Doc: Fix Library paths in 3D topics

Task-number: QDS-4007
Change-Id: I2ff199857bae2b1e9e8df327194b7c59a0af27df
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Johanna Vanhatapio
2021-04-15 18:33:43 +03:00
parent 381bb68265
commit 6978020156
6 changed files with 20 additions and 18 deletions
@@ -41,7 +41,7 @@
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Library"
You can add a camera to your scene by dragging-and-dropping one from
\l Library > \uicontrol Components > \uicontrol QtQuick3D > \uicontrol
\l Library > \uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol
{Qt Quick 3D} to \l {3D Editor} or to a 3D view in \l Navigator.
If the cameras are not displayed in \uicontrol Library, you should add the
\uicontrol QtQuick3D module to your project, as described in
@@ -31,10 +31,11 @@
\title Using 3D Components
To use 3D components, you need to first add the required modules to your
project in \l Library. For more information, see
\l{Adding and Removing Modules}. You can then add 3D components to your scene
by dragging-and-dropping them from \uicontrol Library > \uicontrol Components >
\uicontrol QtQuick3D group to \l {3D Editor} or to a 3D view in \l Navigator.
project in \l Library > \uicontrol Components > \inlineimage plus.png
. For more information, see \l{Adding and Removing Modules}. You can then
add 3D components to your scene by dragging-and-dropping them from
\uicontrol Library > \uicontrol Components > \uicontrol {Qt Quick 3D} to
\l {3D Editor} or to a 3D view in \l Navigator.
\note Using 3D components will affect the performance of your UI. You should
not use 3D components if the same results can be achieved using 2D
@@ -46,8 +47,8 @@
\section1 Getting Started Videos
The following video shows you how to add the components included in the
\uicontrol QtQuick3D module, such as 3D models, cameras, and lights, to your
scene:
\uicontrol {Qt Quick 3D} module, such as 3D models, cameras, and lights,
to your scene:
\youtube u3kZJjlk3CY
See the next video to learn more about the custom shader utilities, 3D
@@ -45,7 +45,7 @@
\l {Using Materials and Shaders}{materials}. If your scene did not contain
them, you can add the corresponding \l {Using 3D Components}{Qt Quick 3D}
components from \l Library > \uicontrol Components > \inlineimage plus.png
> \uicontrol QtQuick3D > \uicontrol {Qt Quick 3D}.
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}.
You can use the \l{Summary of the 3D Editor Toolbar Buttons}{toolbar buttons}
to \e transform 3D components and manipulate the 3D scene. Transformation
@@ -116,11 +116,11 @@
\image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
You can use scene cameras (2) to view the \uicontrol View3D component from a
specific angle in \l {Form Editor} while editing scenes. Different
types of cameras are available in \uicontrol Library > \uicontrol Components
> \uicontrol QtQuick3D > \uicontrol {Qt Quick 3D}. For more information about
using cameras in the scene, the available camera types, and their properties,
see \l{Using Scene Camera}.
specific angle in \l {Form Editor} while editing scenes. Different types of
cameras are available in \uicontrol Library > \uicontrol Components
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}. For more information
about using cameras in the scene, the available camera types, and their
properties, see \l{Using Scene Camera}.
\section1 Using Global and Local Orientation
@@ -34,8 +34,9 @@
\QDS provides a set of 3D effects, which are visible in \l {Form Editor}.
To apply a visual effect to a scene, drag-and-drop an effect from \l Library
> \uicontrol Components > \uicontrol QtQuick3D > \uicontrol {Qt Quick 3D Effects}
to a \uicontrol View3D component in \l Navigator.
> \uicontrol Components > \uicontrol {Qt Quick 3D} >
\uicontrol {Qt Quick 3D Effects} to a \uicontrol View3D component in
\l Navigator.
You can use the \l Effect component available in \uicontrol
{Qt Quick 3D Effects} > \uicontrol {Custom Shader Utils} as the base
@@ -37,7 +37,7 @@
To apply a 3D material to a component, you should first delete the default
material and then drag-and-drop a new material from \l Library >
\uicontrol Components > \uicontrol QtQuick3D >
\uicontrol Components > \uicontrol {Qt Quick 3D Materials} >
\uicontrol {Qt Quick 3D Materials} to a model component in \l Navigator.
The materials you add to the model are listed in the model component's
\l Properties view. You can apply the same material to another component as
@@ -41,8 +41,8 @@
component is shaded by adding \l{Using 3D Materials}{materials} to the model.
You can drag-and-drop a model from \uicontrol Library > \uicontrol Components
> \uicontrol QtQuick3D > \uicontrol {Qt Quick 3D} to \l {3D Editor} or to
\l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to \l {3D Editor} or
to \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the
models are not displayed in \uicontrol Library, you should add the
\uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}.