From 67ecfd2fdc830afed7074c04dd46ae0c8519d55f Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Thu, 13 Oct 2022 14:00:39 +0300 Subject: [PATCH] QmlDesigner: Add required import when creating nodes via 3D view Creating nodes via 3D view context menu now adds required import if it is missing. Fixes: QDS-7950 Change-Id: Ibd4faff9d494a232e0fbf0fd5db3690449516bf6 Reviewed-by: Mahmoud Badri Reviewed-by: Qt CI Bot --- .../qmldesigner/components/edit3d/edit3dwidget.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp b/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp index e05c3dd10a7..dfe8d8c1a72 100644 --- a/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp +++ b/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp @@ -36,6 +36,7 @@ #include "viewmanager.h" #include #include +#include #include #include @@ -231,13 +232,20 @@ void Edit3DWidget::updateCreateSubMenu(const QStringList &keys, void Edit3DWidget::onCreateAction() { QAction *action = qobject_cast(sender()); - if (!action) + if (!action || !m_view || !m_view->model()) return; m_view->executeInTransaction(__FUNCTION__, [&] { - int activeScene = m_view->rootModelNode().auxiliaryData("active3dScene@Internal").toInt(); + ItemLibraryEntry entry = m_nameToEntry.value(action->data().toString()); + Import import = Import::createLibraryImport(entry.requiredImport(), + QString::number(entry.majorVersion()) + + QLatin1Char('.') + + QString::number(entry.minorVersion())); + if (!m_view->model()->hasImport(import)) + m_view->model()->changeImports({import}, {}); - auto modelNode = QmlVisualNode::createQml3DNode(m_view, m_nameToEntry.value(action->data().toString()), + int activeScene = m_view->rootModelNode().auxiliaryData("active3dScene@Internal").toInt(); + auto modelNode = QmlVisualNode::createQml3DNode(m_view, entry, activeScene, m_contextMenuPos3d).modelNode(); QTC_ASSERT(modelNode.isValid(), return); m_view->setSelectedModelNode(modelNode);