Doc: Fix branding issue

\QC rendered as Qt Design Studio in places where it should be Qt Creator.

Task-number: QDS-7712
Change-Id: I16df93bbb7881c280e96aede32f5619d1228b8f5
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Mats Honkamaa
2022-09-27 11:25:59 +03:00
parent 3b4b8aec4b
commit 67112a581f
15 changed files with 32 additions and 31 deletions

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@@ -161,7 +161,7 @@
When you add a \l{GridView}{Grid View}, \l{ListView}{List View}, or When you add a \l{GridView}{Grid View}, \l{ListView}{List View}, or
\l{PathView}{Path View}, the ListModel and the delegate component that \l{PathView}{Path View}, the ListModel and the delegate component that
creates an instance for each item in the model are added automatically. creates an instance for each item in the model are added automatically.
For grid and list views, you can edit the list model in \QC. For grid and list views, you can edit the list model in \QDS.
\image qtquick-designer-listview-preview.png "Preview of a list view" \image qtquick-designer-listview-preview.png "Preview of a list view"

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@@ -50,7 +50,7 @@
\image qtquick-designer-image-type.png "Image component in different views" \image qtquick-designer-image-type.png "Image component in different views"
When you drag-and-drop an image file from \uicontrol Assets to \l Navigator When you drag-and-drop an image file from \uicontrol Assets to \l Navigator
or the \l {2D} view, \QC automatically or the \l {2D} view, \QDS automatically
creates an instance of the Image component for you with the path to the creates an instance of the Image component for you with the path to the
image file set as the value of the \uicontrol Source field in image file set as the value of the \uicontrol Source field in
\uicontrol Properties. \uicontrol Properties.

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@@ -95,7 +95,7 @@
For more information on the JavaScript environment provided, see For more information on the JavaScript environment provided, see
\l{Integrating QML and JavaScript}. \l{Integrating QML and JavaScript}.
Bindings are a black box for \QC and using them might have a Bindings are a black box for \QDS and using them might have a
negative impact on performance, so consider setting anchors and margins for negative impact on performance, so consider setting anchors and margins for
components, instead. For example, instead of setting \c {parent.width} for a components, instead. For example, instead of setting \c {parent.width} for a
component, you could anchor the component to its sibling components on the component, you could anchor the component to its sibling components on the
@@ -364,7 +364,7 @@
to right and top to bottom. Each component is positioned at the top-left to right and top to bottom. Each component is positioned at the top-left
corner of its cell with position (0, 0). corner of its cell with position (0, 0).
\QC generates the grid based on the positions of the child components in \QDS generates the grid based on the positions of the child components in
the \l {2D} view. You can modify the number of rows and columns in the the \l {2D} view. You can modify the number of rows and columns in the
\uicontrol Rows and \uicontrol Columns fields. \uicontrol Rows and \uicontrol Columns fields.

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@@ -49,7 +49,7 @@
working Qt 6 application that you can build and run in Qt Creator using working Qt 6 application that you can build and run in Qt Creator using
CMake. Therefore, you can open, build, and run the projects with Qt Creator. CMake. Therefore, you can open, build, and run the projects with Qt Creator.
\QDS continues to use the \e .qmlproject file format, while \QC uses a \QDS continues to use the \e .qmlproject file format, while Qt Creator uses a
\e CMakeLists.txt file as the project file. This enables you to share \e CMakeLists.txt file as the project file. This enables you to share
your project as a fully working C++ application with developers. your project as a fully working C++ application with developers.
@@ -68,9 +68,10 @@
\section1 Converting Project Structure for CMake \section1 Converting Project Structure for CMake
\QDS can generate \e CMakeLists.txt and other related files to use with \QC and to compile into \QDS can generate \e CMakeLists.txt and other related files to use with
an executable application but only if the project has a certain folder structure. If you have a Qt Creator and to compile into an executable application but only if the
\QDS QML project that doesn't have the CMake configuration, follow these steps to convert it's project has a certain folder structure. If you have a \QDS QML project that
doesn't have the CMake configuration, follow these steps to convert it's
file structure to correct format. file structure to correct format.
\list 1 \list 1

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@@ -68,7 +68,7 @@
\section2 Timeline and Keyframe Based Animation \section2 Timeline and Keyframe Based Animation
Timeline animation is based on \e keyframes. In \QC, keyframes determine the Timeline animation is based on \e keyframes. In \QDS, keyframes determine the
value of the property of a \l{glossary_component}{component} at a certain value of the property of a \l{glossary_component}{component} at a certain
time. Animating properties enables their values to move through intermediate time. Animating properties enables their values to move through intermediate
values instead of immediately changing to the target value. values instead of immediately changing to the target value.

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@@ -70,7 +70,7 @@
\section1 Profiling UI Code \section1 Profiling UI Code
You can use \l{Profiling QML Applications}{QML Profiler} that is integrated You can use \l{Profiling QML Applications}{QML Profiler} that is integrated
into \QC to find causes for typical performance problems in your UI. For into \QDS to find causes for typical performance problems in your UI. For
example, your UI might be slow, unresponsive, or stuttering. Typically, such example, your UI might be slow, unresponsive, or stuttering. Typically, such
problems are caused by executing too much JavaScript in too few frames. All problems are caused by executing too much JavaScript in too few frames. All
JavaScript must return before the GUI thread can proceed, and frames are JavaScript must return before the GUI thread can proceed, and frames are

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@@ -95,7 +95,7 @@
\li \l {Importing 3D Assets} \li \l {Importing 3D Assets}
You can import exported assets into \QC. For a list of formats You can import exported assets into \QDS. For a list of formats
supported by each \l{Qt Quick 3D} version, see the module supported by each \l{Qt Quick 3D} version, see the module
documentation. documentation.

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@@ -42,14 +42,14 @@
components, and states, you need. Create a descriptive wireframe components, and states, you need. Create a descriptive wireframe
and acquire a detailed UI specification before you start to make and acquire a detailed UI specification before you start to make
the process of creating the UI more efficient. the process of creating the UI more efficient.
\QC enables you to turn your UI concept into a wireframe with \QDS enables you to turn your UI concept into a wireframe with
a scalable layout where all your screens and controls are in a scalable layout where all your screens and controls are in
place. You can present your wireframe to developers and other place. You can present your wireframe to developers and other
stakeholders for discussion, review, and approval before stakeholders for discussion, review, and approval before
continuing into the prototyping phase. continuing into the prototyping phase.
\endtable \endtable
In \QC, you build UIs around the behavior of \l{glossary-component} In \QDS, you build UIs around the behavior of \l{glossary-component}
{components} and how they connect with one another. You can use preset {components} and how they connect with one another. You can use preset
components available in the \l Components view or combine them to create components available in the \l Components view or combine them to create
your own components. You can specify values for the \e properties of a your own components. You can specify values for the \e properties of a

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@@ -48,7 +48,7 @@
\li \l{Converting UI Projects to Applications} \li \l{Converting UI Projects to Applications}
\QDS projects are useful for creating UIs. To use them for \QDS projects are useful for creating UIs. To use them for
application development in \QC, you have to convert application development in Qt Creator, you have to convert
them to Qt Quick Application projects that contain .pro, them to Qt Quick Application projects that contain .pro,
.cpp, and .qrc files. .cpp, and .qrc files.
\li \l{Using External Tools} \li \l{Using External Tools}

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@@ -41,7 +41,7 @@
\li \l {FAQ - Assets}{Assets} \li \l {FAQ - Assets}{Assets}
\li \l {FAQ - Components}{Components} \li \l {FAQ - Components}{Components}
\li \l {FAQ - Views}{Views} \li \l {FAQ - Views}{Views}
\li \l {FAQ - Integration Between \QDS and \QC}{Integration Between \QDS and \QC} \li \l {FAQ - Integration Between \QDS and Qt Creator}{Integration Between \QDS and Qt Creator}
\li \l {FAQ - Performance}{Performance} \li \l {FAQ - Performance}{Performance}
\li \l {FAQ - Data Simulation}{Data Simulation} \li \l {FAQ - Data Simulation}{Data Simulation}
\endlist \endlist
@@ -89,7 +89,7 @@
\section1 FAQ - Components \section1 FAQ - Components
\section2 Can custom components be used? \section2 Can I use custom components?
Yes, you can create custom components and controls by using wizard templates Yes, you can create custom components and controls by using wizard templates
or move component instances into separate files to turn them into new or move component instances into separate files to turn them into new
@@ -103,7 +103,7 @@
For more information, see \l {Importing 3D Assets}. For more information, see \l {Importing 3D Assets}.
\section2 How to integrate custom C++ components into QDS? \section2 How can I integrate custom C++ components into QDS?
You must create your own QML module that contains the components and You must create your own QML module that contains the components and
provides additional information about your components. For more information, provides additional information about your components. For more information,
@@ -121,21 +121,21 @@
For more information, see the \l {3D} view. For more information, see the \l {3D} view.
\section1 FAQ - Integration Between \QDS and \QC \section1 FAQ - Integration Between \QDS and Qt Creator
\section2 Is there a way to automatically propagate name changes between \QDS and \QC? \section2 Can I automatically propagate name changes between \QDS and Qt Creator?
Unfortunately we do not automate renaming files between tools at the moment. Unfortunately we do not automate renaming files between tools at the moment.
If you decide to change the name of a property, alias, or signal in \QDS, If you decide to change the name of a property, alias, or signal in \QDS,
you need to manually change the name in \QC to maintain the connection. you need to manually change the name in Qt Creator to maintain the connection.
However, you can rename symbols in all files within a project. To rename a However, you can rename symbols in all files within a project. To rename a
QML type in a project, select \uicontrol Tools > \uicontrol QML/JS > QML type in a project, select \uicontrol Tools > \uicontrol QML/JS >
\uicontrol {Rename Symbol Under Cursor} or press \key Ctrl+Shift+R. For more \uicontrol {Rename Symbol Under Cursor} or press \key Ctrl+Shift+R. For more
information, see \l {Renaming Symbols}. information, see \l {Renaming Symbols}.
\section2 When turning your \QDS project into application in \QC, what is the best way to add .qml files? \section2 How can I add .qml files to my project in Qt Creator?
Use the project wizard templates to create an application in \QC and copy Use the project wizard templates to create an application in \QDS and copy
your .qml files to the project folder. Then make some changes to the project your .qml files to the project folder. Then make some changes to the project
configuration and source files, as instructed in configuration and source files, as instructed in
\l {Converting UI Projects to Applications}. \l {Converting UI Projects to Applications}.

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deploys it to the \l{glossary-device}{device} specified in the deploys it to the \l{glossary-device}{device} specified in the
selected \l{glossary-buildandrun-kit}{kit}, and runs it there. However, selected \l{glossary-buildandrun-kit}{kit}, and runs it there. However,
if you have not made any changes to the project since you last deployed if you have not made any changes to the project since you last deployed
it, \QC simply runs it again. it, \QDS simply runs it again.
\endomit \endomit
*/ */

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@@ -34,7 +34,7 @@
\title Creating Optimized 3D Scenes \title Creating Optimized 3D Scenes
In \QC, you can use various means to create a 3D scene. Your choice of In \QDS, you can use various means to create a 3D scene. Your choice of
strategy should always depend on the target platform of your scene. strategy should always depend on the target platform of your scene.
The way the content of your scene is authored can have dramatic effects on The way the content of your scene is authored can have dramatic effects on
the runtime performance of your UI. The Optimal 3D Scene described the runtime performance of your UI. The Optimal 3D Scene described
@@ -110,7 +110,7 @@
The scene graph is the hierarchy of nodes that describe the scene to be The scene graph is the hierarchy of nodes that describe the scene to be
rendered. rendered.
In \QC, the scene graph is represented by the tree-like view in In \QDS, the scene graph is represented by the tree-like view in
\uicontrol Navigator. You can also view the hierarchy of nodes in the \uicontrol Navigator. You can also view the hierarchy of nodes in the
\l {Code} view. By minimizing the size of the scene graph, \l {Code} view. By minimizing the size of the scene graph,
you can minimize the effort needed when running the scene. In terms of you can minimize the effort needed when running the scene. In terms of

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@@ -129,7 +129,7 @@
\section1 Locking Components \section1 Locking Components
When designing complex applications, it is easy to accidentally modify When designing complex applications, it is easy to accidentally modify
the properties of a component in one of the \QC views in ways that lead to the properties of a component in one of the \QDS views in ways that lead to
surprising results. For example, the \uicontrol {2D} view can become surprising results. For example, the \uicontrol {2D} view can become
crowded and other components can get in the way when you are trying to crowded and other components can get in the way when you are trying to
select or transform a particular component, so that you end up transforming select or transform a particular component, so that you end up transforming
@@ -137,7 +137,7 @@
To lock components that you are not currently editing and their children, To lock components that you are not currently editing and their children,
click \inlineimage icons/lockon.png click \inlineimage icons/lockon.png
in \uicontrol Navigator. Locked components cannot be handled in any \QC in \uicontrol Navigator. Locked components cannot be handled in any \QDS
views. You can unlock the components when you want to edit them again. views. You can unlock the components when you want to edit them again.
\image qtquick-designer-navigator-lock.gif "Locking components in Navigator" \image qtquick-designer-navigator-lock.gif "Locking components in Navigator"

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another preset component in the field. another preset component in the field.
If you have specified values for properties that are not supported by the If you have specified values for properties that are not supported by the
new component type, \QC offers to remove them for you. If you'd rather do new component type, \QDS offers to remove them for you. If you'd rather do
this yourself, you can select the \inlineimage icons/action-icon.png this yourself, you can select the \inlineimage icons/action-icon.png
(\uicontrol Actions) menu next to the property name, and then select (\uicontrol Actions) menu next to the property name, and then select
\uicontrol Reset to remove the property values before trying again. \uicontrol Reset to remove the property values before trying again.

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\title Managing Workspaces \title Managing Workspaces
In the \uicontrol Design mode, you can arrange a set of \QC In the \uicontrol Design mode, you can arrange a set of \QDS
views as a \e workspace on the screen. views as a \e workspace on the screen.
To detach views: To detach views:
@@ -56,10 +56,10 @@
\section1 Saving Workspaces \section1 Saving Workspaces
The changes you make to a workspace are saved when you exit \QC. The changes you make to a workspace are saved when you exit \QDS.
Select \uicontrol View > \uicontrol Workspaces > Select \uicontrol View > \uicontrol Workspaces >
\uicontrol Manage > \uicontrol {Restore last workspace on startup} \uicontrol Manage > \uicontrol {Restore last workspace on startup}
to restore the current workspace the next time you start \QC. to restore the current workspace the next time you start \QDS.
\image qtcreator-workspace-manager.png "Workspace Manager" \image qtcreator-workspace-manager.png "Workspace Manager"