ActionManager: Update proxy action more directly

The proxy action was updating from the actual action delayed by a
QueuedConnection. This was introduced in
c3772bfd4c to avoid disconnecting and
reconnecting to QAction::changed while handling that same
QAction::changed.

This introduces a delay between the actual action's change and when it
is reflected in the proxy action.

ProxyAction::update only needs to disconnect signals that would trigger
because of the changes done to the ProxyAction. So it doesn't need to
disconnect/connect from the actual Action's changed signal. Only
disconnect/connect the signals that we really need, and get rid of the
QueuedConnection again.

Fixes: QTCREATORBUG-26363
Change-Id: I2b851af35fcb4a3931b645896dd77477cee79812
Reviewed-by: David Schulz <david.schulz@qt.io>
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
Eike Ziller
2022-01-10 11:44:09 +01:00
parent 501b6eff9c
commit 6893721471

View File

@@ -63,17 +63,16 @@ void ProxyAction::disconnectAction()
{ {
if (m_action) { if (m_action) {
disconnect(m_action.data(), &QAction::changed, this, &ProxyAction::actionChanged); disconnect(m_action.data(), &QAction::changed, this, &ProxyAction::actionChanged);
disconnect(this, &QAction::triggered, m_action.data(), &QAction::triggered); disconnect(this, &ProxyAction::triggered, m_action.data(), &QAction::triggered);
disconnect(this, &QAction::toggled, m_action.data(), &QAction::setChecked); disconnect(this, &ProxyAction::toggled, m_action.data(), &QAction::setChecked);
} }
} }
void ProxyAction::connectAction() void ProxyAction::connectAction()
{ {
if (m_action) { if (m_action) {
connect(m_action.data(), &QAction::changed, this, &ProxyAction::actionChanged, connect(m_action.data(), &QAction::changed, this, &ProxyAction::actionChanged);
Qt::QueuedConnection); connect(this, &ProxyAction::triggered, m_action.data(), &QAction::triggered);
connect(this, &QAction::triggered, m_action.data(), &QAction::triggered);
connect(this, &ProxyAction::toggled, m_action.data(), &QAction::setChecked); connect(this, &ProxyAction::toggled, m_action.data(), &QAction::setChecked);
} }
} }
@@ -114,8 +113,7 @@ void ProxyAction::update(QAction *action, bool initialize)
{ {
if (!action) if (!action)
return; return;
disconnectAction(); disconnect(this, &ProxyAction::changed, this, &ProxyAction::updateToolTipWithKeySequence);
disconnect(this, &QAction::changed, this, &ProxyAction::updateToolTipWithKeySequence);
if (initialize) { if (initialize) {
setSeparator(action->isSeparator()); setSeparator(action->isSeparator());
setMenuRole(action->menuRole()); setMenuRole(action->menuRole());
@@ -136,12 +134,17 @@ void ProxyAction::update(QAction *action, bool initialize)
setCheckable(action->isCheckable()); setCheckable(action->isCheckable());
if (!initialize) { if (!initialize) {
setChecked(action->isChecked()); if (isChecked() != action->isChecked()) {
if (m_action)
disconnect(this, &ProxyAction::toggled, m_action.data(), &QAction::setChecked);
setChecked(action->isChecked());
if (m_action)
connect(this, &ProxyAction::toggled, m_action.data(), &QAction::setChecked);
}
setEnabled(action->isEnabled()); setEnabled(action->isEnabled());
setVisible(action->isVisible()); setVisible(action->isVisible());
} }
connectAction(); connect(this, &ProxyAction::changed, this, &ProxyAction::updateToolTipWithKeySequence);
connect(this, &QAction::changed, this, &ProxyAction::updateToolTipWithKeySequence);
} }
bool ProxyAction::shortcutVisibleInToolTip() const bool ProxyAction::shortcutVisibleInToolTip() const