forked from qt-creator/qt-creator
QmlProfiler: Lock the overview painting to the frame rate
If we take longer than a frame for painting a pass we don't really gain anything. Change-Id: I6be5cc59116d3eb5d3ef6a863f4cf410333c7e91 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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@@ -36,7 +36,7 @@ Canvas {
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objectName: "Overview"
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objectName: "Overview"
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contextType: "2d"
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contextType: "2d"
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property int eventsPerPass: 4096
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readonly property int eventsPerPass: 512
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property int increment: -1
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property int increment: -1
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property int offset: -1
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property int offset: -1
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readonly property int bump: 10;
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readonly property int bump: 10;
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@@ -107,7 +107,10 @@ Canvas {
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Timer {
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Timer {
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id: paintTimer
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id: paintTimer
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onTriggered: canvas.requestPaint();
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repeat: true
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running: offset >= 0
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interval: offset == 0 ? 1000 : 14 // Larger initial delay to avoid flickering on resize
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onTriggered: canvas.requestPaint()
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}
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}
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// ***** slots
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// ***** slots
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@@ -122,19 +125,15 @@ Canvas {
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if (dataReady) {
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if (dataReady) {
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Plotter.drawTimeBar(canvas, context);
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Plotter.drawTimeBar(canvas, context);
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offset = 0;
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offset = 0;
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// Larger initial delay to avoid flickering on resize
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paintTimer.interval = 1000;
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paintTimer.start();
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}
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}
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} else if (offset < increment) {
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} else if (offset < increment) {
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Plotter.drawData(canvas, context);
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Plotter.drawData(canvas, context);
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++offset;
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++offset;
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paintTimer.interval = 1;
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paintTimer.start();
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} else if (offset < 2 * increment) {
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} else if (offset < 2 * increment) {
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Plotter.drawBindingLoops(canvas, context);
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Plotter.drawBindingLoops(canvas, context);
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++offset;
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++offset;
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paintTimer.start();
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} else {
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offset = -1;
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}
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}
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}
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}
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