Merge "Merge remote-tracking branch 'origin/qds/dev'"
@@ -22,7 +22,7 @@
|
||||
\section1 Getting the MCU Treadmill design to Figma
|
||||
|
||||
\list 1
|
||||
\li Get the optimized MCU Treadmill for Figma design from \l {https://git.qt.io/public-demos/qtdesign-studio/-/blob/treadmill-revision-revision/examples/TreadmillMcuDemo/figmadesign/McuDemo.fig} {here}.
|
||||
\li Get the optimized MCU Treadmill for Figma design from \l {https://git.qt.io/public-demos/qtdesign-studio/-/blob/master/examples/TreadmillMcuDemo/figmadesign/McuDemo.fig} {here}.
|
||||
\li Go to \l {https://www.figma.com/}{Figma} and log in.
|
||||
\li Open the downloaded MCU Treadmill design in Figma.
|
||||
\endlist
|
||||
|
@@ -14,7 +14,7 @@
|
||||
using image-based lighting) or add ambient light. Using the glow effect is one way to make your
|
||||
scene more realistic.
|
||||
|
||||
\image glow-example.webp
|
||||
\image {glow-example.webp} {An example showing the difference between using a glow effect and not using a glow effect.}
|
||||
|
||||
\section1 Creating a project with ExtendedSceneEnvironment
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
\uicontrol {ExtendedSceneEnvironment} component from \uicontrol Components to
|
||||
the \uicontrol 2D or \uicontrol Navigator view.
|
||||
|
||||
\image ext-scene-env-navigator.webp
|
||||
\image {ext-scene-env-navigator.webp} {The ExtendedSceneEnvironment in the Navigator view.}
|
||||
|
||||
\section1 Enabling the Glow effect
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
then, in the \uicontrol Properties view, select \uicontrol Enabled in the
|
||||
\uicontrol Glow section.
|
||||
|
||||
\image glow-properties.webp
|
||||
\image {glow-properties.webp} {The Glow effect properties in the Properties view.}
|
||||
|
||||
\note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace}
|
||||
blend mode to see the effect more clearly.
|
||||
@@ -52,7 +52,7 @@
|
||||
properties is to change them directly in the \uicontrol Properties view in \QDS and see the
|
||||
changes live in the \uicontrol 2D view.
|
||||
|
||||
\image glow-example-project.webp
|
||||
\image {glow-example-project.webp} {The Flashlight Example project running.}
|
||||
|
||||
\section1 Basic properties
|
||||
|
||||
@@ -96,13 +96,13 @@
|
||||
\li Example
|
||||
\row
|
||||
\li Bloom disabled
|
||||
\li \image bleed-scale-no.webp
|
||||
\li \image {bleed-scale-no.webp} {A close-up of a light in the scene with Bloom disabled.}
|
||||
\row
|
||||
\li 8
|
||||
\li \image bleed-scale-8.webp
|
||||
\li \image {bleed-scale-8.webp} {A close-up of a light in the scene with HDR Scale set to 8.}
|
||||
\row
|
||||
\li 1
|
||||
\li \image bleed-scale-1.webp
|
||||
\li \image {bleed-scale-1.webp} {A close-up of a light in the scene with HDR Scale set to 1.}
|
||||
\endtable
|
||||
|
||||
\section1 Blur Levels
|
||||
@@ -122,13 +122,13 @@
|
||||
\li Example
|
||||
\row
|
||||
\li 1, 2, 3
|
||||
\li \image glow_low_blur_levels.webp
|
||||
\li \image {glow_low_blur_levels.webp} {A close-up of a light in the scene with Blur level set to 1, 2, 3.}
|
||||
\row
|
||||
\li 5, 6, 7
|
||||
\li \image glow_high_blur_levels.webp
|
||||
\li \image {glow_high_blur_levels.webp} {A close-up of a light in the scene with Blur level set to 5, 6, 7.}
|
||||
\row
|
||||
\li 1, 2, 3, 4, 5, 6, 7
|
||||
\li \image glow_all_blur_levels.webp
|
||||
\li \image {glow_all_blur_levels.webp} {A close-up of a light in the scene with Blur level set to 1, 2, 3, 4, 5, 6, 7.}
|
||||
\endtable
|
||||
|
||||
\section2 Blend modes
|
||||
@@ -143,21 +143,21 @@
|
||||
\row
|
||||
\li Additive
|
||||
\li Often recommended for outdoor scenes with a visible sky or sun.
|
||||
\li \image glow-additive-blend.webp
|
||||
\li \image {glow-additive-blend.webp} {A close-up of a light in the scene with Blend mode set to Additive.}
|
||||
\row
|
||||
\li Screen
|
||||
\li Similar to \uicontrol {Additive}, but the result is less bright.
|
||||
\li \image glow-screen-blend.webp
|
||||
\li \image {glow-screen-blend.webp} {A close-up of a light in the scene with Blend mode set to Additive.}
|
||||
\row
|
||||
\li SoftLight
|
||||
\li Often recommended for in-door environments.
|
||||
\li \image glow-softlight-blend.webp
|
||||
\li \image {glow-softlight-blend.webp} {A close-up of a light in the scene with Blend mode set to SoftLight.}
|
||||
\row
|
||||
\li Replace
|
||||
\li Does not perform any blending, but displays only the contribution
|
||||
the glow effect would blend with the actual content. In practice, this is useful for
|
||||
experimenting and troubleshooting when setting up the glow effect.
|
||||
\li \image glow-replace-blend.webp
|
||||
\li \image {glow-replace-blend.webp} {A close-up of a light in the scene with Blend mode set to Replace.}
|
||||
\endtable
|
||||
|
||||
\section1 Improvement properties
|
||||
@@ -187,13 +187,13 @@
|
||||
\li Example
|
||||
\row
|
||||
\li No effect
|
||||
\li \image glow-no-enhancment.webp
|
||||
\li \image {glow-no-enhancment.webp} {A close-up of a light in the scene with no effect.}
|
||||
\row
|
||||
\li High Quality
|
||||
\li \image glow-high-quality.webp
|
||||
\li \image {glow-high-quality.webp} {A close-up of a light in the scene with the High Quality effect.}
|
||||
\row
|
||||
\li Bicubic Upsampling
|
||||
\li \image glow-bicubic.webp
|
||||
\li \image {glow-bicubic.webp} {A close-up of a light in the scene with the Bicubic Upsampling effect.}
|
||||
\endtable
|
||||
|
||||
|
||||
|
@@ -146,7 +146,7 @@
|
||||
|
||||
You can control these settings either from the \uicontrol Properties view or from code.
|
||||
|
||||
\image timeRunning_property.webp
|
||||
\image {timeRunning_property.webp} {The Running setting turned on in the Properties view.}
|
||||
|
||||
\code
|
||||
NorthernLights {
|
||||
|
@@ -13,7 +13,7 @@
|
||||
new components that you can create instances of. You can then use the
|
||||
instances of the new components in other components.
|
||||
|
||||
\image qtquick-components-custom.png "Custom components in My Components"
|
||||
\image {qtquick-components-custom.png} {Custom components in My Components.}
|
||||
|
||||
Custom components are stored in \uicontrol Components >
|
||||
\uicontrol {My Components}. You can create instances of custom components
|
||||
@@ -86,7 +86,7 @@
|
||||
in \uicontrol Navigator or the \uicontrol {2D} view, and select
|
||||
\uicontrol {Create Component} in the context menu.
|
||||
|
||||
\image qtcreator-move-component-into-separate-file.png
|
||||
\image {qtcreator-move-component-into-separate-file.png} {The Move Component into Separate File dialog.}
|
||||
|
||||
Give the new component a name, and select whether properties are set for
|
||||
the new component or for the original one.
|
||||
@@ -117,7 +117,7 @@
|
||||
\uicontrol Navigator or \uicontrol {2D} view and select
|
||||
\uicontrol {Merge File with Template} in the context menu.
|
||||
|
||||
\image qmldesigner-merge-with-template.png "Merge with Template dialog"
|
||||
\image {qmldesigner-merge-with-template.png} {The Merge with Template dialog.}
|
||||
|
||||
In the \uicontrol Template field, select the file to use as a template.
|
||||
*/
|
||||
|
@@ -13,7 +13,7 @@
|
||||
available in \uicontrol Components >
|
||||
\uicontrol {Qt Quick Controls} > \uicontrol Controls.
|
||||
|
||||
\image qtquick-designer-qtquickcontrols-types.png "Qt Quick Controls components"
|
||||
\image {qtquick-designer-qtquickcontrols-types.png} {The Qt Quick Controls components in the Components view.}
|
||||
|
||||
The following types of controls are available for user interaction:
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
You can set control properties in the \l Properties view.
|
||||
|
||||
\image qtquick-designer-control-properties.png "Control section in Properties"
|
||||
\image {qtquick-designer-control-properties.png} {The Control section in the Properties view.}
|
||||
|
||||
The \uicontrol Enable check box indicates whether the control is enabled.
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
most suitable for a use case and discuss the values you can set for button
|
||||
properties in the \uicontrol Properties view.
|
||||
|
||||
\image qtquick-designer-button-types.png "Button controls in the 2D view"
|
||||
\image {qtquick-designer-button-types.png} {Different types of button controls in the 2D view.}
|
||||
|
||||
Recommendations for buttons that contain text:
|
||||
|
||||
@@ -387,20 +387,20 @@
|
||||
\target progress-bar-control
|
||||
\section2 Progress Bar
|
||||
|
||||
\image qtquickcontrols2-progressbar.gif "Progress bar"
|
||||
\image {qtquickcontrols2-progressbar.gif} {An animation of a Progress Bar running.}
|
||||
|
||||
\uicontrol {Progress Bar} indicates the progress of an operation. You
|
||||
can specify the initial value in the \uicontrol Value field, but it
|
||||
should be updated regularly. Specify the range in the \uicontrol From
|
||||
and \uicontrol To fields, which can both contain any value.
|
||||
|
||||
\image qtquick-designer-progressbar-properties.png "Progress Bar properties"
|
||||
\image {qtquick-designer-progressbar-properties.png} {The Progress Bar section in the Properties view.}
|
||||
|
||||
Select the \uicontrol Indeterminate check box when unable to determine the
|
||||
size of the item being downloaded, or if the download progress might get
|
||||
interrupted due to a network failure.
|
||||
|
||||
\image qtquickcontrols2-progressbar-indeterminate.gif
|
||||
\image {qtquickcontrols2-progressbar-indeterminate.gif} {A runnning Progress Bar with the Indeterminate property turned on.}
|
||||
|
||||
The indeterminate mode is similar to a \l {Busy Indicator} in that both can
|
||||
be used to indicate background activity. Due to their visual differences,
|
||||
@@ -561,7 +561,7 @@
|
||||
|
||||
\section2 Tumbler
|
||||
|
||||
\image qtquickcontrols2-tumbler-wrap.gif
|
||||
\image {qtquickcontrols2-tumbler-wrap.gif} {An animation of a Tumbler with multiple wheels spinning.}
|
||||
|
||||
\uicontrol Tumbler allows users to select an option from a spinnable
|
||||
\e wheel of items. It is useful when there are too many options to use, for
|
||||
@@ -573,7 +573,7 @@
|
||||
field. Select the index of the current option in the
|
||||
\uicontrol {Current index} field.
|
||||
|
||||
\image qtquick-designer-tumbler-properties.png "Tumbler properties"
|
||||
\image {qtquick-designer-tumbler-properties.png} {The Tumbler section in the Properties view.}
|
||||
|
||||
To enable wrapping, select the \uicontrol Wrap check box.
|
||||
|
||||
@@ -600,18 +600,18 @@
|
||||
If the total width of the buttons exceeds the available width of the tab
|
||||
bar, it automatically becomes \l{Flickable}{flickable}.
|
||||
|
||||
\image qtquickcontrols2-tabbar-flickable.png
|
||||
\image {qtquickcontrols2-tabbar-flickable.png} {A Tab Bar exceeding the available width.}
|
||||
|
||||
\section1 Tool Bar
|
||||
|
||||
\image qtquickcontrols2-toolbar.png
|
||||
\image {qtquickcontrols2-toolbar.png} {A Tool Bar}
|
||||
|
||||
\uicontrol {Tool Bar} contains application-wide and context-sensitive
|
||||
actions and controls, such as navigation buttons and search fields. A
|
||||
toolbar is commonly used as a header or footer of an \l ApplicationWindow.
|
||||
Select the toolbar position in the \uicontrol Position field.
|
||||
|
||||
\image qtquick-designer-toolbar-properties.png "Tool Bar properties"
|
||||
\image {qtquick-designer-toolbar-properties.png} {The Tool Bar section in the Properties View.}
|
||||
|
||||
\uicontrol {Tool Button} is nearly identical to \l Button, but it has a
|
||||
graphical appearance that makes it more suitable for insertion into a
|
||||
|
@@ -204,12 +204,12 @@
|
||||
the ISO icon in the \l Navigator or \l {2D} view, and then select
|
||||
\uicontrol {Choose Icon} in the context menu.
|
||||
|
||||
\image studio-iso-icon.png
|
||||
\image {studio-iso-icon.png} {An Iso Icon selected in the 2D view.}
|
||||
|
||||
You can use the \l{Picking colors}{color picker} in \l Properties to
|
||||
set the value of \uicontrol {Icon color}.
|
||||
|
||||
\image iso-icon-browser.png
|
||||
\image {iso-icon-browser.png} {The Iso Icon browser window.}
|
||||
|
||||
\section1 Summary of the image components
|
||||
|
||||
|
@@ -199,7 +199,7 @@
|
||||
fields in the \uicontrol Opacity section are used to hide and show either
|
||||
the front or back side of the item at a time.
|
||||
|
||||
\image studio-flipable.png
|
||||
\image {studio-flipable.png} {A Flipable in the 2D, Navigator, and Properties view.}
|
||||
|
||||
The \uicontrol {Flip angle} property is used to animate the angle
|
||||
of the component to produce the flipping effect. The value of the
|
||||
|
@@ -8,7 +8,7 @@
|
||||
|
||||
\title Accessing output, issue, and warning messages
|
||||
|
||||
\image studio-output-view.webp Qt Design Studio Output view
|
||||
\image {studio-output-view.webp} {The Qt Design Studio Output view.}
|
||||
|
||||
\QDS projects generate output information that represent the
|
||||
executed processes. It also shows you the issues that stop a project from
|
||||
@@ -41,10 +41,10 @@
|
||||
\li Message example
|
||||
\row
|
||||
\li Issue notification
|
||||
\li \image studio-issue-message.webp
|
||||
\li \image {studio-issue-message.webp} {Example issue notification in the Output view.}
|
||||
\row
|
||||
\li Warning notification
|
||||
\li \image studio-warning-message.webp
|
||||
\li \image {studio-warning-message.webp} {Example warning notification in the Output view.}
|
||||
|
||||
\endtable
|
||||
|
||||
|
@@ -26,7 +26,7 @@
|
||||
\li Select \uicontrol {Jump to the Code}.
|
||||
\endlist
|
||||
|
||||
\image jump-to-the-code-from-navigator-view.webp
|
||||
\image {jump-to-the-code-from-navigator-view.webp} {Selecting Jump to the Code from the context menu in the Navigator view.}
|
||||
|
||||
\section1 Jump to the Code from the 2D view
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
\li Select \uicontrol {Jump to the Code}.
|
||||
\endlist
|
||||
|
||||
\image jump-to-the-code-from-2D-view.webp
|
||||
\image {jump-to-the-code-from-2D-view.webp} {Selecting Jump to the Code from the context menu in the 2D view.}
|
||||
|
||||
\note Alternatively, you can select the component in the \uicontrol {Navigator} view
|
||||
or in the \uicontrol {2D} view and select \key {F4}. That takes you to the code
|
||||
@@ -50,7 +50,7 @@
|
||||
\li Select \uicontrol {Jump to the Code}.
|
||||
\endlist
|
||||
|
||||
\image jump-to-the-code-from-state-view.webp
|
||||
\image {jump-to-the-code-from-state-view.webp} {Selecting Jump to the Code from the context menu in the States view.}
|
||||
|
||||
\section1 Jump to the Code from the Connections view
|
||||
|
||||
@@ -60,6 +60,6 @@
|
||||
to jump to the code segment related to the connection.
|
||||
\endlist
|
||||
|
||||
\image jump-to-the-code-from-connections-view.webp
|
||||
\image {jump-to-the-code-from-connections-view.webp} {Selecting Jump to the Code from the context menu in the Connections view.}
|
||||
|
||||
*/
|
||||
|
@@ -19,7 +19,7 @@
|
||||
designed for both experienced developers and beginners, simplifying the process of developing
|
||||
visual effects without requiring extensive knowledge of shader coding.
|
||||
|
||||
\image northern-lights-effect.webp
|
||||
\image {northern-lights-effect.webp} {A northern lights effect in Effect Composer.}
|
||||
|
||||
Key features of the \QDS Effect Composer:
|
||||
|
||||
|
@@ -12,7 +12,7 @@
|
||||
project. When you create a project with the wizard, all the necessary files
|
||||
are created, you can adjust the project settings, and save custom presets.
|
||||
|
||||
\image studio-preset-for-mcus.png
|
||||
\image studio-preset-for-mcus.png {The Qt for MCU preset on the Qt Design Studio Welcome page.}
|
||||
|
||||
Using the \uicontrol {\QMCU} preset creates an application that uses a subset
|
||||
of the default components that you can deploy, run, and debug on MCU boards.
|
||||
|
@@ -18,7 +18,7 @@
|
||||
mode to modify UI files (.ui.qml). For more information, see
|
||||
\l {Implementing applications}.
|
||||
|
||||
\image qds-mcu-target-deployment.png
|
||||
\image {qds-mcu-target-deployment.png} {The workflow of using Qt Design Studio and Qt for MCUs to create an application for an MCU target device.}
|
||||
|
||||
With Qt Creator, you can test, preview, and fine-tune your designs directly
|
||||
on the desktop or on an actual MCU target device. As a developer you can use
|
||||
|
@@ -68,7 +68,7 @@
|
||||
|
||||
\endlist
|
||||
|
||||
\image web-navigation-components.png
|
||||
\image {web-navigation-components.png} {The structure of the web application in the Navigator view.}
|
||||
|
||||
\section1 Creating the pages
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
\li Set \uicontrol {Root Item} to \e Rectangle.
|
||||
\endlist
|
||||
|
||||
\image web-navigation-new-file.png
|
||||
\image {web-navigation-new-file.png} {The New File dialog.}
|
||||
|
||||
When you have created the new page, select \e rectangle in
|
||||
\uicontrol Navigator, and in the \uicontrol Properties view:
|
||||
@@ -114,7 +114,7 @@
|
||||
\li Top, 100
|
||||
\li Left, 50
|
||||
\endlist
|
||||
\image web-navigation-page-margins.png
|
||||
\image {web-navigation-page-margins.png} {The Anchor and Margin properties for the web application header.}
|
||||
\endlist
|
||||
|
||||
Now, with the first page done, create two more pages in the same way. For these
|
||||
@@ -124,13 +124,13 @@ You can change the file that you are working on from the drop-down menu in the
|
||||
toolbar. Now, select \e Screen01.ui.qml from this menu to go back to your
|
||||
main page.
|
||||
|
||||
\image web-navigation-change-file.png
|
||||
\image {web-navigation-change-file.png} {Changing the file in top toolbar.}
|
||||
|
||||
You can see the pages you created under \uicontrol {My Components} in the
|
||||
\uicontrol Components view. To edit a component, right-click it in
|
||||
\uicontrol Components and select \uicontrol {Edit Component}
|
||||
|
||||
\image web-navigation-page-components.png
|
||||
\image {web-navigation-page-components.png} {The web app pages in the Components view.}
|
||||
|
||||
\section1 Organizing the pages
|
||||
|
||||
@@ -139,7 +139,7 @@ To organize the pages vertically:
|
||||
\list 1
|
||||
\li From \uicontrol Components, drag each of the pages to
|
||||
\e columnLayout in \uicontrol Navigator.
|
||||
\image web-navigation-components-2.png
|
||||
\image {web-navigation-components-2.png} {}
|
||||
\li Select \e columnLayout in Navigator and in \uicontrol Properties:
|
||||
\list
|
||||
\li Next to \uicontrol Size > \uicontrol W and \uicontrol Size >
|
||||
@@ -189,7 +189,7 @@ main rectangle so that it adapts to the window size:
|
||||
\imageactioniconbinding
|
||||
next to \uicontrol Width and select \uicontrol {Set Binding}.
|
||||
\li Enter \c {Window.width}
|
||||
\image web-navigation-size-binding.png
|
||||
\image {web-navigation-size-binding.png} {Window.width set in Binding Editor.}
|
||||
\li Repeat step 2 and 3 for \uicontrol Height and set the value to
|
||||
\c {Window.height}.
|
||||
\endlist
|
||||
@@ -226,7 +226,7 @@ vertically to the correct place:
|
||||
\li Select \imageactioniconbinding
|
||||
next to \uicontrol Width and select \uicontrol {Set Binding}.
|
||||
\li Enter \c {parent.width}.
|
||||
\image web-navigation-size-binding-2.png
|
||||
\image {web-navigation-size-binding-2.png} {parent.width set in Binding Editor.}
|
||||
\li In \uicontrol Navigator:
|
||||
\list 1
|
||||
\li Select \e Button and on the \uicontrol Button tab in \uicontrol Properties,
|
||||
|
@@ -13,7 +13,7 @@
|
||||
You can use \QBF to export designs from Figma to a \e {.qtbridge}
|
||||
archive that you can \l{Importing 2D Assets}{import} to projects in \QDS.
|
||||
|
||||
\image studio-figma-export.png
|
||||
\image {studio-figma-export.png} {Qt Bridge for Figma open in Figma.}
|
||||
|
||||
The following topics describe setting up and using \QBF:
|
||||
|
||||
|
@@ -226,7 +226,7 @@
|
||||
|
||||
\section2 Settings
|
||||
|
||||
\image qt-figma-bridge-settings.png
|
||||
\image {qt-figma-bridge-settings.png} {The Qt Bridge for Figma settings window in Figma.}
|
||||
|
||||
You can export assets in the selected format (JPG, PNG, or SVG).
|
||||
|
||||
|
@@ -13,7 +13,7 @@
|
||||
You can use \QBPS to export designs from Adobe Photoshop to \e {.metadata}
|
||||
format that you can \l{Importing 2D Assets}{import} to projects in \QDS.
|
||||
|
||||
\image studio-ps-export.png
|
||||
\image {studio-ps-export.png} {Qt Bridge for Photoshop open in Adobe Photoshop.}
|
||||
|
||||
The following topics describe setting up and using \QBPS:
|
||||
|
||||
|
@@ -81,7 +81,7 @@
|
||||
enter a password in the \uicontrol Password field.
|
||||
\li To test that the connection is working properly, start \QBPS and
|
||||
select the settings icon in the top right corner.
|
||||
\image qt-bridge-settings.png
|
||||
\image {qt-bridge-settings.png} {The Qt Bridge for Photoshop settings window in Adobe Photoshop.}
|
||||
\li In the \uicontrol Password field, enter the password you entered in
|
||||
Adobe Photoshop and select \uicontrol {Connect}.
|
||||
\li In the \uicontrol {Export Path} group, select the folder button
|
||||
|
@@ -133,7 +133,7 @@
|
||||
\l{Property Aliases}{property aliases} to fetch the values from other
|
||||
properties.
|
||||
|
||||
\image qt-bridge.png
|
||||
\image {qt-bridge.png} {The Qt Bridge for Photoshop default home screen.}
|
||||
|
||||
\section2 Specifying settings for exporting assets
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
In the \uicontrol {ID Suffix} field, specify an ID suffix that will be
|
||||
appended to all auto generated IDs.
|
||||
|
||||
\image qt-bridge-qml-id-settings.png
|
||||
\image {qt-bridge-qml-id-settings.png} {The ID Prefix field highlighted in the settings.}
|
||||
|
||||
\section1 Cloning documents
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
allows the user to filter out certain kind of layers and groups. In the \QBPS
|
||||
\uicontrol Settings dialog, select \uicontrol {Clone} to start cloning the document.
|
||||
|
||||
\image qt-bridge-clone.png
|
||||
\image {qt-bridge-clone.png} {The Clone button highlighted in the Clone document settings.}
|
||||
|
||||
\section2 Clone options
|
||||
The following exclusion options can be selected to exclude certain kind of layers and
|
||||
@@ -273,7 +273,7 @@
|
||||
\note The sanitization is done in memory and the document must be saved to
|
||||
keep the sanitized state.
|
||||
|
||||
\image qt-bridge-sanitize.png
|
||||
\image {qt-bridge-sanitize.png} {The Sanitize button highlighted in the settings.}
|
||||
|
||||
\section1 Extending \QBPS
|
||||
You can change the default behavior of \QBPS with the help of a JSX script. One can write
|
||||
@@ -297,11 +297,11 @@
|
||||
PSD layer instance.
|
||||
\endlist
|
||||
|
||||
\note Please refer to \l {https://www.adobe.com/devnet/photoshop/scripting.html}
|
||||
\note See the \l {https://www.adobe.com/devnet/photoshop/scripting.html}
|
||||
{Adobe Photoshop CC Javascript} scripting guide to understand the object model and \e Document
|
||||
and \e Layer instances.
|
||||
|
||||
\image qt-bridge-override.png
|
||||
\image {qt-bridge-override.png} {The Script Path field highlighted in the settings.}
|
||||
|
||||
In the \QBPS \uicontrol Settings dialog, select \uicontrol {Override JSX Script} to set the
|
||||
override JSX script.
|
||||
@@ -317,14 +317,14 @@
|
||||
Select the \uicontrol Import button to launch the \uicontrol Import panel. Alternatively, \QB
|
||||
import can be launched from \uicontrol Window > \uicontrol Extensions.
|
||||
|
||||
\image qt-bridge-import.png
|
||||
\image {qt-bridge-import.png} {The Qt Bridge import dialog.}
|
||||
|
||||
Create a new PSD document and launch the \uicontrol Import dialog. Open the metadata file to
|
||||
import and select \uicontrol Import.
|
||||
|
||||
\note The import process removes all the existing layers in the selected PSD document.
|
||||
|
||||
\image qt-bridge-import-warning.png
|
||||
\image {qt-bridge-import-warning.png} {An import warning in the Qt Bridge import dialog.}
|
||||
|
||||
The following guidelines are followed to generate the Photoshop document:
|
||||
\list
|
||||
|
@@ -13,7 +13,7 @@
|
||||
You can use \QBSK to export designs from Sketch to \e {.metadata}
|
||||
format that you can \l{Importing 2D Assets}{import} to projects in \QDS.
|
||||
|
||||
\image studio-sketch-export.png
|
||||
\image {studio-sketch-export.png} {Qt Bridge for Sketch open in Sketch.}
|
||||
|
||||
The following topics describe setting up and using \QBSK:
|
||||
|
||||
|
@@ -160,7 +160,7 @@
|
||||
component in \QDS. Or you could export a button as a Qt Quick Controls
|
||||
\l Button component.
|
||||
|
||||
\image qt-sketch-bridge.png
|
||||
\image {qt-sketch-bridge.png} {Qt Bridge for Sketch open with default settings.}
|
||||
|
||||
\section2 Specifying settings for exporting assets
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
You can export assets into JPG, PNG, or SVG format. To specify export path
|
||||
and asset format, select \uicontrol Settings.
|
||||
|
||||
\image qt-sketch-bridge-settings.png
|
||||
\image {qt-sketch-bridge-settings.png} {Qt Bridge for Sketch export settings with export path and asset format specified.}
|
||||
|
||||
\QBSK exports assets to a .qtbridge archive named after your
|
||||
Sketch file. By default, the directory is located inside the parent directory
|
||||
@@ -303,5 +303,5 @@
|
||||
To export a library, select \uicontrol Export. \QBSK asks you whether you want to export the
|
||||
complete library or to unlink the symbols.
|
||||
|
||||
\image qt-sketch-bridge-library.png
|
||||
\image {qt-sketch-bridge-library.png} {Qt Bridge for Sketch Export Library dialog.}
|
||||
*/
|
||||
|
@@ -16,7 +16,7 @@
|
||||
You can use \QBXD to export designs from Adobe XD to \e {.qtbridge}
|
||||
format that you can \l{Importing 2D Assets}{import} to projects in \QDS.
|
||||
|
||||
\image qt-bridge-xd.png
|
||||
\image {qt-bridge-xd.png} {The Qt Bridge for Adobe XD open in Adobe XD.}
|
||||
|
||||
The following topics describe setting up and using \QBXD:
|
||||
|
||||
|
@@ -29,7 +29,7 @@
|
||||
\note Since the plugin is not distributed through Adobe's marketplace, during
|
||||
the installation Adobe XD might warn about the third-party developer.
|
||||
|
||||
\image qt-bridge-xd-warn.png
|
||||
\image {qt-bridge-xd-warn.png} {The Install Qt Bridge plugin warning dialog.}
|
||||
|
||||
You can launch the plugin from \uicontrol Plugins > \uicontrol {\QB}.
|
||||
*/
|
||||
|
@@ -68,7 +68,7 @@
|
||||
exported. The \uicontrol {Home} panel displays and allows layer annotation for
|
||||
export.
|
||||
|
||||
\image qt-bridge-xd-home.png
|
||||
\image {qt-bridge-xd-home.png} {The Qt Bridge for Adobe XD home panel.}
|
||||
|
||||
\list 1
|
||||
\li In the \uicontrol ID field, enter a unique and descriptive name.
|
||||
@@ -180,8 +180,8 @@
|
||||
\list 1
|
||||
\li Select \uicontrol Settings.
|
||||
|
||||
\image qt-bridge-xd-menu.png
|
||||
\image qt-bridge-xd-settings.png
|
||||
\image {qt-bridge-xd-menu.png} {Settings selected in the file menu.}
|
||||
\image {qt-bridge-xd-settings.png} {The Qt Bridge for Adobe XD Settings panel.}
|
||||
\li You can now edit the following settings:
|
||||
|
||||
\list
|
||||
|
@@ -19,7 +19,7 @@
|
||||
|
||||
The following image describes the workflow in a basic way using \QBPS and \QDS:
|
||||
|
||||
\image studio-workflow.png
|
||||
\image {studio-workflow.png} {The complete designer-developer workflow from design tool to a finished application.}
|
||||
|
||||
The workflow consists of the following steps:
|
||||
|
||||
|
@@ -5,6 +5,6 @@
|
||||
\QDS runs projects using a specific version of Qt.
|
||||
In \QDS, find the Qt runtime version in the bottom toolbar.
|
||||
|
||||
\image studio-qt-development-kit.webp
|
||||
\image {studio-qt-development-kit.webp} {The kit selector dropdown menu in the bottom toolbar.}
|
||||
//! [qt-runtime-version]
|
||||
*/
|
||||
|
@@ -23,11 +23,11 @@
|
||||
\li Right-click in the \uicontrol Assets view and
|
||||
select \uicontrol {New Effect}.
|
||||
\QDS creates an effect file and opens it in \QQEM.
|
||||
\image qt-quick-effect-maker.webp
|
||||
\image {qt-quick-effect-maker.webp} {The Qt Effect Maker default view.}
|
||||
\li Edit the effect.
|
||||
\li In \QQEM, go to \uicontrol File > \uicontrol Save.
|
||||
\li With the default settings, select \uicontrol OK.
|
||||
\image effect-maker-export.png
|
||||
\image {effect-maker-export.png} {Qt Effect Maker export effect dialog.}
|
||||
\endlist
|
||||
|
||||
Now, you can close \QQEM and return to \QDS and apply the
|
||||
@@ -39,6 +39,6 @@
|
||||
from the \uicontrol Assets view to the component in the \uicontrol 2D or
|
||||
\uicontrol Navigator view.
|
||||
|
||||
\image apply-effect-maker-effect.webp
|
||||
\image {apply-effect-maker-effect.webp} {Qt Design Studio with a Qt Effect Maker effect applied.}
|
||||
|
||||
*/
|
||||
|
@@ -137,7 +137,7 @@
|
||||
\li In \uicontrol Navigator, select the camera.
|
||||
\li In \uicontrol Properties > \uicontrol {Look-at-Node}, select the object that
|
||||
the camera should look at.
|
||||
\image camera-look-at-node.webp
|
||||
\image {camera-look-at-node.webp} {Selecting the Look-at-Node object in the Camera sections in the Properties view.}
|
||||
\endlist
|
||||
|
||||
When you set a camera to look at an object, the camera automatically rotates to
|
||||
|
@@ -186,7 +186,7 @@
|
||||
|
||||
In the 3D view, you can show a small window displaying the camera view.
|
||||
|
||||
\image 3d-view-camera-view.webp
|
||||
\image {3d-view-camera-view.webp} {The Camera view in the 3D view.}
|
||||
|
||||
To toggle this view,
|
||||
select \imagevisibilityon
|
||||
|
@@ -23,7 +23,7 @@
|
||||
For more information about exporting 3D graphics, see
|
||||
\l{Exporting 3D assets}.
|
||||
|
||||
\image studio-import-3d.webp
|
||||
\image {studio-import-3d.webp} {The Asset Import dialog.}
|
||||
|
||||
\section1 Importing a 3D asset
|
||||
|
||||
|
@@ -249,7 +249,7 @@
|
||||
\li Select \uicontrol Bake.
|
||||
\endlist
|
||||
|
||||
\image bake-lights-dialog.png
|
||||
\image {bake-lights-dialog.png} {The Lights Baking Setup dialog.}
|
||||
|
||||
\section2 Manually baking lightmaps for a 3D model
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
\list 1
|
||||
\li From \uicontrol Components, drag a \uicontrol {Baked Lightmap} component
|
||||
to the 3D model in the \uicontrol Navigator view.
|
||||
\image baked-lightmaps-navigator.png
|
||||
\image {baked-lightmaps-navigator.png} {The Baked Lightmap component in the Navigator view.}
|
||||
\li In the \uicontrol Navigator view, select \e bakedLightmap, and in the
|
||||
\uicontrol Properties view:
|
||||
\list
|
||||
@@ -289,15 +289,15 @@
|
||||
\list 1
|
||||
\li In the \uicontrol Navigator view, right-click the subcomponent and select
|
||||
\uicontrol {Edit Component}.
|
||||
\image baked-lightmaps-edit-component.png
|
||||
\image {baked-lightmaps-edit-component.png} {Selecting Edit Component from the context menu in the Navigator view.}
|
||||
\li In the \uicontrol Navigator view, select the root component.
|
||||
\li In the \uicontrol Properties view, select \imageplus
|
||||
in the \uicontrol {Local Custom Properties} section.
|
||||
\li Add a new property, set \uicontrol Type to alias.
|
||||
\image baked-lightmaps-add-property.png
|
||||
\image {baked-lightmaps-add-property.png} {The Add New Property dialog.}
|
||||
\li For the property, set the value to the ID of the 3D model that you want
|
||||
to bake lightmaps for.
|
||||
\image baked-lightmaps-property-value.png
|
||||
\image {baked-lightmaps-property-value.png} {The custom property set to sphere in the Local Custom Tab in the Properties view.}
|
||||
\li In the \uicontrol Navigator view, select the 3D model and in the \uicontrol Properties
|
||||
view:
|
||||
\list
|
||||
@@ -306,10 +306,10 @@
|
||||
\endlist
|
||||
\li Save your changes (\key {Ctrl+S}) and return to the main project file. To do this, select
|
||||
the bread crumb in the top toolbar.
|
||||
\image baked-lightmaps-exit-component.png
|
||||
\image {baked-lightmaps-exit-component.png} {Selecting the main project file bread crumb in the top toolbar.}
|
||||
\li From the \uicontrol Components view, drag a \uicontrol {Baked Lightmap} component to the
|
||||
subcomponent in the \uicontrol Navigator view.
|
||||
\image baked-lightmaps-navigator-blm.png
|
||||
\image {baked-lightmaps-navigator-blm.png} {The Baked Lightmap component in the Navigator view.}
|
||||
\li In the \uicontrol Navigator view, select the subcomponent and go to the
|
||||
\uicontrol Code view.
|
||||
\li In the \uicontrol Code view, you need to set the properties for the model inside the sub
|
||||
|
@@ -67,10 +67,10 @@
|
||||
\li From \uicontrol {Components}, drag a \uicontrol Loader3D component to
|
||||
\e scene in the \uicontrol Navigator or \uicontrol{3D} view.
|
||||
\li In \uicontrol {Navigator}, select \e{loader3D}.
|
||||
\image loader3d-navigator.png
|
||||
\image {loader3d-navigator.png} {The loader3D component in the Navigator view.}
|
||||
\li In \uicontrol {Properties}, select \uicontrol{Source} and select a
|
||||
QML file.
|
||||
\image loader3d-select-source.png
|
||||
\image {loader3d-select-source.png} {Setting the Loader3D Source setting in the Properties view.}
|
||||
\endlist
|
||||
|
||||
\section1 Setting Loader3D to load a Component3D component
|
||||
@@ -85,12 +85,12 @@
|
||||
\li In \uicontrol {Navigator}, select the filter icon and clear
|
||||
\uicontrol {Show Only Visible Components}. This makes the \uicontrol Component3D
|
||||
component visible in \uicontrol Navigator.
|
||||
\image navigator-show-all-loader.png
|
||||
\image {navigator-show-all-loader.png} {Toggling component visibility in the Navigator view.}
|
||||
\li In \uicontrol {Navigator}, select \e{loader3D}.
|
||||
\li In \uicontrol {Properties}, select \uicontrol{Source Component}
|
||||
and select \e {component3D}.
|
||||
|
||||
\image loader3d-select-source-component.png
|
||||
\image {loader3d-select-source-component.png} {Selecting Source Component in the Properties view.}
|
||||
\endlist
|
||||
|
||||
\section1 Setting the Visibility of loading components
|
||||
@@ -101,7 +101,7 @@
|
||||
\list 1
|
||||
\li In \uicontrol Properties > \uicontrol Loader3D, select the
|
||||
\uicontrol Asynchronous check box.
|
||||
\image loader3d-visibility.png
|
||||
\image {loader3d-visibility.png} {The Asynchronous setting turned on in the Properties view.}
|
||||
\li In \uicontrol {Visibility},
|
||||
select \imageactionicon
|
||||
to open the actions menu, and then select \uicontrol {Set Binding}.
|
||||
|
@@ -311,7 +311,7 @@
|
||||
\uicontrol Navigator. You can also drag it to the \uicontrol{3D} view.
|
||||
\endlist
|
||||
|
||||
\image studio-3d-particles-sprite-template.png
|
||||
\image {studio-3d-particles-sprite-template.png} {The particle system template components in the Component view.}
|
||||
|
||||
\section1 Performance considerations
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
Specify properties for line particles in \uicontrol Properties >
|
||||
\uicontrol {Line Particle}.
|
||||
|
||||
\image studio-3d-properties-line-particle.png
|
||||
\image {studio-3d-properties-line-particle.png} {The Line Particle properties in the Properties view.}
|
||||
|
||||
\uicontrol {Segments} defines the number of segments in each line.
|
||||
|
||||
@@ -845,7 +845,7 @@
|
||||
Specify properties for emit bursts in \uicontrol Properties >
|
||||
\uicontrol {Dynamic Burst}.
|
||||
|
||||
\image studio-3d-properties-particle-dynamic-burst.png
|
||||
\image {studio-3d-properties-particle-dynamic-burst.png} {The Dynamic Burst properties in the Properties view.}
|
||||
|
||||
\uicontrol {Trigger Mode} defines when the burst is triggered:
|
||||
|
||||
@@ -1022,7 +1022,7 @@
|
||||
Specify settings for \uicontrol Repeller component instances in
|
||||
\uicontrol Properties > \uicontrol {Particle Repeller}.
|
||||
|
||||
\image studio-3d-properties-particle-repeller.png
|
||||
\image {studio-3d-properties-particle-repeller.png} {The Repeller properties in the Properties view.}
|
||||
|
||||
\uicontrol {Outer Radius} defines the outer radius of the repeller. The
|
||||
particle is not affected until it enters this radius and the repel
|
||||
@@ -1038,7 +1038,7 @@
|
||||
\uicontrol {Scale Affector} scales particles based on their lifetime and
|
||||
other parameters.
|
||||
|
||||
\image studio-3d-properties-particle-scale-affector.png
|
||||
\image {studio-3d-properties-particle-scale-affector.png} {The Particle Scale Affector properties in the Properties view.}
|
||||
|
||||
\uicontrol {Minimum Size} defines the minimum size that the affector can
|
||||
scale particles to.
|
||||
|
@@ -74,7 +74,7 @@
|
||||
\e scene in \uicontrol Navigator.
|
||||
\li Select \e repeater3D in \uicontrol Navigator and in
|
||||
\uicontrol Properties, set \uicontrol Model to 4.
|
||||
\image repeater3d-model-property.png
|
||||
\image {repeater3d-model-property.png} {The Repeater Model property set to 4 in the Properties view.}
|
||||
\endlist
|
||||
Now, you have set up the \uicontrol Repeater3D component to use a numeric
|
||||
model that draws four instances of the same item. Next, you need to add the
|
||||
@@ -90,11 +90,11 @@
|
||||
\li Select \uicontrol {Set binding} to open \uicontrol {Binding Editor}.
|
||||
\li In the binding editor, enter \c{index * 150}. This sets the X
|
||||
location to increase by 150 for each of the cube instances.
|
||||
\image repeater3d-index-binding.png
|
||||
\image {repeater3d-index-binding.png} {index * 150 set in Bindings Editor.}
|
||||
\li Select \uicontrol OK and go to the \uicontrol{3D} view to see the
|
||||
result.
|
||||
\endlist
|
||||
\image repeater3d-numeric-model.webp
|
||||
\image {repeater3d-numeric-model.webp} {Four cubes rendered with the Repeater component in the 3D view.}
|
||||
|
||||
\section1 Adding a Repeater3D component with a List Model
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
\list 1
|
||||
\li From \uicontrol Components, drag a \uicontrol Sphere to \e _3DRepeater
|
||||
in \uicontrol Navigator.
|
||||
\image repeater3d-listmodel-navigator.png
|
||||
\image {repeater3d-listmodel-navigator.png} {The Sphere component in the Navigator view.}
|
||||
\li Select \e sphere in \uicontrol Navigator and in the \uicontrol Properties view, select
|
||||
\imageactionicon
|
||||
next to \uicontrol Scale > \uicontrol X.
|
||||
@@ -180,7 +180,7 @@
|
||||
\li In the binding editor, enter \c{radius}. This sets the X
|
||||
scale to the radius value defined in the list model for each of the sphere
|
||||
instances.
|
||||
\image repeater3d-radius-binding.png
|
||||
\image {repeater3d-radius-binding.png} {radius set in Binding Editor.}
|
||||
\li Select \uicontrol OK.
|
||||
\li Repeat steps 2 to 5 for \uicontrol Scale > \uicontrol Y and
|
||||
\uicontrol Scale > \uicontrol Z.
|
||||
@@ -196,7 +196,7 @@
|
||||
\li Select \uicontrol {Set binding} to open \uicontrol {Binding Editor}.
|
||||
\li In the binding editor, enter \c{index * 1000}. This sets the X
|
||||
location to increase by 1000 for each of the sphere instances.
|
||||
\image repeater3d-location-binding.png
|
||||
\image {repeater3d-location-binding.png} {index * 1000 set in Binding Editor.}
|
||||
\li Select \uicontrol OK and go to the \uicontrol{3D} view to see the
|
||||
result. You need to zoom out to see all the spheres.
|
||||
\endlist
|
||||
|
@@ -246,7 +246,7 @@
|
||||
is under or over the going value. We then use \uicontrol {And Operator}
|
||||
components to determine whether the value is below minimum or above maximum.
|
||||
|
||||
\image studio-logic-helper-combining-example.gif
|
||||
\image {studio-logic-helper-combining-example.gif} {An animated example of an app combining several logic helpers.}
|
||||
|
||||
We use one \uicontrol {String Mapper} component to map the
|
||||
slider value to a \uicontrol Text component that displays the price, as
|
||||
@@ -295,7 +295,7 @@
|
||||
and sell hints. For this purpose, we create the states and set
|
||||
\c when conditions for them.
|
||||
|
||||
\image studio-logic-helper-combining-example.png
|
||||
\image {studio-logic-helper-combining-example.png} {The different stats of the app in the States view.}
|
||||
|
||||
First, we create a \e tooLow state and set a \c when condition to
|
||||
apply it when the value of the \uicontrol {Below min} field of
|
||||
|
@@ -14,7 +14,7 @@
|
||||
To view all \QDS functions in and their keyboard shortcuts, select
|
||||
\preferences > \uicontrol Environment > \uicontrol Keyboard.
|
||||
|
||||
\image qtcreator-keyboard-shortcuts.png
|
||||
\image {qtcreator-keyboard-shortcuts.png} {Keyboard shortcut settings.}
|
||||
|
||||
The shortcuts that are displayed in red color are associated with several
|
||||
functions. \QDS executes the function that is available in the current
|
||||
|
@@ -25,7 +25,7 @@
|
||||
|
||||
You can create bindings between components in \uicontrol Bindings.
|
||||
|
||||
\image qmldesigner-bindings.webp
|
||||
\image {qmldesigner-bindings.webp} {The Bindings tab in the Connections view.}
|
||||
|
||||
\section1 Creating bindings between component properties
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
\li Place two components in the \uicontrol {2D} view.
|
||||
|
||||
\image qmldesigner-components-before-binding.webp
|
||||
\image {qmldesigner-components-before-binding.webp} {Two components next to each other in the 2D view.}
|
||||
|
||||
\li Name the first component as \e {viewBox}.
|
||||
\li Name the second component as \e {connectBox}.
|
||||
@@ -46,7 +46,7 @@
|
||||
(\uicontrol Add) button to add a binding to the currently selected
|
||||
component.
|
||||
|
||||
\image qmldesigner-updated-bindings-editor.webp
|
||||
\image qmldesigner-updated-bindings-editor.webp {The Add Binding dialog.}
|
||||
|
||||
\li From the pop-up \uicontrol {Bindings editor}, in the \uicontrol From section,
|
||||
select \e {viewBox} as the parent component, then select its \uicontrol {border.color}
|
||||
@@ -58,7 +58,7 @@
|
||||
instantly getting applied to the \uicontrol {color} of the \e {connectBox}
|
||||
component.
|
||||
|
||||
\image qmldesigner-components-after-binding.webp
|
||||
\image qmldesigner-components-after-binding.webp {Two components next to each other in the 2D view with the property binding applied.}
|
||||
|
||||
\endlist
|
||||
|
||||
|
@@ -40,9 +40,9 @@
|
||||
\li Select the \imageplus
|
||||
(\uicontrol Add) button to add a custom property for the currently
|
||||
selected component.
|
||||
\image add-local-custom-property.png
|
||||
\image {add-local-custom-property.png} {Selecting the Add button in the Properties view.}
|
||||
\li Set the \uicontrol Name and \uicontrol Type for the property.
|
||||
\image add-new-property-dialog.png
|
||||
\image {add-new-property-dialog.png} {Selecting the Type for the property in the Add New Property dialog.}
|
||||
\endlist
|
||||
|
||||
\section1 Binding a property value
|
||||
@@ -69,14 +69,14 @@
|
||||
\uicontrol {2D} view or in the \uicontrol {Navigator} view.
|
||||
\li Select \uicontrol {Properties} from the \uicontrol {Connections} view.
|
||||
|
||||
\image add-updated-local-custom-property.webp
|
||||
\image {add-updated-local-custom-property.webp} {The Properties tab in the Connections view.}
|
||||
|
||||
\li Select the \imageplus
|
||||
(\uicontrol Add) button to add a Custom property.
|
||||
\li From the pop-up \uicontrol {Custom property editor}, select the \uicontrol {Type}
|
||||
of the property you want to include.
|
||||
|
||||
\image add-updated-local-custom-property-editor.webp
|
||||
\image {add-updated-local-custom-property-editor.webp} {The Custom Property Editor dialog.}
|
||||
|
||||
\li Next, set the \uicontrol{Name} of the property.
|
||||
\li Set a value to the Custom property in the \uicontrol {Value} field.
|
||||
|
@@ -45,7 +45,7 @@
|
||||
put \b {logical conditions} on this \uicontrol Actions to control them
|
||||
according to your needs.
|
||||
|
||||
\image qmldesigner-connections-advanced.webp
|
||||
\image {qmldesigner-connections-advanced.webp} {The Connections tab in the Connections view.}
|
||||
|
||||
Initiate a new connection for a component:
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
(\uicontrol Add) button to add a connection.
|
||||
\endlist
|
||||
|
||||
\image qmldesigner-connections-editor.webp
|
||||
\image {qmldesigner-connections-editor.webp} {The Add Connection dialog.}
|
||||
|
||||
Connect component \uicontrol Signal to \uicontrol Action:
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
\li Follow the steps described above in Connect component \uicontrol Signal to
|
||||
\uicontrol Action. For a list of \uicontrol Actions and their properties, see
|
||||
\l {Action Properties}.
|
||||
\image qmldesigner-connections-ConditionalAction-Autometic.webp
|
||||
\image {qmldesigner-connections-ConditionalAction-Autometic.webp} {The Add Connection dialog with a JavaScript expression.}
|
||||
\li Open the \uicontrol {Manual Code Edit} window from the
|
||||
\uicontrol {Connections} view and write JavaScript expressions with components
|
||||
and logical expressions manually.
|
||||
@@ -118,7 +118,7 @@
|
||||
level \e {if-else} expression. For nested level \e {if-else} expressions,
|
||||
use the \uicontrol {Manual Code Edit}.
|
||||
|
||||
\image qmldesigner-connections-ConditionalAction-Manual.webp
|
||||
\image {qmldesigner-connections-ConditionalAction-Manual.webp} {A JavaScript code snippet in the Manual Code Edit dialog.}
|
||||
\endlist
|
||||
|
||||
\section2 Action properties
|
||||
|
@@ -162,7 +162,7 @@
|
||||
(\uicontrol Export) button in \uicontrol Navigator to export
|
||||
a component as a property alias with a valid alias reference.
|
||||
|
||||
\image qmldesigner-export-item.png
|
||||
\image {qmldesigner-export-item.png} {Selecting the Export button in the Navigator view.}
|
||||
|
||||
You can then use the property alias in other components to
|
||||
\l{Working with connections}{create connections} to this component.
|
||||
|
@@ -44,7 +44,7 @@
|
||||
\li A property that has been added inside a component.
|
||||
\endtable
|
||||
|
||||
\image custom-properties.png
|
||||
\image {custom-properties.png} {Local Custom Properties and Exposed Custom Properties settings in the Settings view.}
|
||||
|
||||
\section1 Viewing changes in properties
|
||||
|
||||
@@ -81,21 +81,21 @@
|
||||
|
||||
\table
|
||||
\row
|
||||
\li \image qmldesigner-boolean-true.png
|
||||
\li \image {qmldesigner-boolean-true.png} {The Visibility property selected but not highlighted.}
|
||||
\li TRUE
|
||||
\li The component is visible by default. The visibility might be
|
||||
overridden by the visibility set in the base state.
|
||||
\row
|
||||
\li \image qmldesigner-boolean-true-blue.png
|
||||
\li \image {qmldesigner-boolean-true-blue.png} {The Visibility property selected and highlighted.}
|
||||
\li TRUE (highlighted)
|
||||
\li The component is explicitly set to visible.
|
||||
\row
|
||||
\li \image qmldesigner-boolean-false.png
|
||||
\li \image {qmldesigner-boolean-false.png} {The Visibility property not selected and not highlighted.}
|
||||
\li FALSE
|
||||
\li The component is hidden by default. The visibility might be
|
||||
overridden by the visibility set in the base state.
|
||||
\row
|
||||
\li \image qmldesigner-boolean-false-blue.png
|
||||
\li \image {qmldesigner-boolean-false-blue.png} {The Visibility property not selected but highlighted.}
|
||||
\li FALSE (hightlighted)
|
||||
\li The component is explicitly set to hidden.
|
||||
\endtable
|
||||
|
@@ -208,7 +208,7 @@
|
||||
or \uicontrol Vertical in the \uicontrol {Gradient Controls} section of the
|
||||
color picker.
|
||||
|
||||
\image qtquick-designer-gradient-stops.gif
|
||||
\image {qtquick-designer-gradient-stops.gif} {An Animation showing how to add and remove gradient stops.}
|
||||
|
||||
Calculating gradients can be computationally expensive compared to the
|
||||
use of solid color fills or images. Consider using gradients only for
|
||||
@@ -462,5 +462,5 @@
|
||||
you can also right-click components to open the inline editors from the
|
||||
context menu.
|
||||
|
||||
\image qmldesigner-inline-editing.png
|
||||
\image qmldesigner-inline-editing.png {Selecting Edit Color from the context menu in the 2D view.}
|
||||
*/
|
||||
|
@@ -183,10 +183,10 @@
|
||||
|
||||
Here, extended states are not used:
|
||||
|
||||
\image no-extended-state.webp
|
||||
\image {no-extended-state.webp} {Three states in the States view with no extended state.}
|
||||
|
||||
Here, \e State2 is extended from \e State1:
|
||||
|
||||
\image extended-state.webp
|
||||
\image {extended-state.webp} {Three states in the States view with State2 extended from State1.}
|
||||
|
||||
*/
|
||||
|
@@ -37,7 +37,7 @@
|
||||
of the timeline. Negative values are allowed.
|
||||
\li In the \uicontrol {End frame} field, set the last frame
|
||||
of the timeline.
|
||||
\image timeline-settings-dialog.png
|
||||
\image {timeline-settings-dialog.png} {The Timeline Settings dialog.}
|
||||
\endlist
|
||||
\li On the \uicontrol {Animation Settings} tab:
|
||||
\list
|
||||
@@ -87,13 +87,13 @@
|
||||
. This creates another timeline.
|
||||
\li In the table below the \uicontrol {Animation Settings} tab, set the
|
||||
Timeline for the state where you want to use it.
|
||||
\image timeline-settings-dialog-second.png
|
||||
\image {timeline-settings-dialog-second.png} {Two timelines in the Timeline Settings dialog.}
|
||||
\endlist
|
||||
To set the keyframe values for the timeline you created, first select the
|
||||
state in \uicontrol {States} and the timeline is available in
|
||||
\uicontrol{Timelines}.
|
||||
|
||||
\image timeline-states.webp
|
||||
\image {timeline-states.webp} {The Timeline and States views.}
|
||||
|
||||
\section2 Setting keyframe values
|
||||
|
||||
@@ -114,11 +114,11 @@
|
||||
\li In the \l Properties view, select \imageactionicon
|
||||
(\uicontrol Actions) > \uicontrol {Insert Keyframe} for the property
|
||||
that you want to animate.
|
||||
\image timeline-insert-keyframe.png
|
||||
\image {timeline-insert-keyframe.png} {Selecting Insert Keyframe from the Action drop-down menu in the Properties view.}
|
||||
\li In the \l Timeline view, select the
|
||||
\uicontrol {Per Property Recording} button
|
||||
to start recording property changes.
|
||||
\image timeline-per-property-recording.webp
|
||||
\image {timeline-per-property-recording.webp} {Selecting the Per Property Recording button in the Timeline view.}
|
||||
\li Ensure that the playhead is in frame 0 and enter the value of the
|
||||
property in the field next to the property name on the timeline.
|
||||
Select \key Enter to save the value.
|
||||
@@ -155,7 +155,7 @@
|
||||
next to the \uicontrol {Animation Settings} tab to delete the
|
||||
animation. If you have several animations, delete all.
|
||||
\li In \uicontrol {Expression binding}, enter \c {slider.value}.
|
||||
\image timeline-settings-property-binding.png
|
||||
\image {timeline-settings-property-binding.png} {Expression binding set to slider.value in the Timeline Settings dialog.}
|
||||
\endlist
|
||||
|
||||
\section2 Binding animations to states
|
||||
@@ -172,7 +172,7 @@
|
||||
the timeline with the animation you want to bind to the state.
|
||||
\li Double-click the value in the \uicontrol Animation field and
|
||||
select the animation you want to bind to the state.
|
||||
\image timeline-bind-animation-state.png
|
||||
\image {timeline-bind-animation-state.png} {Selecting an Animation in the Timeline Settings dialog window to bind it to a state.}
|
||||
\endlist
|
||||
\endlist
|
||||
To bind a state to a certain keyframe in an animation without running the
|
||||
|
@@ -26,7 +26,7 @@
|
||||
Assets added to \uicontrol {User Assets} are always available in \uicontrol {Content Library}
|
||||
regardless of what project you are working on.
|
||||
|
||||
\image content-library.webp
|
||||
\image {content-library.webp} {The Materials tab in the Content Library view.}
|
||||
|
||||
\section1 Adding a material to your project
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
\section1 User Assets
|
||||
|
||||
\image user-assets.webp
|
||||
\image {user-assets.webp} {The User Assets tab in the Content Library view.}
|
||||
|
||||
Add assets to \uicontrol {User Assets} to access them in any project.
|
||||
|
||||
|
@@ -21,7 +21,7 @@
|
||||
\l{https://www.qt.io/product/insight/onboarding-instructions}{Getting Started with Qt Insight}
|
||||
documentation.
|
||||
|
||||
\image qt-insight-view.png
|
||||
\image {qt-insight-view.png} {The Qt Insight view.}
|
||||
|
||||
In \QDS, you can do the following with Qt Insight:
|
||||
\list
|
||||
|
@@ -106,13 +106,13 @@
|
||||
\li \uicontrol{Exceeds boundaries} highlights translations where
|
||||
the text is too long to fit in the text object.
|
||||
\endlist
|
||||
\image translation-tester.png
|
||||
\image {translation-tester.png} {The Translation Tester dialog with all highlights selected.}
|
||||
\li Select \uicontrol{Run Tests}.
|
||||
\endlist
|
||||
|
||||
When the test has completed, you can see the test result highlights in
|
||||
the \uicontrol {2D} view.
|
||||
\image qml-translation-test-result.png
|
||||
\image {qml-translation-test-result.png} {The Test Results dialog.}
|
||||
|
||||
If the test finds an error, it is highlighted for all languages. For
|
||||
example, if a translation is missing for Swedish, it is also highlighted
|
||||
|
@@ -13,12 +13,14 @@ StudioControls.Menu {
|
||||
property var targetTexture: null
|
||||
property bool hasSceneEnv: false
|
||||
property bool showRemoveAction: false // true: adds an option to remove targetTexture
|
||||
property bool showInGraphicalShellVisible: false
|
||||
|
||||
property bool canUse3D: targetTexture && ContentLibraryBackend.rootView.hasQuick3DImport && ContentLibraryBackend.rootView.hasMaterialLibrary
|
||||
|
||||
function popupMenu(targetTexture = null)
|
||||
function popupMenu(targetTexture = null, showInGraphicalShellItemVisible = false)
|
||||
{
|
||||
this.targetTexture = targetTexture
|
||||
root.showInGraphicalShellVisible = showInGraphicalShellItemVisible
|
||||
ContentLibraryBackend.rootView.updateSceneEnvState();
|
||||
popup()
|
||||
}
|
||||
@@ -49,4 +51,20 @@ StudioControls.Menu {
|
||||
height: visible ? implicitHeight : 0
|
||||
onTriggered: ContentLibraryBackend.userModel.removeTexture(root.targetTexture)
|
||||
}
|
||||
|
||||
StudioControls.MenuSeparator {
|
||||
visible: root.showInGraphicalShellVisible
|
||||
height: visible ? StudioTheme.Values.border : 0
|
||||
}
|
||||
|
||||
StudioControls.MenuItem {
|
||||
text: ContentLibraryBackend.rootView.showInGraphicalShellMsg
|
||||
|
||||
visible: root.showInGraphicalShellVisible
|
||||
height: visible ? implicitHeight : 0
|
||||
|
||||
onTriggered: {
|
||||
ContentLibraryBackend.rootView.showInGraphicalShell(root.targetTexture.textureParentPath)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -2,6 +2,7 @@
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
import Qt.labs.qmlmodels
|
||||
import HelperWidgets as HelperWidgets
|
||||
import StudioControls as StudioControls
|
||||
@@ -79,9 +80,37 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
id: col
|
||||
|
||||
anchors.fill: parent
|
||||
spacing: 0
|
||||
|
||||
Rectangle {
|
||||
id: toolbar
|
||||
|
||||
width: parent.width
|
||||
height: StudioTheme.Values.toolbarHeight
|
||||
color: StudioTheme.Values.themeToolbarBackground
|
||||
|
||||
HelperWidgets.AbstractButton {
|
||||
style: StudioTheme.Values.viewBarButtonStyle
|
||||
buttonIcon: StudioTheme.Constants.add_medium
|
||||
enabled: (this.hasMaterial ?? false)
|
||||
&& hasModelSelection
|
||||
&& hasQuick3DImport
|
||||
&& hasMaterialLibrary
|
||||
tooltip: qsTr("Add a custom bundle folder.")
|
||||
onClicked: ContentLibraryBackend.rootView.browseBundleFolder()
|
||||
x: 5 // left margin
|
||||
}
|
||||
}
|
||||
|
||||
HelperWidgets.ScrollView {
|
||||
id: scrollView
|
||||
anchors.fill: parent
|
||||
|
||||
Layout.fillWidth: true
|
||||
Layout.fillHeight: true
|
||||
|
||||
clip: true
|
||||
interactive: !ctxMenuItem.opened && !ctxMenuTexture.opened
|
||||
@@ -104,14 +133,23 @@ Item {
|
||||
bottomPadding: StudioTheme.Values.sectionPadding
|
||||
|
||||
caption: categoryTitle
|
||||
captionTooltip: section.isCustomCat ? categoryBundlePath : ""
|
||||
dropEnabled: true
|
||||
category: "ContentLib_User"
|
||||
showCloseButton: section.isCustomCat
|
||||
closeButtonToolTip: qsTr("Remove folder")
|
||||
closeButtonIcon: StudioTheme.Constants.deletepermanently_small
|
||||
|
||||
onCloseButtonClicked: {
|
||||
ContentLibraryBackend.userModel.removeBundleDir(index)
|
||||
}
|
||||
|
||||
function expandSection() {
|
||||
section.expanded = true
|
||||
}
|
||||
|
||||
property alias count: repeater.count
|
||||
property bool isCustomCat: !["Textures", "Materials", "3D"].includes(section.caption);
|
||||
|
||||
onCountChanged: root.assignMaxCount()
|
||||
|
||||
@@ -125,6 +163,7 @@ Item {
|
||||
drag.accepted = (categoryTitle === "Textures" && hasTexture)
|
||||
|| (categoryTitle === "Materials" && drag.formats[0] === "application/vnd.qtdesignstudio.material")
|
||||
|| (categoryTitle === "3D" && has3DNode)
|
||||
|| (section.isCustomCat && hasTexture)
|
||||
|
||||
section.highlight = drag.accepted
|
||||
}
|
||||
@@ -147,16 +186,26 @@ Item {
|
||||
ContentLibraryBackend.rootView.acceptMaterialDrop(drag.getDataAsString(drag.formats[0]))
|
||||
} else if (categoryTitle === "3D") {
|
||||
ContentLibraryBackend.rootView.accept3DDrop(drag.getDataAsArrayBuffer(drag.formats[0]))
|
||||
} else { // custom bundle folder
|
||||
if (drag.formats[0] === "application/vnd.qtdesignstudio.assets")
|
||||
ContentLibraryBackend.rootView.acceptTexturesDrop(drag.urls, categoryBundlePath)
|
||||
else if (drag.formats[0] === "application/vnd.qtdesignstudio.texture")
|
||||
ContentLibraryBackend.rootView.acceptTextureDrop(drag.getDataAsString(drag.formats[0]), categoryBundlePath)
|
||||
}
|
||||
}
|
||||
|
||||
Grid {
|
||||
id: grid
|
||||
|
||||
width: section.width - section.leftPadding - section.rightPadding
|
||||
spacing: StudioTheme.Values.sectionGridSpacing
|
||||
columns: root.numColumns
|
||||
|
||||
property int catIdx: index
|
||||
|
||||
Repeater {
|
||||
id: repeater
|
||||
|
||||
model: categoryItems
|
||||
|
||||
delegate: DelegateChooser {
|
||||
@@ -179,7 +228,7 @@ Item {
|
||||
width: root.cellWidth
|
||||
height: root.cellWidth // for textures use a square size since there is no name row
|
||||
|
||||
onShowContextMenu: ctxMenuTexture.popupMenu(modelData)
|
||||
onShowContextMenu: ctxMenuTexture.popupMenu(modelData, grid.catIdx > 2)
|
||||
}
|
||||
}
|
||||
DelegateChoice {
|
||||
@@ -215,17 +264,19 @@ Item {
|
||||
: categoryTitle.toLowerCase()
|
||||
if (!ContentLibraryBackend.rootView.isQt6Project) {
|
||||
qsTr("<b>Content Library</b> is not supported in Qt5 projects.")
|
||||
} else if (!ContentLibraryBackend.rootView.hasQuick3DImport && categoryTitle !== "Textures") {
|
||||
} else if (!ContentLibraryBackend.rootView.hasQuick3DImport
|
||||
&& categoryTitle !== "Textures" && !section.isCustomCat) {
|
||||
qsTr('To use %1, add the <b>QtQuick3D</b> module and the <b>View3D</b>
|
||||
component in the <b>Components</b> view, or click
|
||||
<a href=\"#add_import\"><span style=\"text-decoration:none;color:%2\">
|
||||
here</span></a>.')
|
||||
.arg(categoryName)
|
||||
.arg(StudioTheme.Values.themeInteraction)
|
||||
} else if (!ContentLibraryBackend.rootView.hasMaterialLibrary && categoryTitle !== "Textures") {
|
||||
} else if (!ContentLibraryBackend.rootView.hasMaterialLibrary
|
||||
&& categoryTitle !== "Textures" && !section.isCustomCat) {
|
||||
qsTr("<b>Content Library</b> is disabled inside a non-visual component.")
|
||||
} else if (categoryEmpty) {
|
||||
qsTr("There are no "+ categoryName + " in the <b>User Assets</b>.")
|
||||
qsTr("There are no items in this category.")
|
||||
} else {
|
||||
""
|
||||
}
|
||||
@@ -251,3 +302,4 @@ Item {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -23,12 +23,11 @@ Rectangle {
|
||||
readonly property int cellWidth: 200
|
||||
readonly property int cellHeight: 40
|
||||
|
||||
readonly property color textColor: "#ffffff"
|
||||
readonly property color iconColor: "#959595"
|
||||
readonly property color backgroundColor: "#2c2c2c"
|
||||
readonly property color borderColor: "#444444"
|
||||
readonly property color backgroundColor: StudioTheme.Values.themePanelBackground
|
||||
// TODO This is not a proper color value, but will be fixed with new design
|
||||
readonly property color borderColor: StudioTheme.Values.themeControlBackground_topToolbarHover
|
||||
|
||||
readonly property int borderWidth: 1
|
||||
readonly property int borderWidth: StudioTheme.Values.border
|
||||
|
||||
readonly property int textSize: 18
|
||||
readonly property int iconSize: 16
|
||||
@@ -127,7 +126,7 @@ Rectangle {
|
||||
overlayInvalid.show()
|
||||
}
|
||||
|
||||
function showHeaderData(section: int, orientation: var) {
|
||||
function showHeaderData(section: int, orientation: var, message: string) {
|
||||
if (orientation === Qt.Horizontal) {
|
||||
overlayInvalid.parent = horizontalHeaderView.contentItem
|
||||
overlayInvalid.cellItem = horizontalHeaderView.itemAtCell(Qt.point(overlay.section, 0))
|
||||
@@ -136,7 +135,7 @@ Rectangle {
|
||||
overlayInvalid.cellItem = verticalHeaderView.itemAtCell(Qt.point(0, overlay.section))
|
||||
}
|
||||
|
||||
notification.message = qsTr("This name is already in use, please use a different name.")
|
||||
notification.message = message
|
||||
|
||||
overlayInvalid.show()
|
||||
}
|
||||
@@ -1095,8 +1094,14 @@ Rectangle {
|
||||
// Revoke active focus from text field by forcing active focus on another item
|
||||
tableView.forceActiveFocus()
|
||||
|
||||
if (!result && overlayTextField.previousText !== overlayTextField.text)
|
||||
overlayInvalid.showHeaderData(overlay.section, overlay.orientation)
|
||||
if (overlayTextField.text === "")
|
||||
overlayInvalid.showHeaderData(overlay.section,
|
||||
overlay.orientation,
|
||||
qsTr("No name found, please enter a valid name."))
|
||||
else if (!result && overlayTextField.previousText !== overlayTextField.text)
|
||||
overlayInvalid.showHeaderData(overlay.section,
|
||||
overlay.orientation,
|
||||
qsTr("This name is already in use, please use a different name."))
|
||||
}
|
||||
|
||||
Text {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
// This file should match the BlurHelper.qml in qtquickdesigner repository, except for shader paths
|
||||
|
||||
import QtQuick
|
||||
import EffectComposerPropertyData
|
||||
|
||||
Item {
|
||||
id: rootItem
|
||||
@@ -20,8 +21,8 @@ Item {
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
vertexShader: g_propertyData.blur_vs_path
|
||||
fragmentShader: g_propertyData.blur_fs_path
|
||||
vertexShader: GlobalPropertyData?.blur_vs_path ?? ""
|
||||
fragmentShader: GlobalPropertyData?.blur_fs_path ?? ""
|
||||
}
|
||||
|
||||
QtObject {
|
||||
|
@@ -7,6 +7,7 @@ import HelperWidgets as HelperWidgets
|
||||
import StudioControls as StudioControls
|
||||
import StudioTheme as StudioTheme
|
||||
import EffectComposerBackend
|
||||
import EffectComposerPropertyData
|
||||
|
||||
Column {
|
||||
id: root
|
||||
@@ -298,8 +299,8 @@ Column {
|
||||
BlurHelper {
|
||||
id: blurHelper
|
||||
source: source
|
||||
property int blurMax: g_propertyData.blur_helper_max_level ? g_propertyData.blur_helper_max_level : 64
|
||||
property real blurMultiplier: g_propertyData.blurMultiplier ? g_propertyData.blurMultiplier : 0
|
||||
property int blurMax: GlobalPropertyData?.blur_helper_max_level ?? 64
|
||||
property real blurMultiplier: GlobalPropertyData?.blurMultiplier ?? 0
|
||||
}
|
||||
|
||||
Item {
|
||||
|
@@ -80,9 +80,10 @@ HelperWidgets.Section {
|
||||
function showNodeExistsWarning(enable)
|
||||
{
|
||||
infoText.text = qsTr("An effect with this name already exists.\nSuffix was added to make the name unique.")
|
||||
infoTimer.restart()
|
||||
infoText.visible = enable
|
||||
infoText.color = StudioTheme.Values.themeWarning
|
||||
infoText.visible = enable
|
||||
if (infoText.visible)
|
||||
infoTimer.restart()
|
||||
}
|
||||
|
||||
function showNodeAddedToLibraryInfo(message)
|
||||
@@ -95,15 +96,17 @@ HelperWidgets.Section {
|
||||
infoText.text = message
|
||||
infoText.color = StudioTheme.Values.themeInteraction
|
||||
}
|
||||
infoTimer.restart()
|
||||
infoText.visible = message !== ""
|
||||
if (infoText.visible)
|
||||
infoTimer.restart()
|
||||
}
|
||||
|
||||
function showNeedRenameInfo()
|
||||
{
|
||||
infoTimer.stop()
|
||||
infoText.text = qsTr("A built-in effect with this name already exists in the library.\nPlease rename the effect before adding it to the library.")
|
||||
infoText.visible = true
|
||||
infoText.color = StudioTheme.Values.themeWarning
|
||||
infoText.visible = true
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
@@ -120,7 +123,7 @@ HelperWidgets.Section {
|
||||
|
||||
onTriggered: {
|
||||
infoText.visible = false
|
||||
infoTimer.running = false
|
||||
infoTimer.stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 341 B |
After Width: | Height: | Size: 447 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/bars3d-icon.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/bars3d-icon16.png
Normal file
After Width: | Height: | Size: 203 B |
After Width: | Height: | Size: 136 B |
After Width: | Height: | Size: 162 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/boxshape.png
Normal file
After Width: | Height: | Size: 473 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/boxshape16.png
Normal file
After Width: | Height: | Size: 354 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/boxshape@2x.png
Normal file
After Width: | Height: | Size: 657 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/capsuleshape.png
Normal file
After Width: | Height: | Size: 404 B |
After Width: | Height: | Size: 280 B |
After Width: | Height: | Size: 877 B |
After Width: | Height: | Size: 428 B |
After Width: | Height: | Size: 280 B |
After Width: | Height: | Size: 831 B |
After Width: | Height: | Size: 244 B |
After Width: | Height: | Size: 745 B |
After Width: | Height: | Size: 332 B |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 311 B |
After Width: | Height: | Size: 778 B |
After Width: | Height: | Size: 456 B |
After Width: | Height: | Size: 240 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 136 B |
After Width: | Height: | Size: 151 B |
After Width: | Height: | Size: 152 B |
After Width: | Height: | Size: 258 B |
After Width: | Height: | Size: 440 B |
After Width: | Height: | Size: 151 B |
After Width: | Height: | Size: 559 B |
After Width: | Height: | Size: 357 B |
After Width: | Height: | Size: 1.1 KiB |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/physicsworld.png
Normal file
After Width: | Height: | Size: 441 B |
After Width: | Height: | Size: 316 B |
After Width: | Height: | Size: 846 B |
After Width: | Height: | Size: 346 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/planeshape.png
Normal file
After Width: | Height: | Size: 473 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/planeshape16.png
Normal file
After Width: | Height: | Size: 299 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/planeshape@2x.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 244 B |
After Width: | Height: | Size: 190 B |
After Width: | Height: | Size: 182 B |
After Width: | Height: | Size: 345 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/sphereshape.png
Normal file
After Width: | Height: | Size: 567 B |
BIN
share/qtcreator/qmldesigner/itemLibrary/images/sphereshape16.png
Normal file
After Width: | Height: | Size: 336 B |
After Width: | Height: | Size: 1.2 KiB |