forked from qt-creator/qt-creator
Qbs, Qmake, Python, Generic: Introduce BuildSystem derived classes
... and move context menu action handling there. This is a temporary measure to be able to move that functionality alongside the actual BuildSystem to the BuildConfiguration. There is a lot to be cleaned up left, to keep the patch small. Change-Id: If4b0820a13b376fc97b70785052924972ce22705 Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
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@@ -25,6 +25,7 @@
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#include "projectnodes.h"
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#include "buildsystem.h"
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#include "project.h"
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#include "projectexplorerconstants.h"
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#include "projecttree.h"
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@@ -882,47 +883,51 @@ bool ProjectNode::removeSubProject(const QString &proFilePath)
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bool ProjectNode::addFiles(const QStringList &filePaths, QStringList *notAdded)
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{
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Q_UNUSED(filePaths)
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Q_UNUSED(notAdded)
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if (BuildSystem *bs = buildSystem())
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return bs->addFiles(this, filePaths, notAdded);
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return false;
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}
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RemovedFilesFromProject ProjectNode::removeFiles(const QStringList &filePaths,
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QStringList *notRemoved)
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{
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Q_UNUSED(filePaths)
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Q_UNUSED(notRemoved)
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if (BuildSystem *bs = buildSystem())
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return bs->removeFiles(this, filePaths, notRemoved);
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return RemovedFilesFromProject::Error;
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}
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bool ProjectNode::deleteFiles(const QStringList &filePaths)
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{
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Q_UNUSED(filePaths)
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if (BuildSystem *bs = buildSystem())
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return bs->deleteFiles(this, filePaths);
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return false;
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}
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bool ProjectNode::canRenameFile(const QString &filePath, const QString &newFilePath)
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{
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Q_UNUSED(filePath)
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Q_UNUSED(newFilePath)
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if (BuildSystem *bs = buildSystem())
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return bs->canRenameFile(this, filePath, newFilePath);
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return true;
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}
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bool ProjectNode::renameFile(const QString &filePath, const QString &newFilePath)
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{
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Q_UNUSED(filePath)
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Q_UNUSED(newFilePath)
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if (BuildSystem *bs = buildSystem())
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return bs->renameFile(this, filePath, newFilePath);
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return false;
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}
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bool ProjectNode::addDependencies(const QStringList &dependencies)
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{
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Q_UNUSED(dependencies)
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if (BuildSystem *bs = buildSystem())
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return bs->addDependencies(this, dependencies);
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return false;
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}
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bool ProjectNode::supportsAction(ProjectAction, const Node *) const
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bool ProjectNode::supportsAction(ProjectAction action, const Node *node) const
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{
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if (BuildSystem *bs = buildSystem())
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return bs->supportsAction(const_cast<ProjectNode *>(this), action, node);
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return false;
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}
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@@ -959,6 +964,12 @@ void ProjectNode::setFallbackData(Core::Id key, const QVariant &value)
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m_fallbackData.insert(key, value);
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}
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BuildSystem *ProjectNode::buildSystem() const
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{
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Project *p = getProject();
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return p ? p->buildSystem() : nullptr;
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}
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bool FolderNode::isEmpty() const
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{
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return m_nodes.size() == 0;
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