forked from qt-creator/qt-creator
QmlDesigner: Register 3D edit view actions properly to ActionManager
Also fix one FormEditor action that specified its shortcut incorrectly. Change-Id: Ieac988ff17c5ceee07a15ef0a31ab409829609a4 Fixes: QDS-1841 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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@@ -195,54 +195,54 @@ void Edit3DView::createEdit3DActions()
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{
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m_selectionModeAction
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= new Edit3DAction(
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"Edit3DSelectionModeToggle", View3DActionCommand::SelectionModeToggle,
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QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionCommand::SelectionModeToggle,
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QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"),
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QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
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Icons::EDIT3D_SELECTION_MODE_ON.icon());
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m_moveToolAction
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= new Edit3DAction(
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"Edit3DMoveTool", View3DActionCommand::MoveTool,
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QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionCommand::MoveTool,
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QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
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QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
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Icons::EDIT3D_MOVE_TOOL_ON.icon());
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m_rotateToolAction
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= new Edit3DAction(
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"Edit3DRotateTool", View3DActionCommand::RotateTool,
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QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionCommand::RotateTool,
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QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
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QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
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Icons::EDIT3D_ROTATE_TOOL_ON.icon());
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m_scaleToolAction
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= new Edit3DAction(
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"Edit3DScaleTool", View3DActionCommand::ScaleTool,
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QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionCommand::ScaleTool,
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QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
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QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
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Icons::EDIT3D_SCALE_TOOL_ON.icon());
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m_fitAction = new Edit3DAction(
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"Edit3DFitToView", View3DActionCommand::FitToView,
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QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionCommand::FitToView,
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QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"),
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QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});
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m_cameraModeAction
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= new Edit3DAction(
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"Edit3DCameraToggle", View3DActionCommand::CameraToggle,
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QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionCommand::CameraToggle,
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QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"),
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QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
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Icons::EDIT3D_EDIT_CAMERA_ON.icon());
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m_orientationModeAction
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= new Edit3DAction(
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"Edit3DOrientationToggle", View3DActionCommand::OrientationToggle,
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QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionCommand::OrientationToggle,
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QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"),
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QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
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Icons::EDIT3D_ORIENTATION_ON.icon());
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m_editLightAction
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= new Edit3DAction(
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"Edit3DEditLightToggle", View3DActionCommand::EditLightToggle,
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QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionCommand::EditLightToggle,
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QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"),
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QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
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Icons::EDIT3D_LIGHT_ON.icon());
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@@ -253,7 +253,7 @@ void Edit3DView::createEdit3DActions()
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};
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m_resetAction
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= new Edit3DAction(
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"Edit3DResetView", View3DActionCommand::Empty,
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QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionCommand::Empty,
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QCoreApplication::translate("ResetView", "Reset View"),
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QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
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resetTrigger);
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@@ -272,20 +272,6 @@ void Edit3DView::createEdit3DActions()
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m_leftActions << m_editLightAction;
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m_rightActions << m_resetAction;
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// TODO: Registering actions to action manager causes conflicting shortcuts in form editor.
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// Registration commented out until UX defines non-conflicting shortcuts.
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// Also, actions creation needs to be somehow triggered before action manager registers
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// actions to creator.
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// DesignerActionManager &actionManager = QmlDesignerPlugin::instance()->designerActionManager();
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// for (auto action : qAsConst(m_leftActions)) {
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// if (action)
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// actionManager.addDesignerAction(action);
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// }
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// for (auto action : qAsConst(m_rightActions)) {
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// if (action)
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// actionManager.addDesignerAction(action);
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// }
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}
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QVector<Edit3DAction *> Edit3DView::leftActions() const
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