debugger, bookmarks: use char[] for string constants

Change-Id: I2ef319e4556da1b93ae82afd597e0445d1f81d8d
Reviewed-on: http://codereview.qt.nokia.com/1692
Reviewed-by: hjk <qthjk@ovi.com>
This commit is contained in:
hjk
2011-07-15 10:55:39 +02:00
committed by hjk
parent bb5c7366f5
commit 5e410ae6cf
6 changed files with 52 additions and 63 deletions

View File

@@ -39,42 +39,42 @@ namespace Debugger {
namespace Constants {
// Debug mode
const char * const MODE_DEBUG = "Mode.Debug";
const char MODE_DEBUG[] = "Mode.Debug";
// Contexts
const char * const C_DEBUGMODE = "Debugger.DebugMode";
const char * const C_CPPDEBUGGER = "Gdb Debugger";
const char * const C_QMLDEBUGGER = "Qml/JavaScript Debugger";
const char C_DEBUGMODE[] = "Debugger.DebugMode";
const char C_CPPDEBUGGER[] = "Gdb Debugger";
const char C_QMLDEBUGGER[] = "Qml/JavaScript Debugger";
// Project Explorer run mode (RUN/DEBUG)
const char * const DEBUGMODE = "Debugger.DebugMode";
const char * const DEBUGMODE2 = "Debugger.DebugMode2"; // Breaks on main.
const char DEBUGMODE[] = "Debugger.DebugMode";
const char DEBUGMODE2[] = "Debugger.DebugMode2"; // Breaks on main.
// Common actions (accessed by QML inspector)
const char * const INTERRUPT = "Debugger.Interrupt";
const char * const CONTINUE = "Debugger.Continue";
const char * const STOP = "Debugger.Stop";
const char * const RESET = "Debugger.Reset";
const char * const STEP = "Debugger.StepLine";
const char * const STEPOUT = "Debugger.StepOut";
const char * const NEXT = "Debugger.NextLine";
const char * const REVERSE = "Debugger.ReverseDirection";
const char * const OPERATE_BY_INSTRUCTION = "Debugger.OperateByInstruction";
const char INTERRUPT[] = "Debugger.Interrupt";
const char CONTINUE[] = "Debugger.Continue";
const char STOP[] = "Debugger.Stop";
const char RESET[] = "Debugger.Reset";
const char STEP[] = "Debugger.StepLine";
const char STEPOUT[] = "Debugger.StepOut";
const char NEXT[] = "Debugger.NextLine";
const char REVERSE[] = "Debugger.ReverseDirection";
const char OPERATE_BY_INSTRUCTION[] = "Debugger.OperateByInstruction";
// DebuggerMainWindow dock widget names
const char * const DOCKWIDGET_BREAK = "Debugger.Docks.Break";
const char * const DOCKWIDGET_MODULES = "Debugger.Docks.Modules";
const char * const DOCKWIDGET_REGISTER = "Debugger.Docks.Register";
const char * const DOCKWIDGET_OUTPUT = "Debugger.Docks.Output";
const char * const DOCKWIDGET_SNAPSHOTS = "Debugger.Docks.Snapshots";
const char * const DOCKWIDGET_STACK = "Debugger.Docks.Stack";
const char * const DOCKWIDGET_SOURCE_FILES = "Debugger.Docks.SourceFiles";
const char * const DOCKWIDGET_THREADS = "Debugger.Docks.Threads";
const char * const DOCKWIDGET_WATCHERS = "Debugger.Docks.LocalsAndWatchers";
const char DOCKWIDGET_BREAK[] = "Debugger.Docks.Break";
const char DOCKWIDGET_MODULES[] = "Debugger.Docks.Modules";
const char DOCKWIDGET_REGISTER[] = "Debugger.Docks.Register";
const char DOCKWIDGET_OUTPUT[] = "Debugger.Docks.Output";
const char DOCKWIDGET_SNAPSHOTS[] = "Debugger.Docks.Snapshots";
const char DOCKWIDGET_STACK[] = "Debugger.Docks.Stack";
const char DOCKWIDGET_SOURCE_FILES[] = "Debugger.Docks.SourceFiles";
const char DOCKWIDGET_THREADS[] = "Debugger.Docks.Threads";
const char DOCKWIDGET_WATCHERS[] = "Debugger.Docks.LocalsAndWatchers";
const char * const DOCKWIDGET_QML_INSPECTOR = "Debugger.Docks.QmlInspector";
const char * const DOCKWIDGET_QML_SCRIPTCONSOLE = "Debugger.Docks.ScriptConsole";
const char * const DOCKWIDGET_DEFAULT_AREA = "Debugger.Docks.DefaultArea";
const char DOCKWIDGET_QML_INSPECTOR[] = "Debugger.Docks.QmlInspector";
const char DOCKWIDGET_QML_SCRIPTCONSOLE[] = "Debugger.Docks.ScriptConsole";
const char DOCKWIDGET_DEFAULT_AREA[] = "Debugger.Docks.DefaultArea";
} // namespace Constants