forked from qt-creator/qt-creator
Merge QmlProfiler and QmlProfilerExtension plugins
Change-Id: Iaa1de7afda664a7a0779f47d104f863a16a34976 Reviewed-by: Christian Kandeler <christian.kandeler@theqtcompany.com>
This commit is contained in:
309
src/plugins/qmlprofiler/scenegraphtimelinemodel.cpp
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309
src/plugins/qmlprofiler/scenegraphtimelinemodel.cpp
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "scenegraphtimelinemodel.h"
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#include "qmlprofilermodelmanager.h"
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#include "qmldebug/qmlprofilereventtypes.h"
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#include <QCoreApplication>
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#include <QDebug>
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namespace QmlProfiler {
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namespace Internal {
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static const char *ThreadLabels[] = {
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QT_TRANSLATE_NOOP("MainView", "GUI Thread"),
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QT_TRANSLATE_NOOP("MainView", "Render Thread"),
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QT_TRANSLATE_NOOP("MainView", "Render Thread Details")
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};
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static const char *StageLabels[] = {
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QT_TRANSLATE_NOOP("MainView", "Polish"),
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QT_TRANSLATE_NOOP("MainView", "Wait"),
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QT_TRANSLATE_NOOP("MainView", "GUI Thread Sync"),
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QT_TRANSLATE_NOOP("MainView", "Animations"),
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QT_TRANSLATE_NOOP("MainView", "Render Thread Sync"),
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QT_TRANSLATE_NOOP("MainView", "Render"),
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QT_TRANSLATE_NOOP("MainView", "Swap"),
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QT_TRANSLATE_NOOP("MainView", "Render Preprocess"),
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QT_TRANSLATE_NOOP("MainView", "Render Update"),
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QT_TRANSLATE_NOOP("MainView", "Render Bind"),
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QT_TRANSLATE_NOOP("MainView", "Render Render"),
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QT_TRANSLATE_NOOP("MainView", "Material Compile"),
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QT_TRANSLATE_NOOP("MainView", "Glyph Render"),
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QT_TRANSLATE_NOOP("MainView", "Glyph Upload"),
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QT_TRANSLATE_NOOP("MainView", "Texture Bind"),
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QT_TRANSLATE_NOOP("MainView", "Texture Convert"),
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QT_TRANSLATE_NOOP("MainView", "Texture Swizzle"),
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QT_TRANSLATE_NOOP("MainView", "Texture Upload"),
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QT_TRANSLATE_NOOP("MainView", "Texture Mipmap"),
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QT_TRANSLATE_NOOP("MainView", "Texture Delete")
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};
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enum SceneGraphCategoryType {
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SceneGraphGUIThread,
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SceneGraphRenderThread,
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SceneGraphRenderThreadDetails,
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MaximumSceneGraphCategoryType
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};
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Q_STATIC_ASSERT(sizeof(StageLabels) ==
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SceneGraphTimelineModel::MaximumSceneGraphStage * sizeof(const char *));
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SceneGraphTimelineModel::SceneGraphTimelineModel(QmlProfilerModelManager *manager,
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QObject *parent) :
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QmlProfilerTimelineModel(manager, QmlDebug::SceneGraphFrame, QmlDebug::MaximumRangeType,
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QmlDebug::ProfileSceneGraph, parent)
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{
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}
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int SceneGraphTimelineModel::expandedRow(int index) const
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{
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return selectionId(index) + 1;
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}
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int SceneGraphTimelineModel::collapsedRow(int index) const
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{
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return m_data[index].rowNumberCollapsed;
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}
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int SceneGraphTimelineModel::typeId(int index) const
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{
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return m_data[index].typeId;
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}
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QColor SceneGraphTimelineModel::color(int index) const
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{
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return colorBySelectionId(index);
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}
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QVariantList SceneGraphTimelineModel::labels() const
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{
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QVariantList result;
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for (SceneGraphStage i = MinimumSceneGraphStage; i < MaximumSceneGraphStage;
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i = static_cast<SceneGraphStage>(i + 1)) {
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QVariantMap element;
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element.insert(QLatin1String("displayName"), tr(threadLabel(i)));
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element.insert(QLatin1String("description"), tr(StageLabels[i]));
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element.insert(QLatin1String("id"), i);
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result << element;
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}
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return result;
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}
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QVariantMap SceneGraphTimelineModel::details(int index) const
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{
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QVariantMap result;
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const SceneGraphStage stage = static_cast<SceneGraphStage>(selectionId(index));
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result.insert(QLatin1String("displayName"), tr(threadLabel(stage)));
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result.insert(tr("Stage"), tr(StageLabels[stage]));
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result.insert(tr("Duration"), QmlProfilerDataModel::formatTime(duration(index)));
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const int glyphCount = m_data[index].glyphCount;
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if (glyphCount >= 0)
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result.insert(tr("Glyphs"), QString::number(glyphCount));
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return result;
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}
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void SceneGraphTimelineModel::loadData()
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{
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QmlProfilerDataModel *simpleModel = modelManager()->qmlModel();
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if (simpleModel->isEmpty())
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return;
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// combine the data of several eventtypes into two rows
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const QVector<QmlProfilerDataModel::QmlEventTypeData> &types = simpleModel->getEventTypes();
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foreach (const QmlProfilerDataModel::QmlEventData &event, simpleModel->getEvents()) {
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const QmlProfilerDataModel::QmlEventTypeData &type = types[event.typeIndex()];
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if (!accepted(type))
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continue;
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switch ((QmlDebug::SceneGraphFrameType)type.detailType) {
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case QmlDebug::SceneGraphRendererFrame: {
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// Breakdown of render times. We repeat "render" here as "net" render time. It would
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// look incomplete if that was left out as the printf profiler lists it, too, and people
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// are apparently comparing that. Unfortunately it is somewhat redundant as the other
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// parts of the breakdown are usually very short.
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qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
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event.numericData(2) - event.numericData(3);
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startTime += insert(startTime, event.numericData(0), event.typeIndex(), RenderPreprocess);
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startTime += insert(startTime, event.numericData(1), event.typeIndex(), RenderUpdate);
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startTime += insert(startTime, event.numericData(2), event.typeIndex(), RenderBind);
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insert(startTime, event.numericData(3), event.typeIndex(), RenderRender);
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break;
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}
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case QmlDebug::SceneGraphAdaptationLayerFrame: {
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qint64 startTime = event.startTime() - event.numericData(1) - event.numericData(2);
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startTime += insert(startTime, event.numericData(1), event.typeIndex(), GlyphRender,
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event.numericData(0));
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insert(startTime, event.numericData(2), event.typeIndex(), GlyphStore, event.numericData(0));
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break;
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}
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case QmlDebug::SceneGraphContextFrame: {
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insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
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Material);
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break;
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}
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case QmlDebug::SceneGraphRenderLoopFrame: {
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qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
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event.numericData(2);
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startTime += insert(startTime, event.numericData(0), event.typeIndex(),
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RenderThreadSync);
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startTime += insert(startTime, event.numericData(1), event.typeIndex(),
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Render);
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insert(startTime, event.numericData(2), event.typeIndex(), Swap);
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break;
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}
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case QmlDebug::SceneGraphTexturePrepare: {
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qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
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event.numericData(2) - event.numericData(3) - event.numericData(4);
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startTime += insert(startTime, event.numericData(0), event.typeIndex(), TextureBind);
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startTime += insert(startTime, event.numericData(1), event.typeIndex(), TextureConvert);
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startTime += insert(startTime, event.numericData(2), event.typeIndex(), TextureSwizzle);
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startTime += insert(startTime, event.numericData(3), event.typeIndex(), TextureUpload);
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insert(startTime, event.numericData(4), event.typeIndex(), TextureMipmap);
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break;
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}
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case QmlDebug::SceneGraphTextureDeletion: {
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insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
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TextureDeletion);
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break;
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}
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case QmlDebug::SceneGraphPolishAndSync: {
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qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
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event.numericData(2) - event.numericData(3);
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startTime += insert(startTime, event.numericData(0), event.typeIndex(), Polish);
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startTime += insert(startTime, event.numericData(1), event.typeIndex(), Wait);
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startTime += insert(startTime, event.numericData(2), event.typeIndex(), GUIThreadSync);
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insert(startTime, event.numericData(3), event.typeIndex(), Animations);
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break;
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}
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case QmlDebug::SceneGraphWindowsAnimations: {
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// GUI thread, separate animations stage
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insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
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Animations);
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break;
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}
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case QmlDebug::SceneGraphPolishFrame: {
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// GUI thread, separate polish stage
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insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
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Polish);
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break;
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}
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default: break;
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}
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updateProgress(count(), simpleModel->getEvents().count());
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}
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computeNesting();
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flattenLoads();
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updateProgress(1, 1);
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}
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void SceneGraphTimelineModel::flattenLoads()
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{
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int collapsedRowCount = 0;
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// computes "compressed row"
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QVector <qint64> eventEndTimes;
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for (int i = 0; i < count(); i++) {
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SceneGraphEvent &event = m_data[i];
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int stage = selectionId(i);
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// Don't try to put render thread events in GUI row and vice versa.
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// Rows below those are free for all.
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if (stage < MaximumGUIThreadStage)
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event.rowNumberCollapsed = SceneGraphGUIThread;
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else if (stage < MaximumRenderThreadStage)
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event.rowNumberCollapsed = SceneGraphRenderThread;
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else
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event.rowNumberCollapsed = SceneGraphRenderThreadDetails;
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while (eventEndTimes.count() > event.rowNumberCollapsed &&
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eventEndTimes[event.rowNumberCollapsed] > startTime(i))
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++event.rowNumberCollapsed;
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while (eventEndTimes.count() <= event.rowNumberCollapsed)
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eventEndTimes << 0; // increase stack length, proper value added below
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eventEndTimes[event.rowNumberCollapsed] = endTime(i);
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// readjust to account for category empty row
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event.rowNumberCollapsed++;
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if (event.rowNumberCollapsed > collapsedRowCount)
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collapsedRowCount = event.rowNumberCollapsed;
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}
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// Starting from 0, count is maxIndex+1
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setCollapsedRowCount(collapsedRowCount + 1);
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setExpandedRowCount(MaximumSceneGraphStage + 1);
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}
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/*!
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* Inserts an event characterized by \a start time, \a duration, \a typeIndex, \a stage and possibly
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* \a glyphCount (if it's a \c GlyphRender or \c GlyphStore event) into the scene graph model if its
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* \a duration is greater than 0. Returns \a duration in that case; otherwise returns 0.
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*/
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qint64 SceneGraphTimelineModel::insert(qint64 start, qint64 duration, int typeIndex,
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SceneGraphStage stage, int glyphCount)
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{
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if (duration <= 0)
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return 0;
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m_data.insert(QmlProfilerTimelineModel::insert(start, duration, stage),
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SceneGraphEvent(typeIndex, glyphCount));
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return duration;
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}
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const char *SceneGraphTimelineModel::threadLabel(SceneGraphStage stage)
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{
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if (stage < MaximumGUIThreadStage)
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return ThreadLabels[SceneGraphGUIThread];
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else if (stage < MaximumRenderThreadStage)
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return ThreadLabels[SceneGraphRenderThread];
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else
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return ThreadLabels[SceneGraphRenderThreadDetails];
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}
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void SceneGraphTimelineModel::clear()
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{
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m_data.clear();
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QmlProfilerTimelineModel::clear();
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}
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SceneGraphTimelineModel::SceneGraphEvent::SceneGraphEvent(int typeId, int glyphCount) :
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typeId(typeId), rowNumberCollapsed(-1), glyphCount(glyphCount)
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{
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}
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} // namespace Internal
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} // namespace QmlProfiler
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