forked from qt-creator/qt-creator
Move Timeline and FlameGraph into a common "Tracing" library
This allows us to share code between the two, in particular the QML code for the Details window, and the theme code. This way we can potentially deduplicate some code. Change-Id: I3a0d26b18488bd2a46b5b077b5b5d79ac2dfc5ce Reviewed-by: Christian Kandeler <christian.kandeler@qt.io> Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
766
src/libs/tracing/timelineitemsrenderpass.cpp
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766
src/libs/tracing/timelineitemsrenderpass.cpp
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@@ -0,0 +1,766 @@
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "timelineitemsrenderpass.h"
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#include "timelinerenderstate.h"
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#include <QSGSimpleRectNode>
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#include <QSGVertexColorMaterial>
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#include <QtAlgorithms>
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namespace Timeline {
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class TimelineItemsRenderPassState : public TimelineRenderPass::State {
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public:
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TimelineItemsRenderPassState(const TimelineModel *model);
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~TimelineItemsRenderPassState();
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QSGNode *expandedRow(int row) const { return m_expandedRows[row]; }
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QSGNode *collapsedRow(int row) const { return m_collapsedRows[row]; }
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const QVector<QSGNode *> &expandedRows() const { return m_expandedRows; }
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const QVector<QSGNode *> &collapsedRows() const { return m_collapsedRows; }
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TimelineItemsMaterial *collapsedRowMaterial() { return &m_collapsedRowMaterial; }
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int indexFrom() const { return m_indexFrom; }
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int indexTo() const { return m_indexTo; }
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void updateIndexes(int from, int to);
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void updateCollapsedRowMaterial(float xScale, int selectedItem, QColor selectionColor);
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private:
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int m_indexFrom;
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int m_indexTo;
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TimelineItemsMaterial m_collapsedRowMaterial;
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QVector<QSGNode *> m_expandedRows;
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QVector<QSGNode *> m_collapsedRows;
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};
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struct TimelineItemsGeometry {
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// Vertex indices are 16bit
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static const int maxVerticesPerNode = 0xffff;
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enum VerticesPerEvent {
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NoVertices = 0,
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VerticesForSameHeight = 4,
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VerticesForDifferentHeight = 6
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};
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TimelineItemsGeometry();
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uint usedVertices;
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OpaqueColoredPoint2DWithSize prevNode;
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OpaqueColoredPoint2DWithSize currentNode;
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QSGGeometryNode *node;
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void initNodes();
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bool isEmpty() const;
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void allocate(QSGMaterial *material);
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VerticesPerEvent addVertices();
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void addEvent();
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void nextNode(float itemLeft, float itemTop, float itemWidth = 0, float selectionId = 0,
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uchar red = 0, uchar green = 0, uchar blue = 0);
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void updateCurrentNode(float itemRight, float itemTop);
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};
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class NodeUpdater {
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public:
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NodeUpdater(const TimelineModel *model, const TimelineRenderState *parentState,
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TimelineItemsRenderPassState *state, int indexFrom, int indexTo);
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void run();
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private:
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static const int s_maxNumItems = 1 << 20;
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static const qint64 s_invalidTimestamp = 0xffffffffffffffffLL;
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struct ItemDescription
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{
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uchar red;
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uchar green;
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uchar blue;
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float width;
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float left;
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float right;
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float top;
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float selectionId;
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};
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void calculateDistances();
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int updateVertices(TimelineItemsGeometry &geometry, const QVarLengthArray<qint64> &distances,
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qint64 minDistance, float itemTop, int i) const;
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void addEvent(TimelineItemsGeometry &geometry, const QVarLengthArray<qint64> &distances,
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qint64 minDistance, const ItemDescription &item, int i) const;
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int updateNodes(const int from, const int to) const;
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const TimelineModel *m_model;
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const TimelineRenderState *m_parentState;
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const int m_indexFrom;
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const int m_indexTo;
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TimelineItemsRenderPassState *m_state;
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QVarLengthArray<qint64> m_collapsedDistances;
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QVarLengthArray<qint64> m_expandedDistances;
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qint64 m_minCollapsedDistance;
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qint64 m_minExpandedDistance;
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};
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void OpaqueColoredPoint2DWithSize::set(float nx, float ny, float nw, float nh, float nid,
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uchar nr, uchar ng, uchar nb, uchar d) {
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x = nx; y = ny; w = nw; h = nh; id = nid;
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r = nr; g = ng, b = nb; a = d;
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}
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float OpaqueColoredPoint2DWithSize::top() const
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{
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return id < 0 ? (y / -id) : y;
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}
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void OpaqueColoredPoint2DWithSize::update(float nr, float ny)
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{
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if (a <= MaximumDirection) {
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a += MaximumDirection;
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id = -2;
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} else {
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--id;
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}
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y += ny;
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w = nr - x;
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}
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OpaqueColoredPoint2DWithSize::Direction OpaqueColoredPoint2DWithSize::direction() const
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{
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return static_cast<Direction>(a > MaximumDirection ? a - MaximumDirection : a);
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}
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void OpaqueColoredPoint2DWithSize::setCommon(const OpaqueColoredPoint2DWithSize *master)
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{
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a = 255;
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if (master->a > MaximumDirection) {
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id = std::numeric_limits<float>::lowest();
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r = g = b = 128;
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} else {
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id = master->id;
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r = master->r;
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g = master->g;
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b = master->b;
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}
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}
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void OpaqueColoredPoint2DWithSize::setLeft(const OpaqueColoredPoint2DWithSize *master)
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{
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w = -master->w;
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x = master->x;
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}
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void OpaqueColoredPoint2DWithSize::setRight(const OpaqueColoredPoint2DWithSize *master)
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{
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w = master->w;
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x = master->x + master->w;
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}
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void OpaqueColoredPoint2DWithSize::setTop(const OpaqueColoredPoint2DWithSize *master)
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{
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y = master->id < 0 ? master->y / -master->id : master->y;
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h = TimelineModel::defaultRowHeight() - y;
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}
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void OpaqueColoredPoint2DWithSize::setBottom(const OpaqueColoredPoint2DWithSize *master)
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{
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y = TimelineModel::defaultRowHeight();
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h = (master->id < 0 ? master->y / -master->id : master->y) - TimelineModel::defaultRowHeight();
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}
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void OpaqueColoredPoint2DWithSize::setBottomLeft(const OpaqueColoredPoint2DWithSize *master)
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{
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setCommon(master);
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setLeft(master);
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setBottom(master);
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}
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void OpaqueColoredPoint2DWithSize::setBottomRight(const OpaqueColoredPoint2DWithSize *master)
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{
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setCommon(master);
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setRight(master);
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setBottom(master);
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}
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void OpaqueColoredPoint2DWithSize::setTopLeft(const OpaqueColoredPoint2DWithSize *master)
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{
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setCommon(master);
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setLeft(master);
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setTop(master);
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}
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void OpaqueColoredPoint2DWithSize::setTopRight(const OpaqueColoredPoint2DWithSize *master)
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{
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setCommon(master);
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setRight(master);
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setTop(master);
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}
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void TimelineItemsGeometry::addEvent()
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{
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OpaqueColoredPoint2DWithSize *v =
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OpaqueColoredPoint2DWithSize::fromVertexData(node->geometry());
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switch (currentNode.direction()) {
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case OpaqueColoredPoint2DWithSize::BottomToTop:
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v[usedVertices++].setBottomLeft(¤tNode);
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v[usedVertices++].setBottomRight(¤tNode);
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v[usedVertices++].setTopLeft(¤tNode);
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v[usedVertices++].setTopRight(¤tNode);
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break;
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case OpaqueColoredPoint2DWithSize::TopToBottom:
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if (prevNode.top() != currentNode.top()) {
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v[usedVertices++].setTopRight(&prevNode);
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v[usedVertices++].setTopLeft(¤tNode);
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}
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v[usedVertices++].setTopLeft((¤tNode));
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v[usedVertices++].setTopRight((¤tNode));
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v[usedVertices++].setBottomLeft((¤tNode));
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v[usedVertices++].setBottomRight((¤tNode));
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break;
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default:
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break;
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}
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}
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OpaqueColoredPoint2DWithSize *OpaqueColoredPoint2DWithSize::fromVertexData(QSGGeometry *geometry)
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{
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Q_ASSERT(geometry->attributeCount() == 4);
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Q_ASSERT(geometry->sizeOfVertex() == sizeof(OpaqueColoredPoint2DWithSize));
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const QSGGeometry::Attribute *attributes = geometry->attributes();
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Q_ASSERT(attributes[0].position == 0);
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Q_ASSERT(attributes[0].tupleSize == 2);
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Q_ASSERT(attributes[0].type == GL_FLOAT);
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Q_ASSERT(attributes[1].position == 1);
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Q_ASSERT(attributes[1].tupleSize == 2);
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Q_ASSERT(attributes[1].type == GL_FLOAT);
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Q_ASSERT(attributes[2].position == 2);
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Q_ASSERT(attributes[2].tupleSize == 1);
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Q_ASSERT(attributes[2].type == GL_FLOAT);
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Q_ASSERT(attributes[3].position == 3);
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Q_ASSERT(attributes[3].tupleSize == 4);
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Q_ASSERT(attributes[3].type == GL_UNSIGNED_BYTE);
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Q_UNUSED(attributes);
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return static_cast<OpaqueColoredPoint2DWithSize *>(geometry->vertexData());
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}
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TimelineItemsGeometry::TimelineItemsGeometry() : usedVertices(0), node(0)
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{
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initNodes();
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}
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void TimelineItemsGeometry::initNodes()
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{
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currentNode.set(0, TimelineModel::defaultRowHeight(), 0, 0, 0, 0, 0, 0,
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OpaqueColoredPoint2DWithSize::InvalidDirection);
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prevNode.set(0, TimelineModel::defaultRowHeight(), 0, 0, 0, 0, 0, 0,
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OpaqueColoredPoint2DWithSize::InvalidDirection);
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}
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bool TimelineItemsGeometry::isEmpty() const
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{
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return usedVertices == 0 &&
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currentNode.direction() == OpaqueColoredPoint2DWithSize::InvalidDirection;
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}
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void TimelineItemsGeometry::allocate(QSGMaterial *material)
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{
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QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(),
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usedVertices);
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Q_ASSERT(geometry->vertexData());
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geometry->setIndexDataPattern(QSGGeometry::StaticPattern);
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geometry->setVertexDataPattern(QSGGeometry::StaticPattern);
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node = new QSGGeometryNode;
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node->setGeometry(geometry);
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node->setFlag(QSGNode::OwnsGeometry, true);
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node->setMaterial(material);
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usedVertices = 0;
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initNodes();
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}
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TimelineItemsGeometry::VerticesPerEvent TimelineItemsGeometry::addVertices()
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{
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switch (currentNode.direction()) {
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case OpaqueColoredPoint2DWithSize::BottomToTop:
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usedVertices += VerticesForSameHeight;
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return VerticesForSameHeight;
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case OpaqueColoredPoint2DWithSize::TopToBottom: {
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VerticesPerEvent vertices = (prevNode.top() != currentNode.top() ?
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VerticesForDifferentHeight : VerticesForSameHeight);
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usedVertices += vertices;
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return vertices;
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} default:
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return NoVertices;
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}
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}
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void TimelineItemsGeometry::nextNode(float itemLeft, float itemTop, float itemWidth,
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float selectionId, uchar red, uchar green, uchar blue)
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{
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prevNode = currentNode;
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currentNode.set(itemLeft, itemTop, itemWidth, TimelineModel::defaultRowHeight() - itemTop,
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selectionId, red, green, blue,
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currentNode.direction() == OpaqueColoredPoint2DWithSize::BottomToTop ?
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OpaqueColoredPoint2DWithSize::TopToBottom :
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OpaqueColoredPoint2DWithSize::BottomToTop);
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}
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void TimelineItemsGeometry::updateCurrentNode(float itemRight, float itemTop)
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{
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currentNode.update(itemRight, itemTop);
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}
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class TimelineExpandedRowNode : public QSGNode {
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public:
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TimelineItemsMaterial material;
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virtual ~TimelineExpandedRowNode() {}
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};
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static qint64 startTime(const TimelineModel *model, const TimelineRenderState *parentState, int i)
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{
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return qMax(parentState->start(), model->startTime(i));
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}
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static qint64 endTime(const TimelineModel *model, const TimelineRenderState *parentState, int i)
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{
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return qMin(parentState->end(), model->startTime(i) + model->duration(i));
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}
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const QSGGeometry::AttributeSet &OpaqueColoredPoint2DWithSize::attributes()
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{
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static QSGGeometry::Attribute data[] = {
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QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
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QSGGeometry::Attribute::create(1, 2, GL_FLOAT),
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QSGGeometry::Attribute::create(2, 1, GL_FLOAT),
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QSGGeometry::Attribute::create(3, 4, GL_UNSIGNED_BYTE)
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};
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static QSGGeometry::AttributeSet attrs = {
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4,
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sizeof(OpaqueColoredPoint2DWithSize),
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data
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};
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return attrs;
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}
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const TimelineItemsRenderPass *TimelineItemsRenderPass::instance()
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{
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static const TimelineItemsRenderPass pass;
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return &pass;
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}
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TimelineRenderPass::State *TimelineItemsRenderPass::update(const TimelineAbstractRenderer *renderer,
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const TimelineRenderState *parentState,
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State *oldState, int indexFrom,
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int indexTo, bool stateChanged,
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float spacing) const
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{
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Q_UNUSED(stateChanged);
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const TimelineModel *model = renderer->model();
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if (!model || indexFrom < 0 || indexTo > model->count() || indexFrom >= indexTo)
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return oldState;
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QColor selectionColor = (renderer->selectionLocked() ? QColor(96,0,255) :
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QColor(Qt::blue)).lighter(130);
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TimelineItemsRenderPassState *state;
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if (oldState == 0)
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state = new TimelineItemsRenderPassState(model);
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else
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state = static_cast<TimelineItemsRenderPassState *>(oldState);
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int selectedItem = renderer->selectedItem() == -1 ? -1 :
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model->selectionId(renderer->selectedItem());
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state->updateCollapsedRowMaterial(spacing / parentState->scale(), selectedItem, selectionColor);
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if (state->indexFrom() < state->indexTo()) {
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if (indexFrom < state->indexFrom() || indexTo > state->indexTo())
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NodeUpdater(model, parentState, state, indexFrom, indexTo).run();
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} else if (indexFrom < indexTo) {
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NodeUpdater(model, parentState, state, indexFrom, indexTo).run();
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}
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if (model->expanded()) {
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for (int row = 0; row < model->expandedRowCount(); ++row) {
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TimelineExpandedRowNode *rowNode = static_cast<TimelineExpandedRowNode *>(
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state->expandedRow(row));
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rowNode->material.setScale(
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QVector2D(spacing / parentState->scale(),
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static_cast<float>(model->expandedRowHeight(row))) /
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static_cast<float>(TimelineModel::defaultRowHeight()));
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rowNode->material.setSelectedItem(selectedItem);
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rowNode->material.setSelectionColor(selectionColor);
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}
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}
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state->updateIndexes(indexFrom, indexTo);
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return state;
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}
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||||
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TimelineItemsRenderPass::TimelineItemsRenderPass()
|
||||
{
|
||||
}
|
||||
|
||||
class TimelineItemsMaterialShader : public QSGMaterialShader
|
||||
{
|
||||
public:
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TimelineItemsMaterialShader();
|
||||
|
||||
virtual void updateState(const RenderState &state, QSGMaterial *newEffect,
|
||||
QSGMaterial *oldEffect);
|
||||
virtual char const *const *attributeNames() const;
|
||||
|
||||
private:
|
||||
virtual void initialize();
|
||||
|
||||
int m_matrix_id;
|
||||
int m_scale_id;
|
||||
int m_selection_color_id;
|
||||
int m_selected_item_id;
|
||||
int m_z_range_id;
|
||||
};
|
||||
|
||||
TimelineItemsMaterialShader::TimelineItemsMaterialShader()
|
||||
: QSGMaterialShader()
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||||
{
|
||||
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/tracing/timelineitems.vert"));
|
||||
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/tracing/timelineitems.frag"));
|
||||
}
|
||||
|
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void TimelineItemsMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial,
|
||||
QSGMaterial *)
|
||||
{
|
||||
if (state.isMatrixDirty()) {
|
||||
TimelineItemsMaterial *material = static_cast<TimelineItemsMaterial *>(newMaterial);
|
||||
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
|
||||
program()->setUniformValue(m_scale_id, material->scale());
|
||||
program()->setUniformValue(m_selection_color_id, material->selectionColor());
|
||||
program()->setUniformValue(m_selected_item_id, material->selectedItem());
|
||||
program()->setUniformValue(m_z_range_id, GLfloat(1.0));
|
||||
}
|
||||
}
|
||||
|
||||
char const *const *TimelineItemsMaterialShader::attributeNames() const
|
||||
{
|
||||
static const char *const attr[] = {"vertexCoord", "rectSize", "selectionId", "vertexColor", 0};
|
||||
return attr;
|
||||
}
|
||||
|
||||
void TimelineItemsMaterialShader::initialize()
|
||||
{
|
||||
m_matrix_id = program()->uniformLocation("matrix");
|
||||
m_scale_id = program()->uniformLocation("scale");
|
||||
m_selection_color_id = program()->uniformLocation("selectionColor");
|
||||
m_selected_item_id = program()->uniformLocation("selectedItem");
|
||||
m_z_range_id = program()->uniformLocation("_qt_zRange");
|
||||
}
|
||||
|
||||
|
||||
TimelineItemsMaterial::TimelineItemsMaterial() : m_selectedItem(-1)
|
||||
{
|
||||
setFlag(QSGMaterial::Blending, false);
|
||||
}
|
||||
|
||||
QVector2D TimelineItemsMaterial::scale() const
|
||||
{
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
void TimelineItemsMaterial::setScale(QVector2D scale)
|
||||
{
|
||||
m_scale = scale;
|
||||
}
|
||||
|
||||
float TimelineItemsMaterial::selectedItem() const
|
||||
{
|
||||
return m_selectedItem;
|
||||
}
|
||||
|
||||
void TimelineItemsMaterial::setSelectedItem(float selectedItem)
|
||||
{
|
||||
m_selectedItem = selectedItem;
|
||||
}
|
||||
|
||||
QColor TimelineItemsMaterial::selectionColor() const
|
||||
{
|
||||
return m_selectionColor;
|
||||
}
|
||||
|
||||
void TimelineItemsMaterial::setSelectionColor(QColor selectionColor)
|
||||
{
|
||||
m_selectionColor = selectionColor;
|
||||
}
|
||||
|
||||
QSGMaterialType *TimelineItemsMaterial::type() const
|
||||
{
|
||||
static QSGMaterialType type;
|
||||
return &type;
|
||||
}
|
||||
|
||||
QSGMaterialShader *TimelineItemsMaterial::createShader() const
|
||||
{
|
||||
return new TimelineItemsMaterialShader;
|
||||
}
|
||||
|
||||
TimelineItemsRenderPassState::TimelineItemsRenderPassState(const TimelineModel *model) :
|
||||
m_indexFrom(std::numeric_limits<int>::max()), m_indexTo(-1)
|
||||
{
|
||||
m_expandedRows.reserve(model->expandedRowCount());
|
||||
m_collapsedRows.reserve(model->collapsedRowCount());
|
||||
for (int i = 0; i < model->expandedRowCount(); ++i) {
|
||||
TimelineExpandedRowNode *node = new TimelineExpandedRowNode;
|
||||
node->setFlag(QSGNode::OwnedByParent, false);
|
||||
m_expandedRows << node;
|
||||
}
|
||||
for (int i = 0; i < model->collapsedRowCount(); ++i) {
|
||||
QSGNode *node = new QSGNode;
|
||||
node->setFlag(QSGNode::OwnedByParent, false);
|
||||
m_collapsedRows << node;
|
||||
}
|
||||
}
|
||||
|
||||
TimelineItemsRenderPassState::~TimelineItemsRenderPassState()
|
||||
{
|
||||
qDeleteAll(m_collapsedRows);
|
||||
qDeleteAll(m_expandedRows);
|
||||
}
|
||||
|
||||
void TimelineItemsRenderPassState::updateIndexes(int from, int to)
|
||||
{
|
||||
if (from < m_indexFrom)
|
||||
m_indexFrom = from;
|
||||
if (to > m_indexTo)
|
||||
m_indexTo = to;
|
||||
}
|
||||
|
||||
void TimelineItemsRenderPassState::updateCollapsedRowMaterial(float xScale, int selectedItem,
|
||||
QColor selectionColor)
|
||||
{
|
||||
m_collapsedRowMaterial.setScale(QVector2D(xScale, 1));
|
||||
m_collapsedRowMaterial.setSelectedItem(selectedItem);
|
||||
m_collapsedRowMaterial.setSelectionColor(selectionColor);
|
||||
}
|
||||
|
||||
NodeUpdater::NodeUpdater(const TimelineModel *model, const TimelineRenderState *parentState,
|
||||
TimelineItemsRenderPassState *state, int indexFrom, int indexTo) :
|
||||
m_model(model), m_parentState(parentState), m_indexFrom(indexFrom), m_indexTo(indexTo),
|
||||
m_state(state), m_minCollapsedDistance(0), m_minExpandedDistance(0)
|
||||
{
|
||||
}
|
||||
|
||||
void NodeUpdater::calculateDistances()
|
||||
{
|
||||
int numItems = m_indexTo - m_indexFrom;
|
||||
|
||||
m_collapsedDistances.resize(numItems);
|
||||
m_expandedDistances.resize(numItems);
|
||||
QVarLengthArray<qint64> startsPerExpandedRow(m_model->expandedRowCount());
|
||||
QVarLengthArray<qint64> startsPerCollapsedRow(m_model->collapsedRowCount());
|
||||
memset(startsPerCollapsedRow.data(), 0xff, startsPerCollapsedRow.size());
|
||||
memset(startsPerExpandedRow.data(), 0xff, startsPerExpandedRow.size());
|
||||
for (int i = m_indexFrom; i < m_indexTo; ++i) {
|
||||
// Add some "random" factor. Distances below 256ns cannot be properly displayed
|
||||
// anyway and if all events have the same distance from one another, then we'd merge
|
||||
// them all together otherwise.
|
||||
qint64 start = startTime(m_model, m_parentState, i) + (i % 256);
|
||||
qint64 end = endTime(m_model, m_parentState, i) + (i % 256);
|
||||
if (start > end) {
|
||||
m_collapsedDistances[i - m_indexFrom] = m_expandedDistances[i - m_indexFrom] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
qint64 &collapsedStart = startsPerCollapsedRow[m_model->collapsedRow(i)];
|
||||
m_collapsedDistances[i - m_indexFrom] = (collapsedStart != s_invalidTimestamp) ?
|
||||
end - collapsedStart : std::numeric_limits<qint64>::max();
|
||||
collapsedStart = start;
|
||||
|
||||
qint64 &expandedStart = startsPerExpandedRow[m_model->expandedRow(i)];
|
||||
m_expandedDistances[i - m_indexFrom] = (expandedStart != s_invalidTimestamp) ?
|
||||
end - expandedStart : std::numeric_limits<qint64>::max();
|
||||
expandedStart = start;
|
||||
}
|
||||
|
||||
QVarLengthArray<qint64> sorted = m_collapsedDistances;
|
||||
std::sort(sorted.begin(), sorted.end());
|
||||
m_minCollapsedDistance = sorted[numItems - s_maxNumItems];
|
||||
sorted = m_expandedDistances;
|
||||
std::sort(sorted.begin(), sorted.end());
|
||||
m_minExpandedDistance = sorted[numItems - s_maxNumItems];
|
||||
}
|
||||
|
||||
int NodeUpdater::updateVertices(TimelineItemsGeometry &geometry,
|
||||
const QVarLengthArray<qint64> &distances, qint64 minDistance,
|
||||
float itemTop, int i) const
|
||||
{
|
||||
int vertices = 0;
|
||||
if (geometry.isEmpty()) {
|
||||
// We'll run another addVertices() on each row with content after the loop.
|
||||
// Reserve some space for that.
|
||||
vertices = TimelineItemsGeometry::VerticesForDifferentHeight;
|
||||
geometry.nextNode(0, itemTop);
|
||||
} else if (distances.isEmpty() || distances[i - m_indexFrom] > minDistance) {
|
||||
vertices = geometry.addVertices();
|
||||
geometry.nextNode(0, itemTop);
|
||||
} else {
|
||||
geometry.updateCurrentNode(0, itemTop);
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
|
||||
void NodeUpdater::addEvent(TimelineItemsGeometry &geometry,
|
||||
const QVarLengthArray<qint64> &distances, qint64 minDistance,
|
||||
const NodeUpdater::ItemDescription &item, int i) const
|
||||
{
|
||||
if (geometry.isEmpty()) {
|
||||
geometry.nextNode(item.left, item.top, item.width, item.selectionId, item.red,
|
||||
item.green, item.blue);
|
||||
} else if (distances.isEmpty() || distances[i - m_indexFrom] > minDistance) {
|
||||
geometry.addEvent();
|
||||
geometry.nextNode(item.left, item.top, item.width, item.selectionId, item.red,
|
||||
item.green, item.blue);
|
||||
} else {
|
||||
geometry.updateCurrentNode(item.right, item.top);
|
||||
}
|
||||
}
|
||||
|
||||
int NodeUpdater::updateNodes(const int from, const int to) const
|
||||
{
|
||||
float defaultRowHeight = TimelineModel::defaultRowHeight();
|
||||
|
||||
QVector<TimelineItemsGeometry> expandedPerRow(m_model->expandedRowCount());
|
||||
QVector<TimelineItemsGeometry> collapsedPerRow(m_model->collapsedRowCount());
|
||||
|
||||
int collapsedVertices = 0;
|
||||
int expandedVertices = 0;
|
||||
int lastEvent = from;
|
||||
for (;lastEvent < to
|
||||
&& collapsedVertices < TimelineItemsGeometry::maxVerticesPerNode
|
||||
&& expandedVertices < TimelineItemsGeometry::maxVerticesPerNode;
|
||||
++lastEvent) {
|
||||
qint64 start = startTime(m_model, m_parentState, lastEvent);
|
||||
qint64 end = endTime(m_model, m_parentState, lastEvent);
|
||||
if (start > end)
|
||||
continue;
|
||||
|
||||
float itemTop = (1.0 - m_model->relativeHeight(lastEvent)) * defaultRowHeight;
|
||||
|
||||
expandedVertices += updateVertices(expandedPerRow[m_model->expandedRow(lastEvent)],
|
||||
m_expandedDistances, m_minExpandedDistance, itemTop, lastEvent);
|
||||
collapsedVertices += updateVertices(collapsedPerRow[m_model->collapsedRow(lastEvent)],
|
||||
m_collapsedDistances, m_minCollapsedDistance, itemTop, lastEvent);
|
||||
}
|
||||
|
||||
for (int i = 0, end = m_model->expandedRowCount(); i < end; ++i) {
|
||||
TimelineItemsGeometry &row = expandedPerRow[i];
|
||||
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
|
||||
row.addVertices();
|
||||
if (row.usedVertices > 0) {
|
||||
row.allocate(&static_cast<TimelineExpandedRowNode *>(
|
||||
m_state->expandedRow(i))->material);
|
||||
m_state->expandedRow(i)->appendChildNode(row.node);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_model->collapsedRowCount(); ++i) {
|
||||
TimelineItemsGeometry &row = collapsedPerRow[i];
|
||||
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
|
||||
row.addVertices();
|
||||
if (row.usedVertices > 0) {
|
||||
row.allocate(m_state->collapsedRowMaterial());
|
||||
m_state->collapsedRow(i)->appendChildNode(row.node);
|
||||
}
|
||||
}
|
||||
|
||||
ItemDescription item;
|
||||
for (int i = from; i < lastEvent; ++i) {
|
||||
qint64 start = startTime(m_model, m_parentState, i);
|
||||
qint64 end = endTime(m_model, m_parentState, i);
|
||||
if (start > end)
|
||||
continue;
|
||||
|
||||
QRgb color = m_model->color(i);
|
||||
item.red = qRed(color);
|
||||
item.green = qGreen(color);
|
||||
item.blue = qBlue(color);
|
||||
|
||||
item.width = end > start ? (end - start) * m_parentState->scale() :
|
||||
std::numeric_limits<float>::min();
|
||||
item.left = (start - m_parentState->start()) * m_parentState->scale();
|
||||
item.right = (end - m_parentState->start()) * m_parentState->scale();
|
||||
|
||||
// This has to be the exact same expression as above, to guarantee determinism.
|
||||
item.top = (1.0 - m_model->relativeHeight(i)) * defaultRowHeight;
|
||||
item.selectionId = m_model->selectionId(i);
|
||||
|
||||
addEvent(expandedPerRow[m_model->expandedRow(i)], m_expandedDistances,
|
||||
m_minExpandedDistance, item, i);
|
||||
addEvent(collapsedPerRow[m_model->collapsedRow(i)], m_collapsedDistances,
|
||||
m_minCollapsedDistance, item, i);
|
||||
}
|
||||
|
||||
for (int i = 0, end = m_model->expandedRowCount(); i < end; ++i) {
|
||||
TimelineItemsGeometry &row = expandedPerRow[i];
|
||||
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
|
||||
row.addEvent();
|
||||
}
|
||||
|
||||
for (int i = 0, end = m_model->collapsedRowCount(); i < end; ++i) {
|
||||
TimelineItemsGeometry &row = collapsedPerRow[i];
|
||||
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
|
||||
row.addEvent();
|
||||
}
|
||||
|
||||
return lastEvent;
|
||||
}
|
||||
|
||||
void NodeUpdater::run()
|
||||
{
|
||||
if (m_indexTo - m_indexFrom > s_maxNumItems)
|
||||
calculateDistances();
|
||||
|
||||
if (m_state->indexFrom() < m_state->indexTo()) {
|
||||
if (m_indexFrom < m_state->indexFrom()) {
|
||||
for (int i = m_indexFrom; i < m_state->indexFrom();)
|
||||
i = updateNodes(i, m_state->indexFrom());
|
||||
}
|
||||
if (m_indexTo > m_state->indexTo()) {
|
||||
for (int i = m_state->indexTo(); i < m_indexTo;)
|
||||
i = updateNodes(i, m_indexTo);
|
||||
}
|
||||
} else {
|
||||
for (int i = m_indexFrom; i < m_indexTo;)
|
||||
i = updateNodes(i, m_indexTo);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Timeline
|
||||
Reference in New Issue
Block a user