diff --git a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc index 986bdfafbe1..1b67beafef4 100644 --- a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc +++ b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc @@ -30,35 +30,24 @@ \title Asset Creation with Other Tools - Typically, you as a designer would design a UI using imaging and design - tools, such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then - send your design to a developer for implementation. You can use the \QB - export tool to convert 2D assets into a metadata format supported by \QDS. - You can use the export functionality of 3D graphics tools to save your 3D - assets in a format that can be imported into \QDS. + Typically, you as a designer would like to use specialized UI design tools, + such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then send the + design to a developer for functionality implementation. Here you can use the + \QB export tool to convert 2D or 3D assets for \QDS. - You can import the 2D and 3D assets into \QDS for editing before you - submit the UI to the developer for adding the functionality to the + You can import the assets into \QDS. There you can also edit them more if needed. You + can then submit the UI to the developer for adding further functionality to the application. - If you want to make further changes to your components in the design tool, - you can export the UI files back into the metadata format, which you can - then import back into the design tool by using \QB. For example, you could - create components in a design tool and export them to \QDS before you start - making instances of them. In \QDS, you can add functionality to the - components, such as button states and then bring them back to the design - tool as assets. If you use functional \QDS components in the design tool, - you will find it easier to merge new iterations of the design to \QDS and - continue to build the components there. - - The following image describes the workflow using \QBPS and \QDS: + The following image describes the workflow in a basic way using \QBPS and \QDS: \image studio-workflow.png The workflow consists of the following steps: \list 1 - \li Export your design from a design tool into the metadata format. + \li Export your design from a design tool into a metadata + format supported by \QDS. \li \l{Creating Projects}{Create a project} in \QDS and import the metadata file to it. \li Edit the imported components and create more components in @@ -68,9 +57,6 @@ \li Create interactions in \l States and \l {Connections}. \li \l{Validating with Target Hardware}{Preview} your design in real time, on the desktop or on a mobile or an embedded device. - \li Optionally, export your components back into the metadata format - that you can import back into the design tool by using \QB. You - can continue to iterate your design this way until it is ready. \endlist For more information, watch a video that shows how to perform the tasks @@ -87,9 +73,5 @@ Import assets that you exported from design tools to a \QDS project and edit them in the \uicontrol Design mode to create a UI. - \li \l {Exporting Components} - - Export UI files (.ui.qml) back to the metadata format and PNG assets - to generate native file formats in design tools using \QB. \endlist */