Meson build plugin initial support

Most basic project management is implemented:
- Project config/build
- Build options accessible to user
- Lists most build targets
- Meson and Ninja added to kit setup
- Basic project file tree with files known by Meson
- Some basic meson and ninja process output parsing
- Some project templates

Missing features, that will come later:
- Configurable project tree layout
- Locators for Meson
- Build importer
- Access to Machine files for better user fine tuning
- ...

Fixes: QTCREATORBUG-18117
Change-Id: I2811e71562c113fb0fc6b6177bcf0698fa71ef63
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
This commit is contained in:
Alexis Jeandet
2020-05-01 18:20:56 +02:00
parent a8f38f8aab
commit 77d7bb5014
125 changed files with 10016 additions and 13 deletions

View File

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/****************************************************************************
**
** Copyright (C) 2020 Alexis Jeandet.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#include "mesonprojectnodes.h"
#include <project/mesonbuildconfiguration.h>
#include <project/mesonbuildsystem.h>
#include <mesonpluginconstants.h>
#include <projectexplorer/project.h>
#include <projectexplorer/target.h>
namespace MesonProjectManager {
namespace Internal {
MesonProjectNode::MesonProjectNode(const Utils::FilePath &directory)
: ProjectExplorer::ProjectNode{directory}
{
static const auto MesonIcon = QIcon(Constants::Icons::MESON);
setPriority(Node::DefaultProjectPriority + 1000);
setIcon(MesonIcon);
setListInProject(false);
}
MesonFileNode::MesonFileNode(const Utils::FilePath &file)
: ProjectExplorer::ProjectNode{file}
{
static const auto MesonFolderIcon = Core::FileIconProvider::directoryIcon(
Constants::Icons::MESON);
setIcon(MesonFolderIcon);
setListInProject(true);
}
MesonTargetNode::MesonTargetNode(const Utils::FilePath &directory, const QString &name)
: ProjectExplorer::ProjectNode{directory}
, m_name{name}
{
setPriority(Node::DefaultProjectPriority + 900);
setIcon(QIcon(":/projectexplorer/images/build.png"));
setListInProject(false);
setShowWhenEmpty(true);
setProductType(ProjectExplorer::ProductType::Other);
}
void MesonTargetNode::build()
{
ProjectExplorer::Project *p = getProject();
ProjectExplorer::Target *t = p ? p->activeTarget() : nullptr;
if (t)
static_cast<MesonBuildSystem *>(t->buildSystem())->mesonBuildConfiguration()->build(m_name);
}
QString MesonTargetNode::tooltip() const
{
return {};
}
QString MesonTargetNode::buildKey() const
{
return m_name;
}
} // namespace Internal
} // namespace MesonProjectManager