|
||||
\li \inlineimage creator_designinguserinterface.png
|
||||
\li \inlineimage creator_coding.png
|
||||
\li \inlineimage front-projects.png
|
||||
\li \inlineimage front-ui.png
|
||||
\li \inlineimage front-coding.png
|
||||
\row
|
||||
\li \b {\l{Managing Projects}}
|
||||
|
||||
@@ -84,9 +84,9 @@
|
||||
available that provides information about the code to IDEs.
|
||||
For more information, see \l{Coding}.
|
||||
\row
|
||||
\li \inlineimage creator_buildingrunning.png
|
||||
\li \inlineimage creator_testing.png
|
||||
\li \inlineimage creator_publishing.png
|
||||
\li \inlineimage front-preview.png
|
||||
\li \inlineimage front-testing.png
|
||||
\li \inlineimage front-publishing.png
|
||||
\row
|
||||
\li \b {\l{Building and Running}}
|
||||
|
||||
|
@@ -112,7 +112,7 @@
|
||||
|
||||
\endlist
|
||||
|
||||
\section2 Developing for Embedded Devices
|
||||
\section2 Developing for Boot2Qt Devices
|
||||
|
||||
Either Windows 7 or later or Ubuntu Linux 64-bit 12.04 LTS or later is
|
||||
required to install and use Qt for Device Creation. For more information
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2019 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Creator documentation.
|
||||
@@ -31,30 +31,21 @@
|
||||
You can develop applications for the following platforms:
|
||||
|
||||
\list
|
||||
|
||||
\li Desktop
|
||||
|
||||
\li Android
|
||||
|
||||
\li Embedded
|
||||
|
||||
\li Generic remote Linux
|
||||
|
||||
\li iOS
|
||||
|
||||
\li Microcontroller Units (MCU)
|
||||
|
||||
\li QNX
|
||||
|
||||
\li Universal Windows Platform (UWP)
|
||||
|
||||
\li WebAssembly
|
||||
|
||||
\li \l{Connecting Android Devices}{Android}
|
||||
\li \l{Connecting Bare Metal Devices}{Bare Metal}
|
||||
\li Boot2Qt
|
||||
\li \l{Connecting Generic Remote Linux Devices}{Generic Remote Linux}
|
||||
\li \l{Connecting iOS Devices}{iOS}
|
||||
\li \l{Connecting MCUs}{Microcontroller Units (MCU)} (commercial only)
|
||||
\li \l{Connecting QNX Devices}{QNX}
|
||||
\li \l{Qt for UWP}{Universal Windows Platform (UWP)}
|
||||
\li \l{Building Applications for the Web}{WebAssembly}
|
||||
\endlist
|
||||
|
||||
\section2 Embedded Devices
|
||||
\section2 Boot2Qt Devices
|
||||
|
||||
The Boot to Qt stack can be made to run on a variety of hardware. For
|
||||
The Boot2Qt stack can be made to run on a variety of hardware. For
|
||||
Qt for Device Creation license holders, tooling is provided to customize the
|
||||
contents of the stack as well as to take it into desired production
|
||||
hardware.
|
||||
@@ -65,8 +56,8 @@
|
||||
\l{https://doc.qt.io/QtForDeviceCreation/index.html}{Qt for Device Creation}
|
||||
documentation.
|
||||
|
||||
\note Since \QC 4.9, only Boot to Qt version 5.9 and later are supported.
|
||||
To develop for earlier Boot to Qt versions, use \QC 4.8.
|
||||
\note Since \QC 4.9, only Boot2Qt version 5.9 and later are supported.
|
||||
To develop for earlier Boot2Qt versions, use \QC 4.8.
|
||||
|
||||
\section2 Mobile Devices
|
||||
|
||||
@@ -99,8 +90,8 @@
|
||||
\li
|
||||
\row
|
||||
\li MCUs
|
||||
\li \image ok
|
||||
\li \image ok
|
||||
\li
|
||||
\li
|
||||
\li \image ok
|
||||
\row
|
||||
\li QNX
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Testing
|
||||
|
||||
\image creator_testing.png
|
||||
\image front-testing.png
|
||||
|
||||
\list
|
||||
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Tutorials
|
||||
|
||||
\image creator_gettinghelp.png
|
||||
\image front-help.png
|
||||
|
||||
You can use \QC to create applications for several platforms by using
|
||||
several technologies. The tutorials in this manual explain how to create
|
||||
|
@@ -43,7 +43,7 @@
|
||||
the development environment for Android or iOS. For more information, see
|
||||
\l{Connecting Android Devices} and \l{Connecting iOS Devices}.
|
||||
|
||||
To run an example application on an embedded device, you must set up
|
||||
To run an example application on a Boot2Qt device, you must set up
|
||||
Qt for Device Creation on the development host and create connections
|
||||
between the host and devices. For more information, see the
|
||||
\l{http://doc.qt.io/QtForDeviceCreation/qtee-installation-guide.html}
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
You can also use tags (3) to filter examples. For instance, enter
|
||||
the \uicontrol Boot2Qt tag (commercial only) in the search field
|
||||
(4) to list examples that you can run on embedded devices.
|
||||
(4) to list examples that you can run on Boot2Qt devices.
|
||||
|
||||
\li To check that the application code can be compiled and linked for a
|
||||
device, click the \uicontrol {Kit Selector} and select a
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Building and Running
|
||||
|
||||
\image creator_buildingrunning.png
|
||||
\image front-preview.png
|
||||
|
||||
\QC provides support for running and deploying Qt applications built
|
||||
for different target platforms, or using different compilers, debuggers, or
|
||||
|
@@ -102,18 +102,18 @@
|
||||
\list
|
||||
\li Qt Quick Application - Empty
|
||||
|
||||
Create an empty Qt Quick application that uses Qt Quick 2 types.
|
||||
Create an empty \l{Qt Quick} application that uses Qt Quick 2
|
||||
types.
|
||||
|
||||
You can build the application and deploy it to desktop,
|
||||
embedded, and mobile target platforms.
|
||||
|
||||
\li Qt Quick Application - Scroll, Stack, or Swipe
|
||||
|
||||
Create a Qt Quick application that uses
|
||||
\l{http://doc.qt.io/qt-5/qtquickcontrols2-index.html}
|
||||
{Qt Quick Controls} to implement a scrollable list (requires
|
||||
Qt 5.9 or later) or a set of pages with a stack-based or
|
||||
swipe-based navigation model (requires Qt 5.7 or later).
|
||||
Create a Qt Quick application that uses \l{Qt Quick Controls} to
|
||||
implement a scrollable list (requires Qt 5.9 or later) or a set
|
||||
of pages with a stack-based or swipe-based navigation model
|
||||
(requires Qt 5.7 or later).
|
||||
\endlist
|
||||
|
||||
\li Application (Qt)
|
||||
@@ -150,8 +150,8 @@
|
||||
\list
|
||||
\li MCU Support Application
|
||||
|
||||
Creates an application that uses a subset of QML and
|
||||
Qt Quick Controls (as supported by Qt for MCUs) that
|
||||
Creates an application that uses a subset of Qt QML and
|
||||
Qt Quick Controls types (as supported by Qt for MCUs) that
|
||||
you can deploy, run, and debug on MCU boards. For more
|
||||
information, see \l {Connecting MCUs}.
|
||||
\endlist
|
||||
|
@@ -141,10 +141,11 @@
|
||||
|
||||
\section1 Providing Deployment Information
|
||||
|
||||
If you want to run your application on an embedded Linux device, you first need to
|
||||
deploy your executable and possibly other files. \QC does that for you
|
||||
automatically if you provide the necessary information. This works the same
|
||||
way as explained for CMake \l {Deploying CMake Projects to Embedded Linux Devices}{here},
|
||||
If you want to run your application on a generic remote Linux device,
|
||||
you first need to deploy your executable and possibly other files.
|
||||
\QC does that for you automatically if you provide the necessary
|
||||
information. This works the same way as explained for CMake
|
||||
\l {Deploying CMake Projects to Generic Remote Linux Devices}{here},
|
||||
except that you also need to include your application binary in the list.
|
||||
|
||||
\section1 Creating a Run Configuration
|
||||
|
@@ -36,7 +36,7 @@
|
||||
|
||||
\title Managing Projects
|
||||
|
||||
\image creator_managingprojects.png
|
||||
\image front-projects.png
|
||||
|
||||
One of the major advantages of \QC is that it allows a team of designers and
|
||||
developers to share a project across different development platforms with a
|
||||
|
@@ -84,7 +84,7 @@
|
||||
\include creator-projects-settings-run-android.qdocinc run settings android
|
||||
\include creator-projects-settings-run-linux.qdocinc run settings linux
|
||||
\include creator-projects-settings-run-qnx.qdocinc run settings qnx
|
||||
\include linux-mobile/creator-projects-settings-run-b2qt.qdocinc run settings embedded
|
||||
\include linux-mobile/creator-projects-settings-run-b2qt.qdocinc run settings boot2qt
|
||||
|
||||
\section1 Selecting the Run Environment
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2019 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Creator documentation.
|
||||
@@ -47,29 +47,20 @@
|
||||
devices:
|
||||
|
||||
\list
|
||||
|
||||
\li Android Device
|
||||
|
||||
\li Bare Metal Device
|
||||
|
||||
\li Boot2Qt Device (commercial only)
|
||||
|
||||
\li \l {Emulator}{Boot2Qt Emulator Device} (commercial only)
|
||||
|
||||
\li Generic Linux Device
|
||||
|
||||
\li iOS Device
|
||||
|
||||
\li \l{Connecting Android Devices}{Android Device}
|
||||
\li \l{Connecting Bare Metal Devices}{Bare Metal Device}
|
||||
\li \l{https://doc.qt.io/QtForDeviceCreation/b2qt-installation-guides.html}
|
||||
{Boot2Qt Device} (commercial only)
|
||||
\li \l{Emulator}{Boot2Qt Emulator Device} (commercial only)
|
||||
\li \l{Connecting Generic Remote Linux Devices}{Generic Remote Linux Device}
|
||||
\li \l{Connecting iOS Devices}{iOS Device}
|
||||
\li iOS Simulator
|
||||
|
||||
\li QNX Device
|
||||
|
||||
\li Windows Phone
|
||||
|
||||
\li \l{Connecting MCUs}{MCU Device} (commercial only)
|
||||
\li \l{Connecting QNX Devices}{QNX Device}
|
||||
\li \l{Building Applications for the Web}{WebAssembly Runtime}
|
||||
\li \l{Qt for UWP}{Windows Phone}
|
||||
\li Windows Phone Emulator
|
||||
|
||||
\li Windows Runtime (local)
|
||||
|
||||
\endlist
|
||||
|
||||
\section1 Filtering Kit Settings
|
||||
|
@@ -41,7 +41,7 @@
|
||||
\title Deploying Applications to QNX Neutrino Devices
|
||||
|
||||
You can deploy applications to QNX Neutrino devices in the way that is
|
||||
described in \l{Deploying Applications to Embedded Linux Devices}.
|
||||
described in \l{Deploying Applications to Generic Remote Linux Devices}.
|
||||
|
||||
\image qtcreator-qnx-deployment.png "Deploy to device"
|
||||
|
||||
|
@@ -42,8 +42,9 @@
|
||||
|
||||
\section1 Adding a QNX Neutrino Device in \QC
|
||||
|
||||
Adding a QNX Neutrino device is very similar to \l{Connecting Embedded
|
||||
Linux Devices}, except you need to select \uicontrol {QNX Device} in the
|
||||
Adding a QNX Neutrino device is very similar to
|
||||
\l{Connecting Generic Remote Linux Devices}, except that
|
||||
you need to select \uicontrol {QNX Device} in the
|
||||
\uicontrol {Device Configuration} wizard.
|
||||
|
||||
\section1 Adding Kits for QNX Devices
|
||||
|
@@ -127,7 +127,7 @@
|
||||
\endlist
|
||||
\li \l{Importing 3D Assets}
|
||||
\li \l{Editing 3D Assets in Design Mode}
|
||||
\li \l{Working in the 3D Editor}
|
||||
\li \l{Working in 3D Editor}
|
||||
\li \l{Adding 3D Views}
|
||||
\li \l{Using 3D Components}
|
||||
\list
|
||||
@@ -196,14 +196,14 @@
|
||||
\li \l{Deploying to Devices}
|
||||
\list
|
||||
\li \l{Deploying Applications to Android Devices}
|
||||
\li \l{Deploying Applications to Embedded Linux Devices}
|
||||
\li \l{Deploying Applications to Generic Remote Linux Devices}
|
||||
\li \l{Deploying Applications to QNX Neutrino Devices}
|
||||
\endlist
|
||||
\li \l{Connecting Devices}
|
||||
\list
|
||||
\li \l{Connecting Android Devices}
|
||||
\li \l{Connecting Bare Metal Devices}
|
||||
\li \l{Connecting Embedded Linux Devices}
|
||||
\li \l{Connecting Generic Remote Linux Devices}
|
||||
\li \l{Connecting iOS Devices}
|
||||
\li \l{Connecting MCUs}
|
||||
\li \l{Connecting QNX Devices}
|
||||
|
@@ -54,10 +54,10 @@
|
||||
|
||||
\table
|
||||
\row
|
||||
\li \inlineimage creator_gettingstarted.png
|
||||
\li \inlineimage creator_managingprojects.png
|
||||
\li \inlineimage creator_designinguserinterface.png
|
||||
\li \inlineimage creator_coding.png
|
||||
\li \inlineimage front-gs.png
|
||||
\li \inlineimage front-projects.png
|
||||
\li \inlineimage front-ui.png
|
||||
\li \inlineimage front-coding.png
|
||||
\row
|
||||
\li \b {\l{Getting Started}}
|
||||
\list
|
||||
@@ -90,10 +90,10 @@
|
||||
\li \l{Editing State Charts}
|
||||
\endlist
|
||||
\row
|
||||
\li \inlineimage creator_buildingrunning.png
|
||||
\li \inlineimage creator_testing.png
|
||||
\li \inlineimage creator_advanceduse.png
|
||||
\li \inlineimage creator_gettinghelp.png
|
||||
\li \inlineimage front-preview.png
|
||||
\li \inlineimage front-testing.png
|
||||
\li \inlineimage front-advanced.png
|
||||
\li \inlineimage front-help.png
|
||||
\row
|
||||
\li \b {\l{Building and Running}}
|
||||
\list
|
||||
|
@@ -26,20 +26,23 @@
|
||||
/*!
|
||||
//! [scxml state machines]
|
||||
|
||||
\section2 Using SCXML State Machines
|
||||
\section1 Using SCXML State Machines
|
||||
|
||||
To use QML together with an SCXML state machine, add states and bind them to
|
||||
the state machine in the \uicontrol Backends tab in the Design mode, as
|
||||
To use QML together with an SCXML state machine, add states and
|
||||
bind them to the state machine in the \uicontrol Backends tab
|
||||
of the \uicontrol Connections view, as
|
||||
described in \l {Managing C++ Backend Objects}.
|
||||
|
||||
In the \uicontrol States view, you can edit the \c when condition of states
|
||||
In the \uicontrol States view, you can select \uicontrol Actions >
|
||||
\uicontrol {Set when Condition} to edit the \c when condition of states
|
||||
to map QML states to the states of the SCXML state machine. For an example,
|
||||
see \l {Qt SCXML Traffic Light QML Example (Dynamic)}.
|
||||
|
||||
\image qmldesigner-states-when-condition.png
|
||||
|
||||
If you add animation to the states, you can run the application to test the
|
||||
animation.
|
||||
If you add animation to the states, you can \l{Previewing}{preview}
|
||||
or \l{Running on Multiple Platforms}{run} the application to test
|
||||
the animation.
|
||||
|
||||
//! [scxml state machines]
|
||||
*/
|
||||
|
@@ -51,14 +51,15 @@
|
||||
|
||||
\image qmldesigner-qml-components.png "QML Components"
|
||||
|
||||
The \uicontrol {QML Types} tab displays the QML types grouped by category:
|
||||
your own QML components, basic types, layouts, positioner types, and views.
|
||||
The \uicontrol {QML Types} tab displays the QML types grouped by category,
|
||||
such as your own QML components, basic types, layouts, positioner types, and
|
||||
views.
|
||||
|
||||
Sets of UI components with the look and feel of a particular mobile device
|
||||
platform have been defined for Qt Quick 1. Since Qt 5.1, ready-made Qt
|
||||
Quick Controls, Dialogs, and Layouts are available for creating user
|
||||
interfaces using Qt Quick 2. The components and controls are based on
|
||||
standard QML types. To view the components and controls in the
|
||||
standard QML types. To view the components and controls in
|
||||
\uicontrol {Library}, import the component sets in \uicontrol {QML Imports}.
|
||||
|
||||
The \uicontrol {Qt Quick Application} wizards for a particular platform add
|
||||
@@ -70,21 +71,23 @@
|
||||
|
||||
\section1 Adding Components to Designs
|
||||
|
||||
\image studio-design-mode.png "Design mode"
|
||||
\image qmldesigner-editing-components.png "Editing QML components in Design mode"
|
||||
|
||||
\list 1
|
||||
\li Drag and drop components from the \uicontrol Library (2) to the
|
||||
\uicontrol Navigator (3) or \uicontrol {Form Editor} (1).
|
||||
\li Select components in the \uicontrol Navigator to edit their
|
||||
properties in the \uicontrol Properties view (4). For more
|
||||
information, see \l {Specifying Item Properties}.
|
||||
\li Drag and drop components from \uicontrol Library (1) to
|
||||
\uicontrol Navigator (2) or \uicontrol {Form Editor} (3).
|
||||
\li Select components in \uicontrol Navigator to edit their
|
||||
properties in \uicontrol Properties.
|
||||
\image qmldesigner-properties-view.png "Properties view"
|
||||
For more information, see \l {Specifying Item Properties}.
|
||||
\li Connect components to signals or create bindings between components
|
||||
in the \uicontrol Connections view (5). For more information, see
|
||||
\l{Adding Connections}.
|
||||
in the \uicontrol Connections view.
|
||||
\image qmldesigner-bindings.png "Connections view Bindings tab"
|
||||
For more information, see \l{Adding Connections}.
|
||||
\li Add states to apply sets of changes to the properties of one or
|
||||
several components in the \uicontrol States view (6). For more
|
||||
information, see \l{Adding States}.
|
||||
\li Animate component properties in the \uicontrol Timeline view (7).
|
||||
several components in the \uicontrol States view.
|
||||
For more information, see \l{Adding States}.
|
||||
\li Animate component properties in the \uicontrol Timeline view.
|
||||
For more information, see \l{Creating Animations}.
|
||||
\endlist
|
||||
|
||||
@@ -136,12 +139,12 @@
|
||||
When you add a \l{GridView}{Grid View}, \l{ListView}{List View}, or
|
||||
\l{PathView}{Path View}, the ListModel and the delegate component that
|
||||
creates an instance for each item in the model are added automatically.
|
||||
You can edit item properties in the \uicontrol Properties view or
|
||||
in the \uicontrol {Text Editor}. You can also replace the default model and
|
||||
delegate with other, more complex models and delegates in the
|
||||
You can edit item properties in \uicontrol Properties or in
|
||||
\uicontrol {Text Editor}. You can also replace the default model and
|
||||
delegate with other, more complex models and delegates in
|
||||
\uicontrol {Text Editor}. \l{ItemDelegate}{Item Delegate} and
|
||||
\l{SwipeDelegate}{Swipe Delegate} delegate components are also available
|
||||
in the \uicontrol Library.
|
||||
in \uicontrol Library.
|
||||
|
||||
\section1 Positioning Items in UIs
|
||||
|
||||
@@ -179,7 +182,7 @@
|
||||
|
||||
\image qmldesigner-set-expression.png "Type properties context menu"
|
||||
|
||||
In the \uicontrol {Binding Editor}, select an item and a property from
|
||||
In \uicontrol {Binding Editor}, select an item and a property from
|
||||
lists of available items and their properties.
|
||||
|
||||
\image qmldesigner-binding-editor.png "Binding Editor"
|
||||
@@ -192,7 +195,7 @@
|
||||
|
||||
When a binding is set, the \uicontrol Actions menu icon changes to
|
||||
\inlineimage icons/action-icon-binding
|
||||
. To remove bindings, select \uicontrol Reset in the \uicontrol Actions menu.
|
||||
. To remove bindings, select \uicontrol Actions > \uicontrol Reset.
|
||||
|
||||
You can set bindings also in the \uicontrol Connections view. For more
|
||||
information, see \l {Adding Bindings Between Properties}.
|
||||
@@ -227,7 +230,7 @@
|
||||
(\uicontrol {Reset Anchors}) button to reset the anchors to their saved
|
||||
state.
|
||||
|
||||
You can specify the baseline anchor in the \uicontrol {Text Editor} in the
|
||||
You can specify the baseline anchor in \uicontrol {Text Editor} in the
|
||||
Design mode.
|
||||
|
||||
For performance reasons, you can only anchor an item to its siblings
|
||||
@@ -340,8 +343,9 @@
|
||||
\endlist
|
||||
|
||||
To position several items in a \uicontrol Column, \uicontrol Row,
|
||||
\uicontrol Grid, or \uicontrol Flow, select the items on the canvas, and
|
||||
then select \uicontrol Position in the context menu.
|
||||
\uicontrol Grid, or \uicontrol Flow, select the items in
|
||||
\uicontrol {Form Editor}, and then select \uicontrol Position in
|
||||
the context menu.
|
||||
|
||||
\section2 Using Layouts
|
||||
|
||||
@@ -353,8 +357,6 @@
|
||||
You can use the following layout types to arrange items in UIs:
|
||||
|
||||
\list
|
||||
\li \l{Layout} provides attached properties for items pushed onto a
|
||||
column, row, or grid layout.
|
||||
\li \l{ColumnLayout}{Column Layout} provides a grid layout with only
|
||||
one column.
|
||||
\li \l{RowLayout}{Row Layout} provides a grid layout with only one row.
|
||||
@@ -365,7 +367,7 @@
|
||||
\endlist
|
||||
|
||||
To lay out several items in a column, row, grid, or
|
||||
\uicontrol {Stack Layout}, select the items in the \uicontrol {Form Editor},
|
||||
\uicontrol {Stack Layout}, select the items in \uicontrol {Form Editor},
|
||||
and then select \uicontrol Layout in the context menu.
|
||||
|
||||
You can also click the \inlineimage column.png
|
||||
@@ -374,9 +376,9 @@
|
||||
(\uicontrol {Grid Layout}) toolbar buttons to apply
|
||||
layouts to the selected items.
|
||||
|
||||
To make an item within a layout as wide as possible while respecting
|
||||
the given constraints, select the item on the canvas and then select
|
||||
\uicontrol Layout > \uicontrol {Fill Width} in the context menu. To
|
||||
To make an item within a layout as wide as possible while respecting the
|
||||
given constraints, select the item in \uicontrol {Form Editor}, and then
|
||||
select \uicontrol Layout > \uicontrol {Fill Width} in the context menu. To
|
||||
make the item as high as possible, select \uicontrol {Fill Height}.
|
||||
|
||||
\section2 Editing Stack Layouts
|
||||
@@ -385,7 +387,7 @@
|
||||
|
||||
To add items to a \uicontrol {Stack Layout}, select the
|
||||
\inlineimage plus.png
|
||||
button next to the type name in the \uicontrol {Form Editor}. To move
|
||||
button next to the type name in \uicontrol {Form Editor}. To move
|
||||
between items, select the \inlineimage prev.png
|
||||
(\uicontrol Previous) and \inlineimage next.png
|
||||
(\uicontrol Next) buttons.
|
||||
@@ -550,22 +552,22 @@
|
||||
\endif
|
||||
\uicontrol Choose to create a new .qml file.
|
||||
|
||||
\note Components are listed in the \uicontrol {QML Components} section of
|
||||
the \uicontrol Library only if the filename begins with a capital
|
||||
letter.
|
||||
\note Components are listed in the \uicontrol {My QML Components}
|
||||
tab in the \uicontrol Library view only if the filename begins with
|
||||
a capital letter.
|
||||
|
||||
\li Click \uicontrol Design to open the .qml file in the Design mode.
|
||||
|
||||
\li Drag and drop a QML type from the \uicontrol Library to the
|
||||
\li Drag and drop a QML type from \uicontrol Library to
|
||||
\uicontrol Navigator or \uicontrol {Form Editor}.
|
||||
|
||||
\li Edit its properties in the \uicontrol Properties view.
|
||||
\li Edit its properties in \uicontrol Properties.
|
||||
|
||||
The available properties depend on the QML type.
|
||||
|
||||
\endlist
|
||||
|
||||
The following sections contain more information about how to use the
|
||||
The following sections contain more information about how to use
|
||||
\uicontrol {Form Editor} to edit 2D content, as well as examples of
|
||||
how to create some common components using basic QML types:
|
||||
|
||||
@@ -582,10 +584,11 @@
|
||||
\section1 Moving Within Components
|
||||
|
||||
Components can consist of several other components. To view the component
|
||||
hierarchy as a bread crumb path when you edit a component on the canvas,
|
||||
select \uicontrol {Go into Component} or press \key F2. Click the component
|
||||
names in the path to navigate to them. You can easily navigate back to the
|
||||
top level when you are done editing the component.
|
||||
hierarchy as a bread crumb path when you edit a component in
|
||||
\uicontrol {Form Editor}, select \uicontrol {Go into Component} or press
|
||||
\key F2. Click the component names in the path to navigate to them. You
|
||||
can easily navigate back to the top level when you are done editing the
|
||||
component.
|
||||
|
||||
\image qmldesigner-breadcrumbs.png "Go into Component command"
|
||||
*/
|
||||
|
@@ -50,7 +50,7 @@
|
||||
until it is explicitly assigned a new value. However, to make the fullest
|
||||
use of QML and its built-in support for dynamic object behaviors, most QML
|
||||
types use property bindings. This means that you can specify relationships
|
||||
between different object properties so that when a property's sependencies
|
||||
between different object properties so that when a property's dependencies
|
||||
change in value, the property's value is automatically updated accordingly.
|
||||
|
||||
Behind the scenes, the QML engine monitors the property's dependencies (that
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2019 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Design Studio documentation.
|
||||
@@ -34,7 +34,7 @@
|
||||
To preview UIs on Android devices, you need to enable USB debugging on them
|
||||
and connect them to your system with a USB cable.
|
||||
\endomit
|
||||
To preview UIs on embedded devices, you need to connect the devices to your
|
||||
To preview UIs on Boot2Qt devices, you need to connect the devices to your
|
||||
system with a USB cable, or a wired or wireless connection, depending on
|
||||
the device, and configure connections to them. The necessary kits have been
|
||||
predefined and you only need to enable them for your current project.
|
||||
@@ -79,9 +79,9 @@
|
||||
device.
|
||||
\endomit
|
||||
|
||||
\section2 Previewing on Embedded Devices
|
||||
\section2 Previewing on Boot2Qt Devices
|
||||
|
||||
You can preview UIs on embedded devices that are supported by
|
||||
You can preview UIs on Boot2Qt devices that are supported by
|
||||
\l{Qt for Device Creation}. For a list of supported devices, see
|
||||
\l{https://doc.qt.io/QtForDeviceCreation/qtee-supported-platforms.html#reference-target-devices}
|
||||
{Reference Target Devices}.
|
||||
|
@@ -37,7 +37,7 @@
|
||||
|
||||
The bottom part of the view displays properties that are specific to each
|
||||
QML type. For example, the following image displays the properties you can
|
||||
set for \uicontrol Rectangle (1) and \uicontrol Text (2) items.
|
||||
set for \uicontrol Rectangle and \uicontrol Text items.
|
||||
|
||||
\image qmldesigner-element-properties.png
|
||||
|
||||
|
@@ -55,57 +55,60 @@
|
||||
\list
|
||||
\li Show some UI items and hide others.
|
||||
\li Present different available actions to the user.
|
||||
\li Start, stop or pause animations.
|
||||
\li Start, stop, or pause animations.
|
||||
\li Execute some script required in the new state.
|
||||
\li Change a property value for a particular item.
|
||||
\li Show a different view.
|
||||
\endlist
|
||||
|
||||
\section1 Creating States
|
||||
|
||||
The \uicontrol States view displays the different \l{State}{states}
|
||||
of the component in the Design mode. The \uicontrol States view is
|
||||
collapsed by default to save space. Select \uicontrol Expand in
|
||||
the context menu to view the whole view.
|
||||
of a UI, beginning with a \e {base state}.
|
||||
|
||||
\image qmldesigner-transitions.png "States view"
|
||||
|
||||
To add states, click the \inlineimage plus.png
|
||||
button. Then modify the new state in the editor. For example, to change the
|
||||
appearance of a button, you can hide the button image and show another image
|
||||
in its place. Or, to add movement to the view, you can change the position
|
||||
of an object on the canvas and then add animation to the change between the
|
||||
states.
|
||||
button. Click the new state to switch to it in \uicontrol {Form Editor},
|
||||
and then modify the properties of components in \uicontrol Properties.
|
||||
|
||||
To determine when the state should be applied, select
|
||||
\uicontrol {Set when Condition} in the menu and specify a
|
||||
\l [QtQuick]{State::when}{when} property for the state.
|
||||
Set the value of the property to an expression that
|
||||
evaluates to \c true when you want the state to be applied.
|
||||
In the binding editor, select the component and property to
|
||||
create the expression. For example, to change the state when
|
||||
a button is pressed, you could select a button component and
|
||||
its pressed property.
|
||||
|
||||
\image qtquick-states-binding-editor.png "Binding editor in States view"
|
||||
|
||||
You can preview the states in the \uicontrol States view and click them to
|
||||
switch between states on the canvas.
|
||||
|
||||
\section1 Using States
|
||||
|
||||
QML states typically describe user interface configurations, such as the UI
|
||||
controls, their properties and behavior and the available actions. For
|
||||
example, you can use states to create two views.
|
||||
|
||||
To add states, click the empty slot in the \uicontrol States view.
|
||||
Then modify the new state in the \uicontrol {Form Editor} or the
|
||||
\uicontrol Properties view.
|
||||
|
||||
\image qmldesigner-states.png "States view"
|
||||
For example, to change the appearance of a button, you can hide the button
|
||||
image and show another image in its place. Or, to add movement to the view,
|
||||
you can change the position of an object in \uicontrol {Form Editor}
|
||||
and then add animation to the change between the states.
|
||||
|
||||
The properties that you change in a state are highlighted with blue color.
|
||||
In the \uicontrol {Text Editor}, you can see the changes recorded as changes
|
||||
In \uicontrol {Text Editor}, you can see the changes recorded as changes
|
||||
to the base state.
|
||||
|
||||
\image qmldesigner-states.png "States and Properties views"
|
||||
|
||||
\section1 Setting the Default State
|
||||
|
||||
To determine the startup state of the application,
|
||||
select \inlineimage icons/action-icon.png
|
||||
to open the \uicontrol Actions menu, and then select
|
||||
\uicontrol {Set as Default}.
|
||||
|
||||
To reset the state later, select \uicontrol Actions >
|
||||
\uicontrol {Reset Default}.
|
||||
|
||||
\section1 Applying States
|
||||
|
||||
To determine when a state should be applied, select \uicontrol Actions >
|
||||
\uicontrol {Set when Condition}. In \uicontrol {Binding Editor}, specify
|
||||
a \l [QtQuick]{State::when}{when} property for the state. Set the value of
|
||||
the property to an expression that evaluates to \c true when you want the
|
||||
state to be applied.
|
||||
|
||||
In \uicontrol {Binding Editor}, select the component and property to
|
||||
create the expression. For example, to change the state when a button is
|
||||
pressed, you could select a button component and its pressed property.
|
||||
|
||||
\image qtquick-states-binding-editor.png "Binding Editor in States view"
|
||||
|
||||
\section1 Using States
|
||||
|
||||
To keep the QML code clean, you should create a base state that contains all
|
||||
the types you will need in the application. You can then create states,
|
||||
in which you hide and show a set of items and modify their properties.
|
||||
@@ -124,30 +127,24 @@
|
||||
|
||||
To create views for an application by using states:
|
||||
|
||||
\image qmldesigner-screen-design.png "Designing views"
|
||||
|
||||
\list 1
|
||||
\li In the base state, add all items you will need in the application
|
||||
(1). While you work on one view, you can click the
|
||||
\inlineimage eye_open.png
|
||||
icon to hide items on the canvas that are not part of a view.
|
||||
\li In the \uicontrol States view, click the empty slot to create a
|
||||
\li In \uicontrol States, click the empty slot to create a
|
||||
new state and give it a name. For example, \c Normal.
|
||||
\li In the \uicontrol Properties view (2), deselect the
|
||||
\uicontrol Visibility check box or set \uicontrol Opacity to 0
|
||||
for each item that is not needed in this view. If you specify
|
||||
the setting for the parent item, all child items inherit it and
|
||||
are also hidden.
|
||||
\image qmldesigner-screen-design.png "Designing views"
|
||||
\li In \uicontrol Properties (2), deselect the \uicontrol Visibility
|
||||
check box or set \uicontrol Opacity to 0 for each item that is not
|
||||
needed in this view. If you specify the setting for the parent item,
|
||||
all child items inherit it and are also hidden.
|
||||
\li Create additional states for each view and set the visibility
|
||||
or opacity of the items in the view.
|
||||
\li To determine which view opens when the application starts, use the
|
||||
\uicontrol {Text Editor} to set the state of the root item of the
|
||||
.qml file, as specified by the following code snippet:
|
||||
\qml
|
||||
Item {
|
||||
state: "Normal"
|
||||
}
|
||||
\endqml
|
||||
\endlist
|
||||
\li To determine which state is applied when the application starts,
|
||||
select \uicontrol Actions > \uicontrol {Set as Default}.
|
||||
\endlist
|
||||
|
||||
\if defined(qtcreator)
|
||||
\include qtquick-states-scxml.qdocinc scxml state machines
|
||||
@@ -165,7 +162,7 @@
|
||||
the type of behavior that is required.
|
||||
|
||||
You can drag and drop the following QML types from \uicontrol Library
|
||||
> \uicontrol {QML Types} > \uicontrol {Qt Quick - Animation} to the
|
||||
> \uicontrol {QML Types} > \uicontrol {Qt Quick - Animation} to
|
||||
\uicontrol Navigator or \uicontrol {Form Editor}:
|
||||
|
||||
\list
|
||||
@@ -181,10 +178,10 @@
|
||||
sequential animation to create a step where nothing happens, for
|
||||
a specified duration.
|
||||
\li \l [QML] {PropertyAction}{Property Action} immediately changes
|
||||
a propertyvalue during an animation, without animating the property
|
||||
change.
|
||||
a property value during an animation, without animating the
|
||||
property change.
|
||||
\li \l [QML] {PropertyAnimation}{Property Animation} animates
|
||||
changes in thevalue of a property.
|
||||
changes in the value of a property.
|
||||
\li \l [QML] {ScriptAction}{Script Action} defines scripts to be
|
||||
run during an animation.
|
||||
\li \l [QML] {SequentialAnimation}{Sequential Animation} enables
|
||||
|
@@ -110,10 +110,6 @@ qhp.qtdesignstudio.subprojects.manual.type = manual
|
||||
# Doxygen compatibility commands
|
||||
macro.see = "\\sa"
|
||||
macro.function = "\\fn"
|
||||
macro.QB = "Qt Bridge"
|
||||
macro.QBPS = "Qt Bridge for Adobe Photoshop"
|
||||
macro.QBSK = "Qt Bridge for Sketch"
|
||||
macro.QDS = "Qt Design Studio"
|
||||
|
||||
navigation.landingpage = "$IDE_DISPLAY_NAME Manual"
|
||||
buildversion = "$IDE_DISPLAY_NAME Manual $QTC_VERSION"
|
||||
|
@@ -32,7 +32,6 @@
|
||||
\brief Illustrates how to use the timeline and states to animate UI
|
||||
components.
|
||||
\previouspage {Log In UI - Part 3}
|
||||
\nextpage {Log In UI - Part 5}
|
||||
|
||||
\image loginui4.gif "Log In UI"
|
||||
|
||||
|
@@ -24,7 +24,7 @@
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
\example ProgressBar
|
||||
\example progressbar
|
||||
\ingroup studioexamples
|
||||
|
||||
\title Progress Bar
|
||||
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