CMakeProjectManager: Add lib and app binaries to project tree

Task-number: QTCREATORBUG-28815
Change-Id: I58ebcd2a6935eb4b6746b5fd58e6ab8b97fdef43
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: David Schulz <david.schulz@qt.io>
This commit is contained in:
Christian Kandeler
2023-03-20 12:32:37 +01:00
parent 80fa3339e0
commit 65814b124c
4 changed files with 43 additions and 3 deletions

View File

@@ -198,6 +198,10 @@ void CMakeTargetNode::setTargetInformation(const QList<FilePath> &artifacts, con
m_tooltip += Tr::tr("Build artifacts:") + "<br>" + tmp.join("<br>");
m_artifact = artifacts.first();
}
if (type == "EXECUTABLE")
setProductType(ProductType::App);
else if (type == "SHARED_LIBRARY" || type == "STATIC_LIBRARY")
setProductType(ProductType::Lib);
}
} // CMakeProjectManager::Internal

View File

@@ -605,6 +605,28 @@ void addCompileGroups(ProjectNode *targetRoot,
std::move(otherFileNodes));
}
static void addGeneratedFilesNode(ProjectNode *targetRoot, const FilePath &topLevelBuildDir,
const TargetDetails &td)
{
if (td.artifacts.isEmpty())
return;
FileType type = FileType::Unknown;
if (td.type == "EXECUTABLE")
type = FileType::App;
else if (td.type == "SHARED_LIBRARY" || td.type == "STATIC_LIBRARY")
type = FileType::Lib;
if (type == FileType::Unknown)
return;
std::vector<std::unique_ptr<FileNode>> nodes;
const FilePath buildDir = topLevelBuildDir.resolvePath(td.buildDir);
for (const FilePath &artifact : td.artifacts) {
nodes.emplace_back(new FileNode(buildDir.resolvePath(artifact), type));
type = FileType::Unknown;
nodes.back()->setIsGenerated(true);
}
addCMakeVFolder(targetRoot, buildDir, 10, Tr::tr("<Generated Files>"), std::move(nodes));
}
void addTargets(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Configuration &config,
const std::vector<TargetDetails> &targetDetails,
@@ -635,6 +657,7 @@ void addTargets(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cm
tNode->setBuildDirectory(directoryBuildDir(config, buildDir, t.directory));
addCompileGroups(tNode, sourceDir, dir, tNode->buildDirectory(), td);
addGeneratedFilesNode(tNode, buildDir, td);
}
}